Merge branch 'master' into 'master'

- Fixed some cards

See merge request core-developers/forge!351
This commit is contained in:
swordshine
2018-04-06 04:46:49 +00:00
19 changed files with 43 additions and 36 deletions

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@@ -1422,41 +1422,41 @@ public class CardFactoryUtil {
}
if (sq[0].contains("OppCtrl")) {
for (final Player p : opps) {
someCards.addAll(p.getZone(ZoneType.Battlefield).getCards());
}
for (final Player p : opps) {
someCards.addAll(p.getZone(ZoneType.Battlefield).getCards());
}
}
if (sq[0].contains("InOppYard")) {
for (final Player p : opps) {
someCards.addAll(p.getCardsIn(ZoneType.Graveyard));
}
for (final Player p : opps) {
someCards.addAll(p.getCardsIn(ZoneType.Graveyard));
}
}
if (sq[0].contains("InOppHand")) {
for (final Player p : opps) {
someCards.addAll(p.getCardsIn(ZoneType.Hand));
}
for (final Player p : opps) {
someCards.addAll(p.getCardsIn(ZoneType.Hand));
}
}
if (sq[0].contains("InChosenHand")) {
if (c.getChosenPlayer() != null) {
someCards.addAll(c.getChosenPlayer().getCardsIn(ZoneType.Hand));
}
if (c.getChosenPlayer() != null) {
someCards.addAll(c.getChosenPlayer().getCardsIn(ZoneType.Hand));
}
}
if (sq[0].contains("InChosenYard")) {
if (c.getChosenPlayer() != null) {
someCards.addAll(c.getChosenPlayer().getCardsIn(ZoneType.Graveyard));
}
if (c.getChosenPlayer() != null) {
someCards.addAll(c.getChosenPlayer().getCardsIn(ZoneType.Graveyard));
}
}
if (sq[0].contains("OnBattlefield")) {
someCards.addAll(game.getCardsIn(ZoneType.Battlefield));
someCards.addAll(game.getCardsIn(ZoneType.Battlefield));
}
if (sq[0].contains("InAllYards")) {
someCards.addAll(game.getCardsIn(ZoneType.Graveyard));
someCards.addAll(game.getCardsIn(ZoneType.Graveyard));
}
if (sq[0].contains("SpellsOnStack")) {
@@ -1464,7 +1464,7 @@ public class CardFactoryUtil {
}
if (sq[0].contains("InAllHands")) {
someCards.addAll(game.getCardsIn(ZoneType.Hand));
someCards.addAll(game.getCardsIn(ZoneType.Hand));
}
// Count$InTargetedHand (targeted player's cards in hand)

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@@ -192,7 +192,7 @@ public class PhaseHandler implements java.io.Serializable {
switch (phase) {
case UNTAP:
if (playerTurn.hasKeyword("Skip your next untap step.")) {
playerTurn.removeKeyword("Skip your next untap step.");
playerTurn.removeKeyword("Skip your next untap step.", false); // Skipping your "next" untap step is cumulative.
return true;
}
return playerTurn.hasKeyword("Skip the untap step of this turn.") || playerTurn.hasKeyword("Skip your untap step.");

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@@ -235,6 +235,12 @@ public abstract class Trigger extends TriggerReplacementBase {
}
}
if (this.mapParams.containsKey("PreCombatMain")) {
if (!phaseHandler.isPreCombatMain()) {
return false;
}
}
if (this.mapParams.containsKey("PlayerTurn")) {
if (!phaseHandler.isPlayerTurn(this.getHostCard().getController())) {
return false;

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@@ -1,7 +1,7 @@
Name:Altar of Shadows
ManaCost:7
Types:Artifact
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on CARDNAME.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on CARDNAME.
SVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | References$ X | SpellDescription$ Add {X}{B} to your mana pool
A:AB$ Destroy | Cost$ 7 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPutCounter | SpellDescription$ Destroy target creature. Then put a charge counter on CARDNAME.
SVar:DBPutCounter:DB$PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1

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@@ -3,7 +3,7 @@ ManaCost:3 B B
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a charge counter on CARDNAME.
SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on CARDNAME.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on CARDNAME.
SVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | References$ X | SpellDescription$ Add {X}{B} to your mana pool
SVar:X:Count$CardCounters.CHARGE
SVar:Picture:http://www.wizards.com/global/images/magic/general/black_market.jpg

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@@ -1,7 +1,7 @@
Name:Blinkmoth Urn
ManaCost:5
Types:Artifact
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Battlefield | IsPresent$ Card.Self+untapped | Execute$ TrigGetMana | TriggerDescription$ At the beginning of each player's precombat main phase, if CARDNAME is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Battlefield | IsPresent$ Card.Self+untapped | Execute$ TrigGetMana | TriggerDescription$ At the beginning of each player's precombat main phase, if CARDNAME is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls.
SVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ X | References$ X | Defined$ TriggeredPlayer
SVar:X:Count$Valid Artifact.ActivePlayerCtrl
SVar:RemRandomDeck:True

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@@ -1,7 +1,7 @@
Name:Bounty of the Luxa
ManaCost:2 G U
Types:Enchantment
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all flood counters from CARDNAME. If no counters were removed this way, put a flood counter on CARDNAME and draw a card. Otherwise, add {C}{G}{U} to your mana pool.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all flood counters from CARDNAME. If no counters were removed this way, put a flood counter on CARDNAME and draw a card. Otherwise, add {C}{G}{U} to your mana pool.
SVar:TrigRemove:DB$ RemoveCounter | CounterType$ FLOOD | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$PutCounter | Defined$ Self | ConditionCheckSVar$ X | References$ X | ConditionSVarCompare$ EQ0 | CounterType$ FLOOD | CounterNum$ 1 | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ X | References$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBGetMana

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@@ -3,7 +3,7 @@ ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
A:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all charge counters from CARDNAME. Add one mana of any color to your mana pool for each charge counter removed this way.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all charge counters from CARDNAME. Add one mana of any color to your mana pool for each charge counter removed this way.
SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ All | RememberRemoved$ True | SubAbility$ TrigGetMana
SVar:TrigGetMana:DB$ Mana | Produced$ Combo Any | Amount$ NumRemoved | References$ NumRemoved | AILogic$ MostProminentInComputerHand | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -2,7 +2,7 @@ Name:Eladamri, Lord of Leaves Avatar
ManaCost:no cost
Types:Vanguard
HandLifeModifier:-1/+2
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Command | Execute$ TrigAddMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Command | Execute$ TrigAddMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool.
SVar:TrigAddMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
SVar:RemRandomDeck:True
SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Eladamri, Lord of Leaves Avatar.full.jpg

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@@ -1,7 +1,7 @@
Name:Eladamri's Vineyard
ManaCost:G
Types:Enchantment
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
SVar:TrigMana:DB$Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
SVar:Picture:http://www.wizards.com/global/images/magic/general/eladamris_vineyard.jpg
Oracle:At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.

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@@ -3,7 +3,7 @@ ManaCost:2 G G
Types:Enchantment Aura
K:Enchant permanent
A:SP$ Attach | Cost$ 2 G G | ValidTgts$ Permanent | AILogic$ Pump
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
SVar:TrigMana:DB$ Mana | Produced$ Special EnchantedManaCost
SVar:Picture:http://www.wizards.com/global/images/magic/general/elemental_resonance.jpg
Oracle:Enchant permanent\nAt the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

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@@ -4,7 +4,8 @@ Types:Legendary Creature Elder Dinosaur
PT:6/6
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
SVar:TrigMill:DB$ Mill | NumCards$ 1 | Defined$ Player | Destination$ Exile | RememberMilled$ True | SubAbility$ DBPlay
SVar:DBPlay:DB$ Play | Valid$ Card.nonLand+IsRemembered | ValidZone$ Exile | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All
SVar:DBPlay:DB$ Play | Valid$ Card.nonLand+IsRemembered | ValidZone$ Exile | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:HasAttackEffect:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/etali_primal_storm.jpg
Oracle:Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.

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@@ -2,7 +2,7 @@ Name:Kilnspire District
ManaCost:no cost
Types:Plane Ravnica
T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | TriggerZones$ Command | Execute$ PutCounter | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your precombat main phase, put a charge counter on CARDNAME, then add {R} to your mana pool for each charge counter on it.
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Command | Execute$ PutCounter | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your precombat main phase, put a charge counter on CARDNAME, then add {R} to your mana pool for each charge counter on it.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Command | Execute$ PutCounter | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your precombat main phase, put a charge counter on CARDNAME, then add {R} to your mana pool for each charge counter on it.
SVar:PutCounter:DB$PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 | SubAbility$ DBMana
SVar:DBMana:DB$ Mana | Produced$ R | Amount$ Y | References$ Y
T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ DBPay | TriggerDescription$ Whenever you roll {CHAOS}, you may pay {X}. If you do, CARDNAME deals X damage to target creature or player.

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@@ -2,7 +2,7 @@ Name:Magus of the Vineyard
ManaCost:G
Types:Creature Human Wizard
PT:1/1
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ Player | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
SVar:TrigMana:DB$Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
SVar:Picture:http://www.wizards.com/global/images/magic/general/magus_of_the_vineyard.jpg
Oracle:At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.

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@@ -2,7 +2,7 @@ Name:Orcish Squatters Avatar
ManaCost:no cost
Types:Vanguard
HandLifeModifier:-1/-1
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add an amount of {C} to your mana pool equal to the number of lands target opponent controls.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add an amount of {C} to your mana pool equal to the number of lands target opponent controls.
SVar:TrigGetMana:DB$ Pump | ValidTgts$ Player | RememberObjects$ Targeted | SubAbility$ DBMana
SVar:DBMana:DB$ Mana | Produced$ C | Amount$ X | References$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -2,7 +2,7 @@ Name:Plasm Capture
ManaCost:G G U U
Types:Instant
A:SP$ Counter | Cost$ G G U U | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. | RememberNumber$ True | SubAbility$ DBCleanup
SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. | RememberNumber$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:AddMana:DB$ Mana | Produced$ Combo Any | Amount$ X | References$ X | AILogic$ MostProminentInComputerHand
SVar:X:Count$TriggerRememberAmount

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@@ -24,8 +24,8 @@ Types:Creature Werewolf
PT:*/*
K:Vigilance
K:Trample
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the total number of cards in all players' hands.
SVar:X:Count$NumInAllHands
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | References$ Y | Description$ CARDNAME's power and toughness are each equal to the total number of cards in all players' hands.
SVar:Y:Count$NumInAllHands
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/werewolf_of_ancient_hunger.jpg

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@@ -3,6 +3,6 @@ ManaCost:1 W W
Types:Enchantment Saga
K:Saga:3:DBToken,DBToken,DBPump
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Knight | TokenTypes$ Creature,Knight | TokenOwner$ You | TokenColors$ White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Vigilance | TokenImage$ w 2 2 knight dom | SpellDescription$ Create a 2/2 white Knight creature token with vigilance.
SVar:DBPump:DB$ PumpAll | Cost$ 1 W | ValidCards$ Knight.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Knights you control get +2/+1 until end of turn.
SVar:DBPump:DB$ PumpAll | ValidCards$ Knight.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Knights you control get +2/+1 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/history_of_benalia.jpg
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II - Create a 2/2 white Knight creature token with vigilance.\nIII - Knights you control get +2/+1 until end of turn.

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@@ -2,7 +2,7 @@ Name:Ventifact Bottle
ManaCost:3
Types:Artifact
A:AB$ PutCounter | Cost$ X 1 T | CounterType$ CHARGE | CounterNum$ X | References$ X | SorcerySpeed$ True | SpellDescription$ Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | CheckSVar$ Y | SVarCompare$ GE1 | TriggerDescription$ At the beginning of your precombat main phase, if CARDNAME has a charge counter on it, tap it and remove all charge counters from it. Add {C} to your mana pool for each charge counter removed this way.
T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | CheckSVar$ Y | SVarCompare$ GE1 | TriggerDescription$ At the beginning of your precombat main phase, if CARDNAME has a charge counter on it, tap it and remove all charge counters from it. Add {C} to your mana pool for each charge counter removed this way.
SVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ Y | SubAbility$ TrigRemove
SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ Y | References$ Y | SubAbility$ DBTap
SVar:DBTap:DB$ Tap | Defined$ Self