- Reduce the likelihood of upgrading Rares to Mythics for new quests.

This commit is contained in:
Sol
2012-05-11 22:19:46 +00:00
parent f7b5e21607
commit 45e17ebda7

View File

@@ -91,9 +91,8 @@ public final class BoosterUtils {
CardPrinted.Predicates.Presets.IS_MYTHIC_RARE); CardPrinted.Predicates.Presets.IS_MYTHIC_RARE);
final boolean haveMythics = filterMythics.any(cardpool); final boolean haveMythics = filterMythics.any(cardpool);
for (int iSlot = 0; haveMythics && (iSlot < numRare); iSlot++) { for (int iSlot = 0; haveMythics && (iSlot < numRare); iSlot++) {
if (MyRandom.getRandom().nextInt(7) < 1) { // a bit higher chance to if (MyRandom.getRandom().nextInt(10) < 1) {
// get // 10% chance of upgrading a Rare into a Mythic
// a mythic
nRares--; nRares--;
nMythics++; nMythics++;
} }