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- Reduce the likelihood of upgrading Rares to Mythics for new quests.
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@@ -91,9 +91,8 @@ public final class BoosterUtils {
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CardPrinted.Predicates.Presets.IS_MYTHIC_RARE);
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CardPrinted.Predicates.Presets.IS_MYTHIC_RARE);
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final boolean haveMythics = filterMythics.any(cardpool);
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final boolean haveMythics = filterMythics.any(cardpool);
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for (int iSlot = 0; haveMythics && (iSlot < numRare); iSlot++) {
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for (int iSlot = 0; haveMythics && (iSlot < numRare); iSlot++) {
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if (MyRandom.getRandom().nextInt(7) < 1) { // a bit higher chance to
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if (MyRandom.getRandom().nextInt(10) < 1) {
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// get
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// 10% chance of upgrading a Rare into a Mythic
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// a mythic
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nRares--;
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nRares--;
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nMythics++;
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nMythics++;
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}
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}
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