From 45e17ebda74a49538d7b21ab682a6bf79d58fbbc Mon Sep 17 00:00:00 2001 From: Sol Date: Fri, 11 May 2012 22:19:46 +0000 Subject: [PATCH] - Reduce the likelihood of upgrading Rares to Mythics for new quests. --- src/main/java/forge/quest/BoosterUtils.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/main/java/forge/quest/BoosterUtils.java b/src/main/java/forge/quest/BoosterUtils.java index a0f9be6476f..05970ce2517 100644 --- a/src/main/java/forge/quest/BoosterUtils.java +++ b/src/main/java/forge/quest/BoosterUtils.java @@ -91,9 +91,8 @@ public final class BoosterUtils { CardPrinted.Predicates.Presets.IS_MYTHIC_RARE); final boolean haveMythics = filterMythics.any(cardpool); for (int iSlot = 0; haveMythics && (iSlot < numRare); iSlot++) { - if (MyRandom.getRandom().nextInt(7) < 1) { // a bit higher chance to - // get - // a mythic + if (MyRandom.getRandom().nextInt(10) < 1) { + // 10% chance of upgrading a Rare into a Mythic nRares--; nMythics++; }