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https://github.com/Card-Forge/forge.git
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update chinese simplified translations.
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@@ -67,7 +67,7 @@ cbManaBurn=法术力灼烧
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cbManaLostPrompt=提示法术力池将要清空
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cbManaLostPrompt=提示法术力池将要清空
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cbDevMode=开发人员模式
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cbDevMode=开发人员模式
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cbLoadCardsLazily=惰性加载卡牌脚本
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cbLoadCardsLazily=惰性加载卡牌脚本
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cbLoadArchivedFormats=Load Archived Formats
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cbLoadArchivedFormats=加载旧赛制
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cbWorkshopSyntax=作坊语法检查
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cbWorkshopSyntax=作坊语法检查
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cbEnforceDeckLegality=套牌一致性
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cbEnforceDeckLegality=套牌一致性
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cbSideboardForAI=玩家为AI换备
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cbSideboardForAI=玩家为AI换备
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@@ -563,7 +563,7 @@ lblGreen=绿
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lblRed=红
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lblRed=红
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lblWhite=白
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lblWhite=白
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lblColorless=无色
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lblColorless=无色
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lblSnow=Snow
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lblSnow=雪境
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lblIncludeArtifacts=包含神器
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lblIncludeArtifacts=包含神器
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lblBalanced=均衡
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lblBalanced=均衡
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lblTrueRandom=随机
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lblTrueRandom=随机
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@@ -1331,7 +1331,7 @@ lblClosestToBottom=最接近底部
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lblChooseOrderCardsPutIntoPlanarDeck=选择要放入时空竞逐套牌中的牌的顺序
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lblChooseOrderCardsPutIntoPlanarDeck=选择要放入时空竞逐套牌中的牌的顺序
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lblChooseOrderCardsPutIntoSchemeDeck=选择要放入魔王套牌中的牌的顺序
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lblChooseOrderCardsPutIntoSchemeDeck=选择要放入魔王套牌中的牌的顺序
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lblChooseOrderCopiesCast=选择要复制品的释放顺序。
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lblChooseOrderCopiesCast=选择要复制品的释放顺序。
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lblChooseOrderCards=Choose card order
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lblChooseOrderCards=选择牌张顺序
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lblDelveHowManyCards=掘穴多少张牌?
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lblDelveHowManyCards=掘穴多少张牌?
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lblExileWhichCard=放逐哪张牌({0}/{1})?
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lblExileWhichCard=放逐哪张牌({0}/{1})?
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lblDestroy=消灭
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lblDestroy=消灭
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@@ -1605,7 +1605,7 @@ lblSearcher=搜寻者
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#TriggerShuffled.java
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#TriggerShuffled.java
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lblShuffler=洗牌者
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lblShuffler=洗牌者
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#TriggerSpecializes.java
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#TriggerSpecializes.java
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lblSpecialized=Specialized
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lblSpecialized=已专精
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#TriggerSpellAbilityCast.java
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#TriggerSpellAbilityCast.java
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lblActivator=起动自
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lblActivator=起动自
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#TriggerSpellAbilityCast.java
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#TriggerSpellAbilityCast.java
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@@ -1830,7 +1830,7 @@ lblSelectACardPair=选择要组成搭档的牌
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lblChooseBlockerForAttacker=选择一个用于阻挡{0}的生物
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lblChooseBlockerForAttacker=选择一个用于阻挡{0}的生物
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lblChooseBlockersForPile=选择要放入堆{0}中的生物(可以一个都不放)
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lblChooseBlockersForPile=选择要放入堆{0}中的生物(可以一个都不放)
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#ChangeCombatantsEffect.java
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#ChangeCombatantsEffect.java
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lblChangeCombatantOption=Do you want to reselect what {0} is attacking?
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lblChangeCombatantOption=你想重新选择{0}是否正在攻击吗?
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lblChooseDefenderToAttackWith=选择守军进行进攻
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lblChooseDefenderToAttackWith=选择守军进行进攻
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#ChangeTargetsEffect.java
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#ChangeTargetsEffect.java
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lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标
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lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标
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@@ -1897,7 +1897,7 @@ lblDoYouWantCopy=你想要复制{0}吗?
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#ConniveEffect.java
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#ConniveEffect.java
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lblChooseConniver=选择要筹谋的生物
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lblChooseConniver=选择要筹谋的生物
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#ControlGainEffect.java
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#ControlGainEffect.java
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lblGainControlConfirm=Do you want {0} to gain control of {1}?
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lblGainControlConfirm=你想要让{0}获得{1}的控制权吗?
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#ControlExchangeEffect.java
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#ControlExchangeEffect.java
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lblExchangeControl=你想要交换{0}和{1}的控制权吗?
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lblExchangeControl=你想要交换{0}和{1}的控制权吗?
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#ControlExchangeVariantEffect.java
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#ControlExchangeVariantEffect.java
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@@ -1989,7 +1989,7 @@ lblWouldYouLikeInvestigate=你想要探查吗?
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#LifeSetEffect.java
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#LifeSetEffect.java
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lblLifeTotal=生命总数
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lblLifeTotal=生命总数
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#MakeCardEffect.java
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#MakeCardEffect.java
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lblChooseFromSpellbook=Choose a card from {0}''s spellbook
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lblChooseFromSpellbook=从{0}的法术书中选择一张牌
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#ManaEffect.java
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#ManaEffect.java
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lblDoYouWantAddMana=你想增加法术力吗?
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lblDoYouWantAddMana=你想增加法术力吗?
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lblSelectManaProduce=选择要产出的法术力
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lblSelectManaProduce=选择要产出的法术力
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@@ -2017,7 +2017,7 @@ lblSelectCardToPlay=选择要使用的牌
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lblChooseAProtection=选择一个保护
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lblChooseAProtection=选择一个保护
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#PumpEffect.java
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#PumpEffect.java
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lblApplyPumpToTarget=将pump用于{0}?
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lblApplyPumpToTarget=将pump用于{0}?
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lblChooseKeyword=Choose keyword to grant
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lblChooseKeyword=选择要授予的关键字异能
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#RearrangeTopOfLibraryEffect.java
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#RearrangeTopOfLibraryEffect.java
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lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
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lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
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#RepeatEffect.java
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#RepeatEffect.java
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@@ -2245,7 +2245,7 @@ lblSubtype=副类别
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lblGenericCost=无色费用
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lblGenericCost=无色费用
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lblManaCost=法术力费用
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lblManaCost=法术力费用
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lblFirstPrinting=第一次印刷
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lblFirstPrinting=第一次印刷
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lblArtist=Artist
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lblArtist=画家
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lblAverageCMC=平均法术力值
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lblAverageCMC=平均法术力值
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lblMainDeck=主牌
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lblMainDeck=主牌
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lblMainDeckSize=主牌大小
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lblMainDeckSize=主牌大小
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@@ -2411,7 +2411,7 @@ lblSelectNMoreTypeCardsTpReveal=在选择{0}张{1}牌进行展示。
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lblSelectTargetCounter=选择{0}移去一个指示物
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lblSelectTargetCounter=选择{0}移去一个指示物
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lblRemoveCounterFromCard=从牌上移去指示物
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lblRemoveCounterFromCard=从牌上移去指示物
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lblRemoveAllCountersConfirm=移去所有指示物?
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lblRemoveAllCountersConfirm=移去所有指示物?
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lblRemoveNTargetCounterFromCardPayCostSelect=Select {2} to remove {0}{1} counter(s) from
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lblRemoveNTargetCounterFromCardPayCostSelect=选择从{2}上移去{0}个{1}指示物
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lblRemoveNTargetCounterFromCardPayCostConfirm=支付费用:从{2}上移去{0}个{1}指示物?
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lblRemoveNTargetCounterFromCardPayCostConfirm=支付费用:从{2}上移去{0}个{1}指示物?
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lblRemoveCountersFromAInZoneCard=从一个{0}中的牌移去指示物
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lblRemoveCountersFromAInZoneCard=从一个{0}中的牌移去指示物
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lblSacrificeCardConfirm=牺牲{0}?
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lblSacrificeCardConfirm=牺牲{0}?
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@@ -2895,11 +2895,11 @@ lblWinLossRatio=赢得损失比率
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lblHeal=愈合
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lblHeal=愈合
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lblTempHitPoints=临时生命值
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lblTempHitPoints=临时生命值
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#CardDetailUtil.java
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#CardDetailUtil.java
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lblChosenColors=Chosen colors:
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lblChosenColors=选择的颜色:
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lblLoyalty=Loyalty
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lblLoyalty=忠诚指示物
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#Achievement.java
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#Achievement.java
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lblCommon=Common
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lblCommon=铁
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lblUncommon=Uncommon
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lblUncommon=银
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lblRare=Rare
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lblRare=金
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lblMythic=Mythic
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lblMythic=秘稀
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lblAchievementEarned=Achievement Earned
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lblAchievementEarned=获得的成就
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