update chinese simplified translations.

This commit is contained in:
CCTV-1
2022-10-30 16:39:30 +08:00
parent 9f3790a421
commit 445bac6fc9

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@@ -67,7 +67,7 @@ cbManaBurn=法术力灼烧
cbManaLostPrompt=提示法术力池将要清空 cbManaLostPrompt=提示法术力池将要清空
cbDevMode=开发人员模式 cbDevMode=开发人员模式
cbLoadCardsLazily=惰性加载卡牌脚本 cbLoadCardsLazily=惰性加载卡牌脚本
cbLoadArchivedFormats=Load Archived Formats cbLoadArchivedFormats=加载旧赛制
cbWorkshopSyntax=作坊语法检查 cbWorkshopSyntax=作坊语法检查
cbEnforceDeckLegality=套牌一致性 cbEnforceDeckLegality=套牌一致性
cbSideboardForAI=玩家为AI换备 cbSideboardForAI=玩家为AI换备
@@ -563,7 +563,7 @@ lblGreen=绿
lblRed= lblRed=
lblWhite= lblWhite=
lblColorless=无色 lblColorless=无色
lblSnow=Snow lblSnow=雪境
lblIncludeArtifacts=包含神器 lblIncludeArtifacts=包含神器
lblBalanced=均衡 lblBalanced=均衡
lblTrueRandom=随机 lblTrueRandom=随机
@@ -1331,7 +1331,7 @@ lblClosestToBottom=最接近底部
lblChooseOrderCardsPutIntoPlanarDeck=选择要放入时空竞逐套牌中的牌的顺序 lblChooseOrderCardsPutIntoPlanarDeck=选择要放入时空竞逐套牌中的牌的顺序
lblChooseOrderCardsPutIntoSchemeDeck=选择要放入魔王套牌中的牌的顺序 lblChooseOrderCardsPutIntoSchemeDeck=选择要放入魔王套牌中的牌的顺序
lblChooseOrderCopiesCast=选择要复制品的释放顺序。 lblChooseOrderCopiesCast=选择要复制品的释放顺序。
lblChooseOrderCards=Choose card order lblChooseOrderCards=选择牌张顺序
lblDelveHowManyCards=掘穴多少张牌? lblDelveHowManyCards=掘穴多少张牌?
lblExileWhichCard=放逐哪张牌({0}/{1})? lblExileWhichCard=放逐哪张牌({0}/{1})?
lblDestroy=消灭 lblDestroy=消灭
@@ -1605,7 +1605,7 @@ lblSearcher=搜寻者
#TriggerShuffled.java #TriggerShuffled.java
lblShuffler=洗牌者 lblShuffler=洗牌者
#TriggerSpecializes.java #TriggerSpecializes.java
lblSpecialized=Specialized lblSpecialized=已专精
#TriggerSpellAbilityCast.java #TriggerSpellAbilityCast.java
lblActivator=起动自 lblActivator=起动自
#TriggerSpellAbilityCast.java #TriggerSpellAbilityCast.java
@@ -1830,7 +1830,7 @@ lblSelectACardPair=选择要组成搭档的牌
lblChooseBlockerForAttacker=选择一个用于阻挡{0}的生物 lblChooseBlockerForAttacker=选择一个用于阻挡{0}的生物
lblChooseBlockersForPile=选择要放入堆{0}中的生物(可以一个都不放) lblChooseBlockersForPile=选择要放入堆{0}中的生物(可以一个都不放)
#ChangeCombatantsEffect.java #ChangeCombatantsEffect.java
lblChangeCombatantOption=Do you want to reselect what {0} is attacking? lblChangeCombatantOption=你想重新选择{0}是否正在攻击吗?
lblChooseDefenderToAttackWith=选择守军进行进攻 lblChooseDefenderToAttackWith=选择守军进行进攻
#ChangeTargetsEffect.java #ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标 lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标
@@ -1897,7 +1897,7 @@ lblDoYouWantCopy=你想要复制{0}吗?
#ConniveEffect.java #ConniveEffect.java
lblChooseConniver=选择要筹谋的生物 lblChooseConniver=选择要筹谋的生物
#ControlGainEffect.java #ControlGainEffect.java
lblGainControlConfirm=Do you want {0} to gain control of {1}? lblGainControlConfirm=你想要让{0}获得{1}的控制权吗?
#ControlExchangeEffect.java #ControlExchangeEffect.java
lblExchangeControl=你想要交换{0}和{1}的控制权吗? lblExchangeControl=你想要交换{0}和{1}的控制权吗?
#ControlExchangeVariantEffect.java #ControlExchangeVariantEffect.java
@@ -1989,7 +1989,7 @@ lblWouldYouLikeInvestigate=你想要探查吗?
#LifeSetEffect.java #LifeSetEffect.java
lblLifeTotal=生命总数 lblLifeTotal=生命总数
#MakeCardEffect.java #MakeCardEffect.java
lblChooseFromSpellbook=Choose a card from {0}''s spellbook lblChooseFromSpellbook=从{0}的法术书中选择一张牌
#ManaEffect.java #ManaEffect.java
lblDoYouWantAddMana=你想增加法术力吗? lblDoYouWantAddMana=你想增加法术力吗?
lblSelectManaProduce=选择要产出的法术力 lblSelectManaProduce=选择要产出的法术力
@@ -2017,7 +2017,7 @@ lblSelectCardToPlay=选择要使用的牌
lblChooseAProtection=选择一个保护 lblChooseAProtection=选择一个保护
#PumpEffect.java #PumpEffect.java
lblApplyPumpToTarget=将pump用于{0} lblApplyPumpToTarget=将pump用于{0}
lblChooseKeyword=Choose keyword to grant lblChooseKeyword=选择要授予的关键字异能
#RearrangeTopOfLibraryEffect.java #RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗? lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
#RepeatEffect.java #RepeatEffect.java
@@ -2245,7 +2245,7 @@ lblSubtype=副类别
lblGenericCost=无色费用 lblGenericCost=无色费用
lblManaCost=法术力费用 lblManaCost=法术力费用
lblFirstPrinting=第一次印刷 lblFirstPrinting=第一次印刷
lblArtist=Artist lblArtist=画家
lblAverageCMC=平均法术力值 lblAverageCMC=平均法术力值
lblMainDeck=主牌 lblMainDeck=主牌
lblMainDeckSize=主牌大小 lblMainDeckSize=主牌大小
@@ -2411,7 +2411,7 @@ lblSelectNMoreTypeCardsTpReveal=在选择{0}张{1}牌进行展示。
lblSelectTargetCounter=选择{0}移去一个指示物 lblSelectTargetCounter=选择{0}移去一个指示物
lblRemoveCounterFromCard=从牌上移去指示物 lblRemoveCounterFromCard=从牌上移去指示物
lblRemoveAllCountersConfirm=移去所有指示物? lblRemoveAllCountersConfirm=移去所有指示物?
lblRemoveNTargetCounterFromCardPayCostSelect=Select {2} to remove {0}{1} counter(s) from lblRemoveNTargetCounterFromCardPayCostSelect=选择从{2}上移去{0}{1}指示物
lblRemoveNTargetCounterFromCardPayCostConfirm=支付费用:从{2}上移去{0}个{1}指示物? lblRemoveNTargetCounterFromCardPayCostConfirm=支付费用:从{2}上移去{0}个{1}指示物?
lblRemoveCountersFromAInZoneCard=从一个{0}中的牌移去指示物 lblRemoveCountersFromAInZoneCard=从一个{0}中的牌移去指示物
lblSacrificeCardConfirm=牺牲{0} lblSacrificeCardConfirm=牺牲{0}
@@ -2895,11 +2895,11 @@ lblWinLossRatio=赢得损失比率
lblHeal=愈合 lblHeal=愈合
lblTempHitPoints=临时生命值 lblTempHitPoints=临时生命值
#CardDetailUtil.java #CardDetailUtil.java
lblChosenColors=Chosen colors: lblChosenColors=选择的颜色:
lblLoyalty=Loyalty lblLoyalty=忠诚指示物
#Achievement.java #Achievement.java
lblCommon=Common lblCommon=
lblUncommon=Uncommon lblUncommon=
lblRare=Rare lblRare=
lblMythic=Mythic lblMythic=秘稀
lblAchievementEarned=Achievement Earned lblAchievementEarned=获得的成就