Player: fixed BloodThrist also counting LostPlayers

also make Ferocious shorter using filterPower
This commit is contained in:
Hanmac
2016-08-14 08:51:41 +00:00
parent 1c00fdb204
commit 444b01ce8f

View File

@@ -1902,8 +1902,8 @@ public class Player extends GameEntity implements Comparable<Player> {
}
public final boolean hasBloodthirst() {
for (Player opp : getOpponents()) {
if (opp.getAssignedDamage() > 0) {
for (Player p : game.getRegisteredPlayers()) {
if (p.isOpponentOf(this) && p.getAssignedDamage() > 0) {
return true;
}
}
@@ -1911,20 +1911,15 @@ public class Player extends GameEntity implements Comparable<Player> {
}
public boolean hasFerocious() {
final CardCollectionView list = getCreaturesInPlay();
final CardCollectionView ferocious = CardLists.filter(list, new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
return c.getNetPower() > 3;
}
});
return !ferocious.isEmpty();
return !CardLists.filterPower(getCreaturesInPlay(), 4).isEmpty();
}
public final int getBloodthirstAmount() {
int blood = 0;
for (Player opp : getOpponents()) {
blood += opp.getAssignedDamage();
for (Player p : game.getRegisteredPlayers()) {
if (p.isOpponentOf(this)) {
blood += p.getAssignedDamage();
}
}
return blood;
}