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https://github.com/Card-Forge/forge.git
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- Moved the last of the commit logs from Git to changes.txt.
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55
CHANGES.txt
55
CHANGES.txt
@@ -167,6 +167,61 @@ Fixes/Features:
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- Fixed test names.
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- Fixed checkstyles, fixed unit tests, added unit tests.
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- Removed obselete libs and build files.
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- Added the recent commit logs to changes.txt.
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- Ran set info script.
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- Fixed the activation cost for Wave Elemental.
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- Added a fluff piece about the new bug reporting system to changes.txt.
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- Fixed Surgical Extraction.
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- Fixed Adaptive Automaton.
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- Fixed Numot the Devastator and Teneb the Harvester.
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- Made it so that an empty list of controllers means that the owner is the controller.
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- This is the initial commit in this repository. This was an attempt to make it so that changes to the files display_new_layout.xml and JuzamjediCube.dck would not automatically appear in EGit<69>s Commit window. this seems to have failed.
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- Testing EGit merge.
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- Revert "- Testing EGit merge.
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- Revert "- Testing EGit merge.
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- Fixed logic so CardsInPlay was not checked when ConditionDefined used.
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- First small step toward separating UI from logic. Created some packages and some classes. they are not yet in use.
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- Added unit test.
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- Fixed some checkstyle issues.
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- Updated substance LAF jar.
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- Exposed Storm count through Count$.
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- Added Amount parameter to AF_CopySpell.
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- Reimplemented the Storm keyword using Trigger objects. (Though it could be replaced by a script trigger).
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- Simplified Bitter Ordeal. Kinda forgot how ThisTurnEntered worked.
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- Testing conflicting and nonconflicting pulls. To be reverted later.
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- Resolved intentional conflicts; removed silly comments that I made.
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- Move Gui_NewGame to forge.view.swing.OldGuiNewGame. Move main(). Left a delegate from forge.Gui_NewGame.main to forge.swing.view.Main.main. Refactored references to Gui_NewGame to use new package and class name, forge.view.swing.OldGuiNewGame.
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- Cleaned up Echo Mage using CopySpell's new Amount parameter.
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- Split triggers into intrinsic and extrinsic.
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- Morphed cards can now have triggers pumped to them actually going off.
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- Create forge.view.swing.Main. Sorry, I missed this in previous commit.
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- Reduce Checkstyle, FindBugs, and PMD output for forge.view.swing.Main.
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- Reduce Checkstyle output for forge.view.swing.OldGuiNewGame.
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- Reduce FindBugs & PMD output in forge.view.swing.OldGuiNewGame.
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- Continue to slowly refactor forge.view.swing.Main. Moved some code from forge.view.swing.Main to forge.model.FModel. Improved Main's error handling to catch all Throwables. Turned FModel into a class that could later be turned into an interface. We're not changing models any time soon, so it made sense. Did not do the same for FView; I could see us potentially using a different view for future unit tests. Created nascent forge.view.swing.ApplicationView.
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- Continue to slowly refactor forge.view.swing.Main. Minor changes to forge.view.swing.Main that should have gone into the last commit.
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- Activate $Id$ processing for Git in .java, .properties, and top-level txt files. $Id$ should be replaced by the Git revision SHA-1 hex identifier at checkout, and reversed upon check-in.
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- Maybe I used the wrong syntax for .gitattributes?
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- Automatically fill in and lock the Git field if known. If $Id$ does get replaced properly, we fill in the Git field and set it non-editable. But sometimes $Id$ doesn't get substituted at all. In that case, we allow the user to edit the field.
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- Fixed bug in detection of whether $Id$ had been replaced.
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- Fixed Primal Whisperer.
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- Revert $Id$ changes.
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- Ignore $Id$.
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- Fixed Maggot Therapy and Sigil Blessing.
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- Reverted Sigil Blessing. The implementation is a hack, but there is no scriptable way around it for now.
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- Fixed Stoic Ephemera.
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- Fixed Gobhobbler Rats. The Hellbent flag does not work in StaticAbility. Actually, it does work, I just missed the lower-cased b.
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- A real fix for Gobhobbler Rats.
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- Fixed Blind-Spot Giant, it now can't attack or block unless you control another Giant.
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- Fixed the cc for Wings of Velis Vel.
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- Fixed the CostDesc$ for Krovikan Sorcerer.
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- Fixed Plumes of Peace, it no longer has Flash.
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- Fixed the rest of the morph cards with StaticAbility.
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- Ran Set Info Script.
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- Fixed Slithery Stalker.
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- Fix the unless cost for abilities.
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- Fix the unless cost for spells. [Big changes in MagicStack included!]
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- Moved repository.
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Many people helped with this version. A special thank you goes out to them:
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