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Update TransitionScreen.java
- remove bg dim, replace with chromatic effect
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@@ -137,9 +137,7 @@ public class TransitionScreen extends FContainer {
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float centerY = screenH/2;
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float centerY = screenH/2;
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TextureRegion enemyAvatar = Config.instance().getAtlas(enemyAtlasPath).createSprite("Avatar");
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TextureRegion enemyAvatar = Config.instance().getAtlas(enemyAtlasPath).createSprite("Avatar");
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enemyAvatar.flip(true, false);
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enemyAvatar.flip(true, false);
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g.setColorRGBA(1f, 1f, 1f, 1.8f - percentage);
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g.drawChromatic(screenUIBackground, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight(), 1.1f*percentage);
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g.drawImage(screenUIBackground, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
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g.resetColorRGBA(oldAlpha);
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if (Forge.isLandscapeMode()) {
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if (Forge.isLandscapeMode()) {
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g.drawImage(playerAvatar, scale / 3 * percentage, centerY - scale / 2, scale, scale);
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g.drawImage(playerAvatar, scale / 3 * percentage, centerY - scale / 2, scale, scale);
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g.drawImage(enemyAvatar, screenW - scale - (percentage * scale / 3), centerY - scale / 2, scale, scale);
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g.drawImage(enemyAvatar, screenW - scale - (percentage * scale / 3), centerY - scale / 2, scale, scale);
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