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- Added Elsewhere Flask
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.gitattributes
vendored
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.gitattributes
vendored
@@ -2395,6 +2395,7 @@ res/cardsfolder/e/elite_vanguard.txt svneol=native#text/plain
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res/cardsfolder/e/elixir_of_immortality.txt svneol=native#text/plain
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res/cardsfolder/e/elixir_of_vitality.txt svneol=native#text/plain
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res/cardsfolder/e/elkin_bottle.txt -text
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res/cardsfolder/e/elsewhere_flask.txt -text svneol=unset#text/plain
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res/cardsfolder/e/elspeth_knight_errant.txt svneol=native#text/plain
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res/cardsfolder/e/elspeth_tirel.txt svneol=native#text/plain
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res/cardsfolder/e/elven_cache.txt svneol=native#text/plain
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res/cardsfolder/e/elsewhere_flask.txt
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res/cardsfolder/e/elsewhere_flask.txt
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Name:Elsewhere Flask
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ManaCost:2
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Types:Artifact
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Text:no text
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.
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SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ 1
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A:AB$ ChooseType | Cost$ Sac<1/CARDNAME> | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Choose a basic land type. Each land you control becomes that type until end of turn.
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SVar:DBAnimate:DB$ AnimateAll | ValidCards$ Land.YouCtrl | Types$ ChosenType | OverwriteTypes$ True | KeepSupertypes$ True | KeepCardTypes$ True | RemoveAllAbilities$ True
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SVar:RemAIDeck:True
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/elsewhere_flash.jpg
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End
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