mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 04:38:00 +00:00
- CheckStyle.
This commit is contained in:
@@ -10,98 +10,98 @@ import forge.card.abilityfactory.effects.*;
|
||||
*/
|
||||
public enum ApiType {
|
||||
|
||||
AddTurn ( AddTurnEffect.class, AddTurnAi.class ),
|
||||
Animate ( AnimateEffect.class, AnimateAi.class ),
|
||||
AnimateAll ( AnimateAllEffect.class, AnimateAllAi.class ),
|
||||
Attach ( AttachEffect.class, AttachAi.class ),
|
||||
Bond ( BondEffect.class, BondAi.class ),
|
||||
AddTurn (AddTurnEffect.class, AddTurnAi.class),
|
||||
Animate (AnimateEffect.class, AnimateAi.class),
|
||||
AnimateAll (AnimateAllEffect.class, AnimateAllAi.class),
|
||||
Attach (AttachEffect.class, AttachAi.class),
|
||||
Bond (BondEffect.class, BondAi.class),
|
||||
ChangeZone(ChangeZoneEffect.class, ChangeZoneAi.class),
|
||||
ChangeZoneAll(ChangeZoneAllEffect.class, ChangeZoneAllAi.class),
|
||||
/** This is <b>Modal</b>, like 'choose one - ' or 'choose two - '. <br> Might be great to rename this api and update all scripts.*/
|
||||
Charm(CharmEffect.class, CharmAi.class),
|
||||
ChooseCard ( ChooseCardEffect.class, ChooseCardAi.class ),
|
||||
ChooseColor ( ChooseColorEffect.class, ChooseColorAi.class ),
|
||||
ChooseNumber ( ChooseNumberEffect.class, CannotPlayAi.class ),
|
||||
ChoosePlayer ( ChoosePlayerEffect.class, CannotPlayAi.class ),
|
||||
ChooseType ( ChooseTypeEffect.class, ChooseTypeAi.class ),
|
||||
Clash ( ClashEffect.class, ClashAi.class ),
|
||||
Cleanup ( CleanUpEffect.class, AlwaysPlayAi.class ),
|
||||
Clone ( CloneEffect.class, CloneAi.class ),
|
||||
CopyPermanent ( CopyPermanentEffect.class, CopyPermanentAi.class ),
|
||||
CopySpell ( CopySpellEffect.class, CanPlayAsDrawbackAi.class ),
|
||||
Counter ( CounterEffect.class, CounterAi.class ),
|
||||
DamageAll ( DamageAllEffect.class, DamageAllAi.class ),
|
||||
DealDamage ( DamageDealEffect.class, DamageDealAi.class ),
|
||||
Debuff ( DebuffEffect.class, DebuffAi.class ),
|
||||
DebuffAll ( DebuffAllEffect.class, DebuffAllAi.class ),
|
||||
DelayedTrigger ( DelayedTriggerEffect.class, DelayedTriggerAi.class ),
|
||||
Destroy ( DestroyEffect.class, DestroyAi.class ),
|
||||
DestroyAll ( DestroyAllEffect.class, DestroyAllAi.class ),
|
||||
Dig ( DigEffect.class, DigAi.class ),
|
||||
DigUntil ( DigUntilEffect.class, DigUntilAi.class ),
|
||||
Discard ( DiscardEffect.class, DiscardAi.class ),
|
||||
DrainMana ( DrainManaEffect.class, DrainManaAi.class ),
|
||||
Draw ( DrawEffect.class, DrawAi.class ),
|
||||
EachDamage ( DamageEachEffect.class, DamageEachAi.class ),
|
||||
Effect ( EffectEffect.class, EffectAi.class ),
|
||||
EndTurn ( EndTurnEffect.class, EndTurnAi.class ),
|
||||
ExchangeLife ( LifeExchangeEffect.class, LifeExchangeAi.class ),
|
||||
ExchangeControl ( ControlExchangeEffect.class, ControlExchangeAi.class ),
|
||||
Fight ( FightEffect.class, FightAi.class ),
|
||||
FlipACoin ( FlipCoinEffect.class, AlwaysPlayAi.class ),
|
||||
Fog ( FogEffect.class, FogAi.class ),
|
||||
GainControl ( ControlGainEffect.class, ControlGainAi.class ),
|
||||
GainLife ( LifeGainEffect.class, LifeGainAi.class ),
|
||||
GenericChoice ( ChooseGenericEffect.class, CannotPlayAi.class ),
|
||||
LoseLife ( LifeLoseEffect.class, LifeLoseAi.class ),
|
||||
LosesGame ( GameLossEffect.class, GameLossAi.class ),
|
||||
Mana ( ManaEffect.class, CannotPlayAi.class ),
|
||||
ManaReflected ( ManaReflectedEffect.class, CannotPlayAi.class ),
|
||||
Mill ( MillEffect.class, MillAi.class ),
|
||||
MoveCounter ( CountersMoveEffect.class, CountersMoveAi.class ),
|
||||
MustAttack ( MustAttackEffect.class, MustAttackAi.class ),
|
||||
MustBlock ( MustBlockEffect.class, MustBlockAi.class ),
|
||||
NameCard ( ChooseCardNameEffect.class, ChooseCardNameAi.class ),
|
||||
Phases ( PhasesEffect.class, PhasesAi.class ),
|
||||
Play ( PlayEffect.class, PlayAi.class ),
|
||||
Poison ( PoisonEffect.class, PoisonAi.class ),
|
||||
PreventDamage ( DamagePreventEffect.class, DamagePreventAi.class ),
|
||||
PreventDamageAll ( DamagePreventAllEffect.class, DamagePreventAllAi.class ),
|
||||
Proliferate ( CountersProliferateEffect.class, CountersProliferateAi.class ),
|
||||
Protection ( ProtectEffect.class, ProtectAi.class ),
|
||||
ProtectionAll ( ProtectAllEffect.class, ProtectAllAi.class ),
|
||||
Pump ( PumpEffect.class, PumpAi.class ),
|
||||
PumpAll ( PumpAllEffect.class, PumpAllAi.class ),
|
||||
PutCounter ( CountersPutEffect.class, CountersPutAi.class ),
|
||||
PutCounterAll ( CountersPutAllEffect.class, CountersPutAllAi.class ),
|
||||
RearrangeTopOfLibrary ( RearrangeTopOfLibraryEffect.class, RearrangeTopOfLibraryAi.class ),
|
||||
Regenerate ( RegenerateEffect.class, RegenerateAi.class ),
|
||||
RegenerateAll ( RegenerateAllEffect.class, RegenerateAllAi.class ),
|
||||
RemoveCounter ( CountersRemoveEffect.class, CountersRemoveAi.class ),
|
||||
RemoveCounterAll ( CountersRemoveAllEffect.class, CannotPlayAi.class ),
|
||||
RemoveFromCombat ( RemoveFromCombatEffect.class, RemoveFromCombatAi.class ),
|
||||
Repeat ( RepeatEffect.class, RepeatAi.class ),
|
||||
RepeatEach ( RepeatEachEffect.class, RepeatEachAi.class ),
|
||||
RestartGame ( RestartGameEffect.class, RestartGameAi.class ),
|
||||
Reveal ( RevealEffect.class, RevealAi.class ),
|
||||
RevealHand ( RevealHandEffect.class, RevealHandAi.class ),
|
||||
Sacrifice ( SacrificeEffect.class, SacrificeAi.class ),
|
||||
SacrificeAll ( SacrificeAllEffect.class, SacrificeAllAi.class ),
|
||||
Scry ( ScryEffect.class, ScryAi.class ),
|
||||
SetLife ( LifeSetEffect.class, LifeSetAi.class ),
|
||||
SetState ( SetStateEffect.class, SetStateAi.class ),
|
||||
SetStateAll ( SetStateAllEffect.class, SetStateAllAi.class ),
|
||||
Shuffle ( ShuffleEffect.class, ShuffleAi.class ),
|
||||
StoreSVar ( StoreSVarEffect.class, StoreSVarAi.class ),
|
||||
Tap ( TapEffect.class, TapAi.class ),
|
||||
TapAll ( TapAllEffect.class, TapAllAi.class ),
|
||||
TapOrUntap ( TapOrUntapEffect.class, TapOrUntapAi.class ),
|
||||
Token ( TokenEffect.class, TokenAi.class ),
|
||||
TwoPiles ( TwoPilesEffect.class, TwoPilesAi.class ),
|
||||
UnattachAll ( UnattachAllEffect.class, UnattachAllAi.class ),
|
||||
Untap ( UntapEffect.class, UntapAi.class ),
|
||||
UntapAll ( UntapAllEffect.class, UntapAllAi.class ),
|
||||
WinsGame ( GameWinEffect.class, GameWinAi.class );
|
||||
ChooseCard (ChooseCardEffect.class, ChooseCardAi.class),
|
||||
ChooseColor (ChooseColorEffect.class, ChooseColorAi.class),
|
||||
ChooseNumber (ChooseNumberEffect.class, CannotPlayAi.class),
|
||||
ChoosePlayer (ChoosePlayerEffect.class, CannotPlayAi.class),
|
||||
ChooseType (ChooseTypeEffect.class, ChooseTypeAi.class),
|
||||
Clash (ClashEffect.class, ClashAi.class),
|
||||
Cleanup (CleanUpEffect.class, AlwaysPlayAi.class),
|
||||
Clone (CloneEffect.class, CloneAi.class),
|
||||
CopyPermanent (CopyPermanentEffect.class, CopyPermanentAi.class),
|
||||
CopySpell (CopySpellEffect.class, CanPlayAsDrawbackAi.class),
|
||||
Counter (CounterEffect.class, CounterAi.class),
|
||||
DamageAll (DamageAllEffect.class, DamageAllAi.class),
|
||||
DealDamage (DamageDealEffect.class, DamageDealAi.class),
|
||||
Debuff (DebuffEffect.class, DebuffAi.class),
|
||||
DebuffAll (DebuffAllEffect.class, DebuffAllAi.class),
|
||||
DelayedTrigger (DelayedTriggerEffect.class, DelayedTriggerAi.class),
|
||||
Destroy (DestroyEffect.class, DestroyAi.class),
|
||||
DestroyAll (DestroyAllEffect.class, DestroyAllAi.class),
|
||||
Dig (DigEffect.class, DigAi.class),
|
||||
DigUntil (DigUntilEffect.class, DigUntilAi.class),
|
||||
Discard (DiscardEffect.class, DiscardAi.class),
|
||||
DrainMana (DrainManaEffect.class, DrainManaAi.class),
|
||||
Draw (DrawEffect.class, DrawAi.class),
|
||||
EachDamage (DamageEachEffect.class, DamageEachAi.class),
|
||||
Effect (EffectEffect.class, EffectAi.class),
|
||||
EndTurn (EndTurnEffect.class, EndTurnAi.class),
|
||||
ExchangeLife (LifeExchangeEffect.class, LifeExchangeAi.class),
|
||||
ExchangeControl (ControlExchangeEffect.class, ControlExchangeAi.class),
|
||||
Fight (FightEffect.class, FightAi.class),
|
||||
FlipACoin (FlipCoinEffect.class, AlwaysPlayAi.class),
|
||||
Fog (FogEffect.class, FogAi.class),
|
||||
GainControl (ControlGainEffect.class, ControlGainAi.class),
|
||||
GainLife (LifeGainEffect.class, LifeGainAi.class),
|
||||
GenericChoice (ChooseGenericEffect.class, CannotPlayAi.class),
|
||||
LoseLife (LifeLoseEffect.class, LifeLoseAi.class),
|
||||
LosesGame (GameLossEffect.class, GameLossAi.class),
|
||||
Mana (ManaEffect.class, CannotPlayAi.class),
|
||||
ManaReflected (ManaReflectedEffect.class, CannotPlayAi.class),
|
||||
Mill (MillEffect.class, MillAi.class),
|
||||
MoveCounter (CountersMoveEffect.class, CountersMoveAi.class),
|
||||
MustAttack (MustAttackEffect.class, MustAttackAi.class),
|
||||
MustBlock (MustBlockEffect.class, MustBlockAi.class),
|
||||
NameCard (ChooseCardNameEffect.class, ChooseCardNameAi.class),
|
||||
Phases (PhasesEffect.class, PhasesAi.class),
|
||||
Play (PlayEffect.class, PlayAi.class),
|
||||
Poison (PoisonEffect.class, PoisonAi.class),
|
||||
PreventDamage (DamagePreventEffect.class, DamagePreventAi.class),
|
||||
PreventDamageAll (DamagePreventAllEffect.class, DamagePreventAllAi.class),
|
||||
Proliferate (CountersProliferateEffect.class, CountersProliferateAi.class),
|
||||
Protection (ProtectEffect.class, ProtectAi.class),
|
||||
ProtectionAll (ProtectAllEffect.class, ProtectAllAi.class),
|
||||
Pump (PumpEffect.class, PumpAi.class),
|
||||
PumpAll (PumpAllEffect.class, PumpAllAi.class),
|
||||
PutCounter (CountersPutEffect.class, CountersPutAi.class),
|
||||
PutCounterAll (CountersPutAllEffect.class, CountersPutAllAi.class),
|
||||
RearrangeTopOfLibrary (RearrangeTopOfLibraryEffect.class, RearrangeTopOfLibraryAi.class),
|
||||
Regenerate (RegenerateEffect.class, RegenerateAi.class),
|
||||
RegenerateAll (RegenerateAllEffect.class, RegenerateAllAi.class),
|
||||
RemoveCounter (CountersRemoveEffect.class, CountersRemoveAi.class),
|
||||
RemoveCounterAll (CountersRemoveAllEffect.class, CannotPlayAi.class),
|
||||
RemoveFromCombat (RemoveFromCombatEffect.class, RemoveFromCombatAi.class),
|
||||
Repeat (RepeatEffect.class, RepeatAi.class),
|
||||
RepeatEach (RepeatEachEffect.class, RepeatEachAi.class),
|
||||
RestartGame (RestartGameEffect.class, RestartGameAi.class),
|
||||
Reveal (RevealEffect.class, RevealAi.class),
|
||||
RevealHand (RevealHandEffect.class, RevealHandAi.class),
|
||||
Sacrifice (SacrificeEffect.class, SacrificeAi.class),
|
||||
SacrificeAll (SacrificeAllEffect.class, SacrificeAllAi.class),
|
||||
Scry (ScryEffect.class, ScryAi.class),
|
||||
SetLife (LifeSetEffect.class, LifeSetAi.class),
|
||||
SetState (SetStateEffect.class, SetStateAi.class),
|
||||
SetStateAll (SetStateAllEffect.class, SetStateAllAi.class),
|
||||
Shuffle (ShuffleEffect.class, ShuffleAi.class),
|
||||
StoreSVar (StoreSVarEffect.class, StoreSVarAi.class),
|
||||
Tap (TapEffect.class, TapAi.class),
|
||||
TapAll (TapAllEffect.class, TapAllAi.class),
|
||||
TapOrUntap (TapOrUntapEffect.class, TapOrUntapAi.class),
|
||||
Token (TokenEffect.class, TokenAi.class),
|
||||
TwoPiles (TwoPilesEffect.class, TwoPilesAi.class),
|
||||
UnattachAll (UnattachAllEffect.class, UnattachAllAi.class),
|
||||
Untap (UntapEffect.class, UntapAi.class),
|
||||
UntapAll (UntapAllEffect.class, UntapAllAi.class),
|
||||
WinsGame (GameWinEffect.class, GameWinAi.class);
|
||||
|
||||
ApiType(Class<? extends SpellEffect> clsEf, Class<? extends SpellAiLogic> clsAI) {
|
||||
clsEffect = clsEf;
|
||||
@@ -123,10 +123,10 @@ public enum ApiType {
|
||||
throw new RuntimeException("Element " + value + " not found in ApiType enum");
|
||||
}
|
||||
|
||||
|
||||
public SpellEffect getSpellEffect() {
|
||||
if ( null == clsEffect )
|
||||
if (null == clsEffect) {
|
||||
return null;
|
||||
}
|
||||
@SuppressWarnings("unchecked")
|
||||
Constructor<? extends SpellEffect>[] cc = (Constructor<? extends SpellEffect>[]) clsEffect.getConstructors();
|
||||
for (Constructor<? extends SpellEffect> c : cc) {
|
||||
@@ -145,8 +145,9 @@ public enum ApiType {
|
||||
}
|
||||
|
||||
public SpellAiLogic getAi() {
|
||||
if ( null == clsAi )
|
||||
if (null == clsAi) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
Constructor<? extends SpellAiLogic>[] cc = (Constructor<? extends SpellAiLogic>[]) clsAi.getConstructors();
|
||||
|
||||
Reference in New Issue
Block a user