diff --git a/src/main/java/forge/card/abilityfactory/ApiType.java b/src/main/java/forge/card/abilityfactory/ApiType.java
index 4d0638b4b19..9f015abc67e 100644
--- a/src/main/java/forge/card/abilityfactory/ApiType.java
+++ b/src/main/java/forge/card/abilityfactory/ApiType.java
@@ -9,108 +9,108 @@ import forge.card.abilityfactory.effects.*;
*
*/
public enum ApiType {
-
- AddTurn ( AddTurnEffect.class, AddTurnAi.class ),
- Animate ( AnimateEffect.class, AnimateAi.class ),
- AnimateAll ( AnimateAllEffect.class, AnimateAllAi.class ),
- Attach ( AttachEffect.class, AttachAi.class ),
- Bond ( BondEffect.class, BondAi.class ),
+
+ AddTurn (AddTurnEffect.class, AddTurnAi.class),
+ Animate (AnimateEffect.class, AnimateAi.class),
+ AnimateAll (AnimateAllEffect.class, AnimateAllAi.class),
+ Attach (AttachEffect.class, AttachAi.class),
+ Bond (BondEffect.class, BondAi.class),
ChangeZone(ChangeZoneEffect.class, ChangeZoneAi.class),
ChangeZoneAll(ChangeZoneAllEffect.class, ChangeZoneAllAi.class),
/** This is Modal, like 'choose one - ' or 'choose two - '.
Might be great to rename this api and update all scripts.*/
Charm(CharmEffect.class, CharmAi.class),
- ChooseCard ( ChooseCardEffect.class, ChooseCardAi.class ),
- ChooseColor ( ChooseColorEffect.class, ChooseColorAi.class ),
- ChooseNumber ( ChooseNumberEffect.class, CannotPlayAi.class ),
- ChoosePlayer ( ChoosePlayerEffect.class, CannotPlayAi.class ),
- ChooseType ( ChooseTypeEffect.class, ChooseTypeAi.class ),
- Clash ( ClashEffect.class, ClashAi.class ),
- Cleanup ( CleanUpEffect.class, AlwaysPlayAi.class ),
- Clone ( CloneEffect.class, CloneAi.class ),
- CopyPermanent ( CopyPermanentEffect.class, CopyPermanentAi.class ),
- CopySpell ( CopySpellEffect.class, CanPlayAsDrawbackAi.class ),
- Counter ( CounterEffect.class, CounterAi.class ),
- DamageAll ( DamageAllEffect.class, DamageAllAi.class ),
- DealDamage ( DamageDealEffect.class, DamageDealAi.class ),
- Debuff ( DebuffEffect.class, DebuffAi.class ),
- DebuffAll ( DebuffAllEffect.class, DebuffAllAi.class ),
- DelayedTrigger ( DelayedTriggerEffect.class, DelayedTriggerAi.class ),
- Destroy ( DestroyEffect.class, DestroyAi.class ),
- DestroyAll ( DestroyAllEffect.class, DestroyAllAi.class ),
- Dig ( DigEffect.class, DigAi.class ),
- DigUntil ( DigUntilEffect.class, DigUntilAi.class ),
- Discard ( DiscardEffect.class, DiscardAi.class ),
- DrainMana ( DrainManaEffect.class, DrainManaAi.class ),
- Draw ( DrawEffect.class, DrawAi.class ),
- EachDamage ( DamageEachEffect.class, DamageEachAi.class ),
- Effect ( EffectEffect.class, EffectAi.class ),
- EndTurn ( EndTurnEffect.class, EndTurnAi.class ),
- ExchangeLife ( LifeExchangeEffect.class, LifeExchangeAi.class ),
- ExchangeControl ( ControlExchangeEffect.class, ControlExchangeAi.class ),
- Fight ( FightEffect.class, FightAi.class ),
- FlipACoin ( FlipCoinEffect.class, AlwaysPlayAi.class ),
- Fog ( FogEffect.class, FogAi.class ),
- GainControl ( ControlGainEffect.class, ControlGainAi.class ),
- GainLife ( LifeGainEffect.class, LifeGainAi.class ),
- GenericChoice ( ChooseGenericEffect.class, CannotPlayAi.class ),
- LoseLife ( LifeLoseEffect.class, LifeLoseAi.class ),
- LosesGame ( GameLossEffect.class, GameLossAi.class ),
- Mana ( ManaEffect.class, CannotPlayAi.class ),
- ManaReflected ( ManaReflectedEffect.class, CannotPlayAi.class ),
- Mill ( MillEffect.class, MillAi.class ),
- MoveCounter ( CountersMoveEffect.class, CountersMoveAi.class ),
- MustAttack ( MustAttackEffect.class, MustAttackAi.class ),
- MustBlock ( MustBlockEffect.class, MustBlockAi.class ),
- NameCard ( ChooseCardNameEffect.class, ChooseCardNameAi.class ),
- Phases ( PhasesEffect.class, PhasesAi.class ),
- Play ( PlayEffect.class, PlayAi.class ),
- Poison ( PoisonEffect.class, PoisonAi.class ),
- PreventDamage ( DamagePreventEffect.class, DamagePreventAi.class ),
- PreventDamageAll ( DamagePreventAllEffect.class, DamagePreventAllAi.class ),
- Proliferate ( CountersProliferateEffect.class, CountersProliferateAi.class ),
- Protection ( ProtectEffect.class, ProtectAi.class ),
- ProtectionAll ( ProtectAllEffect.class, ProtectAllAi.class ),
- Pump ( PumpEffect.class, PumpAi.class ),
- PumpAll ( PumpAllEffect.class, PumpAllAi.class ),
- PutCounter ( CountersPutEffect.class, CountersPutAi.class ),
- PutCounterAll ( CountersPutAllEffect.class, CountersPutAllAi.class ),
- RearrangeTopOfLibrary ( RearrangeTopOfLibraryEffect.class, RearrangeTopOfLibraryAi.class ),
- Regenerate ( RegenerateEffect.class, RegenerateAi.class ),
- RegenerateAll ( RegenerateAllEffect.class, RegenerateAllAi.class ),
- RemoveCounter ( CountersRemoveEffect.class, CountersRemoveAi.class ),
- RemoveCounterAll ( CountersRemoveAllEffect.class, CannotPlayAi.class ),
- RemoveFromCombat ( RemoveFromCombatEffect.class, RemoveFromCombatAi.class ),
- Repeat ( RepeatEffect.class, RepeatAi.class ),
- RepeatEach ( RepeatEachEffect.class, RepeatEachAi.class ),
- RestartGame ( RestartGameEffect.class, RestartGameAi.class ),
- Reveal ( RevealEffect.class, RevealAi.class ),
- RevealHand ( RevealHandEffect.class, RevealHandAi.class ),
- Sacrifice ( SacrificeEffect.class, SacrificeAi.class ),
- SacrificeAll ( SacrificeAllEffect.class, SacrificeAllAi.class ),
- Scry ( ScryEffect.class, ScryAi.class ),
- SetLife ( LifeSetEffect.class, LifeSetAi.class ),
- SetState ( SetStateEffect.class, SetStateAi.class ),
- SetStateAll ( SetStateAllEffect.class, SetStateAllAi.class ),
- Shuffle ( ShuffleEffect.class, ShuffleAi.class ),
- StoreSVar ( StoreSVarEffect.class, StoreSVarAi.class ),
- Tap ( TapEffect.class, TapAi.class ),
- TapAll ( TapAllEffect.class, TapAllAi.class ),
- TapOrUntap ( TapOrUntapEffect.class, TapOrUntapAi.class ),
- Token ( TokenEffect.class, TokenAi.class ),
- TwoPiles ( TwoPilesEffect.class, TwoPilesAi.class ),
- UnattachAll ( UnattachAllEffect.class, UnattachAllAi.class ),
- Untap ( UntapEffect.class, UntapAi.class ),
- UntapAll ( UntapAllEffect.class, UntapAllAi.class ),
- WinsGame ( GameWinEffect.class, GameWinAi.class );
+ ChooseCard (ChooseCardEffect.class, ChooseCardAi.class),
+ ChooseColor (ChooseColorEffect.class, ChooseColorAi.class),
+ ChooseNumber (ChooseNumberEffect.class, CannotPlayAi.class),
+ ChoosePlayer (ChoosePlayerEffect.class, CannotPlayAi.class),
+ ChooseType (ChooseTypeEffect.class, ChooseTypeAi.class),
+ Clash (ClashEffect.class, ClashAi.class),
+ Cleanup (CleanUpEffect.class, AlwaysPlayAi.class),
+ Clone (CloneEffect.class, CloneAi.class),
+ CopyPermanent (CopyPermanentEffect.class, CopyPermanentAi.class),
+ CopySpell (CopySpellEffect.class, CanPlayAsDrawbackAi.class),
+ Counter (CounterEffect.class, CounterAi.class),
+ DamageAll (DamageAllEffect.class, DamageAllAi.class),
+ DealDamage (DamageDealEffect.class, DamageDealAi.class),
+ Debuff (DebuffEffect.class, DebuffAi.class),
+ DebuffAll (DebuffAllEffect.class, DebuffAllAi.class),
+ DelayedTrigger (DelayedTriggerEffect.class, DelayedTriggerAi.class),
+ Destroy (DestroyEffect.class, DestroyAi.class),
+ DestroyAll (DestroyAllEffect.class, DestroyAllAi.class),
+ Dig (DigEffect.class, DigAi.class),
+ DigUntil (DigUntilEffect.class, DigUntilAi.class),
+ Discard (DiscardEffect.class, DiscardAi.class),
+ DrainMana (DrainManaEffect.class, DrainManaAi.class),
+ Draw (DrawEffect.class, DrawAi.class),
+ EachDamage (DamageEachEffect.class, DamageEachAi.class),
+ Effect (EffectEffect.class, EffectAi.class),
+ EndTurn (EndTurnEffect.class, EndTurnAi.class),
+ ExchangeLife (LifeExchangeEffect.class, LifeExchangeAi.class),
+ ExchangeControl (ControlExchangeEffect.class, ControlExchangeAi.class),
+ Fight (FightEffect.class, FightAi.class),
+ FlipACoin (FlipCoinEffect.class, AlwaysPlayAi.class),
+ Fog (FogEffect.class, FogAi.class),
+ GainControl (ControlGainEffect.class, ControlGainAi.class),
+ GainLife (LifeGainEffect.class, LifeGainAi.class),
+ GenericChoice (ChooseGenericEffect.class, CannotPlayAi.class),
+ LoseLife (LifeLoseEffect.class, LifeLoseAi.class),
+ LosesGame (GameLossEffect.class, GameLossAi.class),
+ Mana (ManaEffect.class, CannotPlayAi.class),
+ ManaReflected (ManaReflectedEffect.class, CannotPlayAi.class),
+ Mill (MillEffect.class, MillAi.class),
+ MoveCounter (CountersMoveEffect.class, CountersMoveAi.class),
+ MustAttack (MustAttackEffect.class, MustAttackAi.class),
+ MustBlock (MustBlockEffect.class, MustBlockAi.class),
+ NameCard (ChooseCardNameEffect.class, ChooseCardNameAi.class),
+ Phases (PhasesEffect.class, PhasesAi.class),
+ Play (PlayEffect.class, PlayAi.class),
+ Poison (PoisonEffect.class, PoisonAi.class),
+ PreventDamage (DamagePreventEffect.class, DamagePreventAi.class),
+ PreventDamageAll (DamagePreventAllEffect.class, DamagePreventAllAi.class),
+ Proliferate (CountersProliferateEffect.class, CountersProliferateAi.class),
+ Protection (ProtectEffect.class, ProtectAi.class),
+ ProtectionAll (ProtectAllEffect.class, ProtectAllAi.class),
+ Pump (PumpEffect.class, PumpAi.class),
+ PumpAll (PumpAllEffect.class, PumpAllAi.class),
+ PutCounter (CountersPutEffect.class, CountersPutAi.class),
+ PutCounterAll (CountersPutAllEffect.class, CountersPutAllAi.class),
+ RearrangeTopOfLibrary (RearrangeTopOfLibraryEffect.class, RearrangeTopOfLibraryAi.class),
+ Regenerate (RegenerateEffect.class, RegenerateAi.class),
+ RegenerateAll (RegenerateAllEffect.class, RegenerateAllAi.class),
+ RemoveCounter (CountersRemoveEffect.class, CountersRemoveAi.class),
+ RemoveCounterAll (CountersRemoveAllEffect.class, CannotPlayAi.class),
+ RemoveFromCombat (RemoveFromCombatEffect.class, RemoveFromCombatAi.class),
+ Repeat (RepeatEffect.class, RepeatAi.class),
+ RepeatEach (RepeatEachEffect.class, RepeatEachAi.class),
+ RestartGame (RestartGameEffect.class, RestartGameAi.class),
+ Reveal (RevealEffect.class, RevealAi.class),
+ RevealHand (RevealHandEffect.class, RevealHandAi.class),
+ Sacrifice (SacrificeEffect.class, SacrificeAi.class),
+ SacrificeAll (SacrificeAllEffect.class, SacrificeAllAi.class),
+ Scry (ScryEffect.class, ScryAi.class),
+ SetLife (LifeSetEffect.class, LifeSetAi.class),
+ SetState (SetStateEffect.class, SetStateAi.class),
+ SetStateAll (SetStateAllEffect.class, SetStateAllAi.class),
+ Shuffle (ShuffleEffect.class, ShuffleAi.class),
+ StoreSVar (StoreSVarEffect.class, StoreSVarAi.class),
+ Tap (TapEffect.class, TapAi.class),
+ TapAll (TapAllEffect.class, TapAllAi.class),
+ TapOrUntap (TapOrUntapEffect.class, TapOrUntapAi.class),
+ Token (TokenEffect.class, TokenAi.class),
+ TwoPiles (TwoPilesEffect.class, TwoPilesAi.class),
+ UnattachAll (UnattachAllEffect.class, UnattachAllAi.class),
+ Untap (UntapEffect.class, UntapAi.class),
+ UntapAll (UntapAllEffect.class, UntapAllAi.class),
+ WinsGame (GameWinEffect.class, GameWinAi.class);
ApiType(Class extends SpellEffect> clsEf, Class extends SpellAiLogic> clsAI) {
clsEffect = clsEf;
clsAi = clsAI;
}
-
+
private final Class extends SpellEffect> clsEffect;
private final Class extends SpellAiLogic> clsAi;
-
+
public static ApiType smartValueOf(String value) {
final String valToCompate = value.trim();
@@ -122,11 +122,11 @@ public enum ApiType {
throw new RuntimeException("Element " + value + " not found in ApiType enum");
}
-
-
- public SpellEffect getSpellEffect() {
- if ( null == clsEffect )
+
+ public SpellEffect getSpellEffect() {
+ if (null == clsEffect) {
return null;
+ }
@SuppressWarnings("unchecked")
Constructor extends SpellEffect>[] cc = (Constructor extends SpellEffect>[]) clsEffect.getConstructors();
for (Constructor extends SpellEffect> c : cc) {
@@ -138,16 +138,17 @@ public enum ApiType {
} catch (Exception e) {
// TODO Auto-generated catch block ignores the exception, but sends it to System.err and probably forge.log.
e.printStackTrace();
- }
+ }
}
}
throw new RuntimeException("No default constructor found in class " + clsEffect.getName());
}
-
+
public SpellAiLogic getAi() {
- if ( null == clsAi )
+ if (null == clsAi) {
return null;
-
+ }
+
@SuppressWarnings("unchecked")
Constructor extends SpellAiLogic>[] cc = (Constructor extends SpellAiLogic>[]) clsAi.getConstructors();
for (Constructor extends SpellAiLogic> c : cc) {
@@ -159,10 +160,10 @@ public enum ApiType {
} catch (Exception e) {
// TODO Auto-generated catch block ignores the exception, but sends it to System.err and probably forge.log.
e.printStackTrace();
- }
+ }
}
}
throw new RuntimeException("No default constructor found in class " + clsEffect.getName());
}
-
+
}