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https://github.com/Card-Forge/forge.git
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- CheckStyle.
This commit is contained in:
@@ -9,108 +9,108 @@ import forge.card.abilityfactory.effects.*;
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*
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*
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*/
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*/
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public enum ApiType {
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public enum ApiType {
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AddTurn ( AddTurnEffect.class, AddTurnAi.class ),
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AddTurn (AddTurnEffect.class, AddTurnAi.class),
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Animate ( AnimateEffect.class, AnimateAi.class ),
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Animate (AnimateEffect.class, AnimateAi.class),
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AnimateAll ( AnimateAllEffect.class, AnimateAllAi.class ),
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AnimateAll (AnimateAllEffect.class, AnimateAllAi.class),
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Attach ( AttachEffect.class, AttachAi.class ),
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Attach (AttachEffect.class, AttachAi.class),
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Bond ( BondEffect.class, BondAi.class ),
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Bond (BondEffect.class, BondAi.class),
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ChangeZone(ChangeZoneEffect.class, ChangeZoneAi.class),
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ChangeZone(ChangeZoneEffect.class, ChangeZoneAi.class),
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ChangeZoneAll(ChangeZoneAllEffect.class, ChangeZoneAllAi.class),
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ChangeZoneAll(ChangeZoneAllEffect.class, ChangeZoneAllAi.class),
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/** This is <b>Modal</b>, like 'choose one - ' or 'choose two - '. <br> Might be great to rename this api and update all scripts.*/
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/** This is <b>Modal</b>, like 'choose one - ' or 'choose two - '. <br> Might be great to rename this api and update all scripts.*/
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Charm(CharmEffect.class, CharmAi.class),
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Charm(CharmEffect.class, CharmAi.class),
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ChooseCard ( ChooseCardEffect.class, ChooseCardAi.class ),
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ChooseCard (ChooseCardEffect.class, ChooseCardAi.class),
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ChooseColor ( ChooseColorEffect.class, ChooseColorAi.class ),
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ChooseColor (ChooseColorEffect.class, ChooseColorAi.class),
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ChooseNumber ( ChooseNumberEffect.class, CannotPlayAi.class ),
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ChooseNumber (ChooseNumberEffect.class, CannotPlayAi.class),
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ChoosePlayer ( ChoosePlayerEffect.class, CannotPlayAi.class ),
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ChoosePlayer (ChoosePlayerEffect.class, CannotPlayAi.class),
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ChooseType ( ChooseTypeEffect.class, ChooseTypeAi.class ),
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ChooseType (ChooseTypeEffect.class, ChooseTypeAi.class),
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Clash ( ClashEffect.class, ClashAi.class ),
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Clash (ClashEffect.class, ClashAi.class),
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Cleanup ( CleanUpEffect.class, AlwaysPlayAi.class ),
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Cleanup (CleanUpEffect.class, AlwaysPlayAi.class),
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Clone ( CloneEffect.class, CloneAi.class ),
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Clone (CloneEffect.class, CloneAi.class),
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CopyPermanent ( CopyPermanentEffect.class, CopyPermanentAi.class ),
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CopyPermanent (CopyPermanentEffect.class, CopyPermanentAi.class),
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CopySpell ( CopySpellEffect.class, CanPlayAsDrawbackAi.class ),
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CopySpell (CopySpellEffect.class, CanPlayAsDrawbackAi.class),
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Counter ( CounterEffect.class, CounterAi.class ),
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Counter (CounterEffect.class, CounterAi.class),
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DamageAll ( DamageAllEffect.class, DamageAllAi.class ),
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DamageAll (DamageAllEffect.class, DamageAllAi.class),
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DealDamage ( DamageDealEffect.class, DamageDealAi.class ),
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DealDamage (DamageDealEffect.class, DamageDealAi.class),
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Debuff ( DebuffEffect.class, DebuffAi.class ),
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Debuff (DebuffEffect.class, DebuffAi.class),
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DebuffAll ( DebuffAllEffect.class, DebuffAllAi.class ),
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DebuffAll (DebuffAllEffect.class, DebuffAllAi.class),
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DelayedTrigger ( DelayedTriggerEffect.class, DelayedTriggerAi.class ),
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DelayedTrigger (DelayedTriggerEffect.class, DelayedTriggerAi.class),
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Destroy ( DestroyEffect.class, DestroyAi.class ),
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Destroy (DestroyEffect.class, DestroyAi.class),
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DestroyAll ( DestroyAllEffect.class, DestroyAllAi.class ),
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DestroyAll (DestroyAllEffect.class, DestroyAllAi.class),
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Dig ( DigEffect.class, DigAi.class ),
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Dig (DigEffect.class, DigAi.class),
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DigUntil ( DigUntilEffect.class, DigUntilAi.class ),
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DigUntil (DigUntilEffect.class, DigUntilAi.class),
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Discard ( DiscardEffect.class, DiscardAi.class ),
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Discard (DiscardEffect.class, DiscardAi.class),
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DrainMana ( DrainManaEffect.class, DrainManaAi.class ),
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DrainMana (DrainManaEffect.class, DrainManaAi.class),
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Draw ( DrawEffect.class, DrawAi.class ),
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Draw (DrawEffect.class, DrawAi.class),
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EachDamage ( DamageEachEffect.class, DamageEachAi.class ),
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EachDamage (DamageEachEffect.class, DamageEachAi.class),
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Effect ( EffectEffect.class, EffectAi.class ),
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Effect (EffectEffect.class, EffectAi.class),
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EndTurn ( EndTurnEffect.class, EndTurnAi.class ),
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EndTurn (EndTurnEffect.class, EndTurnAi.class),
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ExchangeLife ( LifeExchangeEffect.class, LifeExchangeAi.class ),
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ExchangeLife (LifeExchangeEffect.class, LifeExchangeAi.class),
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ExchangeControl ( ControlExchangeEffect.class, ControlExchangeAi.class ),
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ExchangeControl (ControlExchangeEffect.class, ControlExchangeAi.class),
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Fight ( FightEffect.class, FightAi.class ),
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Fight (FightEffect.class, FightAi.class),
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FlipACoin ( FlipCoinEffect.class, AlwaysPlayAi.class ),
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FlipACoin (FlipCoinEffect.class, AlwaysPlayAi.class),
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Fog ( FogEffect.class, FogAi.class ),
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Fog (FogEffect.class, FogAi.class),
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GainControl ( ControlGainEffect.class, ControlGainAi.class ),
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GainControl (ControlGainEffect.class, ControlGainAi.class),
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GainLife ( LifeGainEffect.class, LifeGainAi.class ),
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GainLife (LifeGainEffect.class, LifeGainAi.class),
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GenericChoice ( ChooseGenericEffect.class, CannotPlayAi.class ),
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GenericChoice (ChooseGenericEffect.class, CannotPlayAi.class),
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LoseLife ( LifeLoseEffect.class, LifeLoseAi.class ),
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LoseLife (LifeLoseEffect.class, LifeLoseAi.class),
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LosesGame ( GameLossEffect.class, GameLossAi.class ),
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LosesGame (GameLossEffect.class, GameLossAi.class),
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Mana ( ManaEffect.class, CannotPlayAi.class ),
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Mana (ManaEffect.class, CannotPlayAi.class),
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ManaReflected ( ManaReflectedEffect.class, CannotPlayAi.class ),
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ManaReflected (ManaReflectedEffect.class, CannotPlayAi.class),
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Mill ( MillEffect.class, MillAi.class ),
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Mill (MillEffect.class, MillAi.class),
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MoveCounter ( CountersMoveEffect.class, CountersMoveAi.class ),
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MoveCounter (CountersMoveEffect.class, CountersMoveAi.class),
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MustAttack ( MustAttackEffect.class, MustAttackAi.class ),
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MustAttack (MustAttackEffect.class, MustAttackAi.class),
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MustBlock ( MustBlockEffect.class, MustBlockAi.class ),
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MustBlock (MustBlockEffect.class, MustBlockAi.class),
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NameCard ( ChooseCardNameEffect.class, ChooseCardNameAi.class ),
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NameCard (ChooseCardNameEffect.class, ChooseCardNameAi.class),
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Phases ( PhasesEffect.class, PhasesAi.class ),
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Phases (PhasesEffect.class, PhasesAi.class),
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Play ( PlayEffect.class, PlayAi.class ),
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Play (PlayEffect.class, PlayAi.class),
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Poison ( PoisonEffect.class, PoisonAi.class ),
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Poison (PoisonEffect.class, PoisonAi.class),
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PreventDamage ( DamagePreventEffect.class, DamagePreventAi.class ),
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PreventDamage (DamagePreventEffect.class, DamagePreventAi.class),
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PreventDamageAll ( DamagePreventAllEffect.class, DamagePreventAllAi.class ),
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PreventDamageAll (DamagePreventAllEffect.class, DamagePreventAllAi.class),
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Proliferate ( CountersProliferateEffect.class, CountersProliferateAi.class ),
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Proliferate (CountersProliferateEffect.class, CountersProliferateAi.class),
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Protection ( ProtectEffect.class, ProtectAi.class ),
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Protection (ProtectEffect.class, ProtectAi.class),
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ProtectionAll ( ProtectAllEffect.class, ProtectAllAi.class ),
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ProtectionAll (ProtectAllEffect.class, ProtectAllAi.class),
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Pump ( PumpEffect.class, PumpAi.class ),
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Pump (PumpEffect.class, PumpAi.class),
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PumpAll ( PumpAllEffect.class, PumpAllAi.class ),
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PumpAll (PumpAllEffect.class, PumpAllAi.class),
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PutCounter ( CountersPutEffect.class, CountersPutAi.class ),
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PutCounter (CountersPutEffect.class, CountersPutAi.class),
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PutCounterAll ( CountersPutAllEffect.class, CountersPutAllAi.class ),
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PutCounterAll (CountersPutAllEffect.class, CountersPutAllAi.class),
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RearrangeTopOfLibrary ( RearrangeTopOfLibraryEffect.class, RearrangeTopOfLibraryAi.class ),
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RearrangeTopOfLibrary (RearrangeTopOfLibraryEffect.class, RearrangeTopOfLibraryAi.class),
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Regenerate ( RegenerateEffect.class, RegenerateAi.class ),
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Regenerate (RegenerateEffect.class, RegenerateAi.class),
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RegenerateAll ( RegenerateAllEffect.class, RegenerateAllAi.class ),
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RegenerateAll (RegenerateAllEffect.class, RegenerateAllAi.class),
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RemoveCounter ( CountersRemoveEffect.class, CountersRemoveAi.class ),
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RemoveCounter (CountersRemoveEffect.class, CountersRemoveAi.class),
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RemoveCounterAll ( CountersRemoveAllEffect.class, CannotPlayAi.class ),
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RemoveCounterAll (CountersRemoveAllEffect.class, CannotPlayAi.class),
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RemoveFromCombat ( RemoveFromCombatEffect.class, RemoveFromCombatAi.class ),
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RemoveFromCombat (RemoveFromCombatEffect.class, RemoveFromCombatAi.class),
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Repeat ( RepeatEffect.class, RepeatAi.class ),
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Repeat (RepeatEffect.class, RepeatAi.class),
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RepeatEach ( RepeatEachEffect.class, RepeatEachAi.class ),
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RepeatEach (RepeatEachEffect.class, RepeatEachAi.class),
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RestartGame ( RestartGameEffect.class, RestartGameAi.class ),
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RestartGame (RestartGameEffect.class, RestartGameAi.class),
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Reveal ( RevealEffect.class, RevealAi.class ),
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Reveal (RevealEffect.class, RevealAi.class),
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RevealHand ( RevealHandEffect.class, RevealHandAi.class ),
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RevealHand (RevealHandEffect.class, RevealHandAi.class),
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Sacrifice ( SacrificeEffect.class, SacrificeAi.class ),
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Sacrifice (SacrificeEffect.class, SacrificeAi.class),
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SacrificeAll ( SacrificeAllEffect.class, SacrificeAllAi.class ),
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SacrificeAll (SacrificeAllEffect.class, SacrificeAllAi.class),
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Scry ( ScryEffect.class, ScryAi.class ),
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Scry (ScryEffect.class, ScryAi.class),
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SetLife ( LifeSetEffect.class, LifeSetAi.class ),
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SetLife (LifeSetEffect.class, LifeSetAi.class),
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SetState ( SetStateEffect.class, SetStateAi.class ),
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SetState (SetStateEffect.class, SetStateAi.class),
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SetStateAll ( SetStateAllEffect.class, SetStateAllAi.class ),
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SetStateAll (SetStateAllEffect.class, SetStateAllAi.class),
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Shuffle ( ShuffleEffect.class, ShuffleAi.class ),
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Shuffle (ShuffleEffect.class, ShuffleAi.class),
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StoreSVar ( StoreSVarEffect.class, StoreSVarAi.class ),
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StoreSVar (StoreSVarEffect.class, StoreSVarAi.class),
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Tap ( TapEffect.class, TapAi.class ),
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Tap (TapEffect.class, TapAi.class),
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TapAll ( TapAllEffect.class, TapAllAi.class ),
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TapAll (TapAllEffect.class, TapAllAi.class),
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TapOrUntap ( TapOrUntapEffect.class, TapOrUntapAi.class ),
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TapOrUntap (TapOrUntapEffect.class, TapOrUntapAi.class),
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Token ( TokenEffect.class, TokenAi.class ),
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Token (TokenEffect.class, TokenAi.class),
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TwoPiles ( TwoPilesEffect.class, TwoPilesAi.class ),
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TwoPiles (TwoPilesEffect.class, TwoPilesAi.class),
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UnattachAll ( UnattachAllEffect.class, UnattachAllAi.class ),
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UnattachAll (UnattachAllEffect.class, UnattachAllAi.class),
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Untap ( UntapEffect.class, UntapAi.class ),
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Untap (UntapEffect.class, UntapAi.class),
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UntapAll ( UntapAllEffect.class, UntapAllAi.class ),
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UntapAll (UntapAllEffect.class, UntapAllAi.class),
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WinsGame ( GameWinEffect.class, GameWinAi.class );
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WinsGame (GameWinEffect.class, GameWinAi.class);
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ApiType(Class<? extends SpellEffect> clsEf, Class<? extends SpellAiLogic> clsAI) {
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ApiType(Class<? extends SpellEffect> clsEf, Class<? extends SpellAiLogic> clsAI) {
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clsEffect = clsEf;
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clsEffect = clsEf;
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clsAi = clsAI;
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clsAi = clsAI;
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}
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}
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private final Class<? extends SpellEffect> clsEffect;
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private final Class<? extends SpellEffect> clsEffect;
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private final Class<? extends SpellAiLogic> clsAi;
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private final Class<? extends SpellAiLogic> clsAi;
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public static ApiType smartValueOf(String value) {
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public static ApiType smartValueOf(String value) {
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final String valToCompate = value.trim();
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final String valToCompate = value.trim();
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@@ -122,11 +122,11 @@ public enum ApiType {
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throw new RuntimeException("Element " + value + " not found in ApiType enum");
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throw new RuntimeException("Element " + value + " not found in ApiType enum");
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}
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}
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public SpellEffect getSpellEffect() {
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public SpellEffect getSpellEffect() {
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if (null == clsEffect) {
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if ( null == clsEffect )
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return null;
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return null;
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}
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@SuppressWarnings("unchecked")
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@SuppressWarnings("unchecked")
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Constructor<? extends SpellEffect>[] cc = (Constructor<? extends SpellEffect>[]) clsEffect.getConstructors();
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Constructor<? extends SpellEffect>[] cc = (Constructor<? extends SpellEffect>[]) clsEffect.getConstructors();
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for (Constructor<? extends SpellEffect> c : cc) {
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for (Constructor<? extends SpellEffect> c : cc) {
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@@ -138,16 +138,17 @@ public enum ApiType {
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} catch (Exception e) {
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} catch (Exception e) {
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// TODO Auto-generated catch block ignores the exception, but sends it to System.err and probably forge.log.
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// TODO Auto-generated catch block ignores the exception, but sends it to System.err and probably forge.log.
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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}
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}
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}
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}
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throw new RuntimeException("No default constructor found in class " + clsEffect.getName());
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throw new RuntimeException("No default constructor found in class " + clsEffect.getName());
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}
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}
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public SpellAiLogic getAi() {
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public SpellAiLogic getAi() {
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if ( null == clsAi )
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if (null == clsAi) {
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return null;
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return null;
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}
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@SuppressWarnings("unchecked")
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@SuppressWarnings("unchecked")
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Constructor<? extends SpellAiLogic>[] cc = (Constructor<? extends SpellAiLogic>[]) clsAi.getConstructors();
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Constructor<? extends SpellAiLogic>[] cc = (Constructor<? extends SpellAiLogic>[]) clsAi.getConstructors();
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for (Constructor<? extends SpellAiLogic> c : cc) {
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for (Constructor<? extends SpellAiLogic> c : cc) {
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@@ -159,10 +160,10 @@ public enum ApiType {
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} catch (Exception e) {
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} catch (Exception e) {
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// TODO Auto-generated catch block ignores the exception, but sends it to System.err and probably forge.log.
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// TODO Auto-generated catch block ignores the exception, but sends it to System.err and probably forge.log.
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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}
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}
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}
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}
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throw new RuntimeException("No default constructor found in class " + clsEffect.getName());
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throw new RuntimeException("No default constructor found in class " + clsEffect.getName());
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}
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}
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}
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}
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