mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 02:38:02 +00:00
Update FControlGameEventHandler
some method don't exist on mobile port and are specifically for desktop so let those routine run for its specific platform
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@@ -239,17 +239,20 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
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@Override
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public Void visit(final GameEventSpellAbilityCast event) {
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needStackUpdate = true;
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processEvent();
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final Runnable notifyStackAddition = new Runnable() {
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@Override
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public void run() {
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matchController.notifyStackAddition(event);
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}
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};
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GuiBase.getInterface().invokeInEdtLater(notifyStackAddition);
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needStackUpdate = true;
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if(GuiBase.getInterface().isLibgdxPort()) {
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return processEvent(); //mobile port don't have notify stack addition like the desktop
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} else {
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processEvent();
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final Runnable notifyStackAddition = new Runnable() {
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@Override
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public void run() {
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matchController.notifyStackAddition(event);
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}
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};
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GuiBase.getInterface().invokeInEdtLater(notifyStackAddition);
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}
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return null;
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}
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@@ -262,16 +265,19 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
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@Override
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public Void visit(final GameEventSpellRemovedFromStack event) {
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needStackUpdate = true;
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processEvent();
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final Runnable notifyStackAddition = new Runnable() {
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@Override
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public void run() {
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matchController.notifyStackRemoval(event);
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}
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};
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GuiBase.getInterface().invokeInEdtLater(notifyStackAddition);
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if(GuiBase.getInterface().isLibgdxPort()) {
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return processEvent(); //mobile port don't have notify stack addition like the desktop
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} else {
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processEvent();
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final Runnable notifyStackAddition = new Runnable() {
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@Override
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public void run() {
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matchController.notifyStackRemoval(event);
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}
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};
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GuiBase.getInterface().invokeInEdtLater(notifyStackAddition);
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}
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return null;
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}
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@@ -357,14 +363,12 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
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@Override
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public Void visit(final GameEventCardChangeZone event) {
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if(event.to.getZoneType() == ZoneType.Battlefield)
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refreshFieldUpdate = true;
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//pfps the change to the zones have already been performed with add and remove calls
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// this is only for playing a sound
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// updateZone(event.from);
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//return updateZone(event.to);
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return processEvent();
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if(GuiBase.getInterface().isLibgdxPort()) {
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updateZone(event.from);
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return updateZone(event.to);
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} else {
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return processEvent();
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}
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}
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@Override
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@@ -399,10 +403,11 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
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@Override
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public Void visit(final GameEventShuffle event) {
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//pfps the change to the library has already been performed by a setCards call
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// this is only for playing a sound
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// return updateZone(event.player.getZone(ZoneType.Library));
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return processEvent();
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if (GuiBase.getInterface().isLibgdxPort()) {
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return updateZone(event.player.getZone(ZoneType.Library));
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} else {
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return processEvent();
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}
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}
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@Override
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