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Fix local Multiplayer Phase Indicator
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@@ -89,6 +89,15 @@ public class GameView extends TrackableObject {
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}
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void updatePhase(PhaseHandler phaseHandler) {
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set(TrackableProperty.Phase, phaseHandler.getPhase());
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set(TrackableProperty.PhaseLabelUpdate, true);
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}
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public boolean getPhaseLabelUpdate() {
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if (get(TrackableProperty.PhaseLabelUpdate) == null)
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return false;
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return get(TrackableProperty.PhaseLabelUpdate);
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}
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public void clearPhaseLabelUpdate() {
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set(TrackableProperty.PhaseLabelUpdate, false);
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}
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public PlayerView getPlayerTurn() {
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return get(TrackableProperty.PlayerTurn);
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@@ -254,6 +254,7 @@ public enum TrackableProperty {
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GameOver(TrackableTypes.BooleanType),
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PoisonCountersToLose(TrackableTypes.IntegerType),
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GameLog(TrackableTypes.StringType),
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PhaseLabelUpdate(TrackableTypes.BooleanType),
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PlayerTurn(TrackableTypes.PlayerViewType),
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Phase(TrackableTypes.EnumType(PhaseType.class));
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@@ -51,7 +51,6 @@ import forge.player.PlayerZoneUpdates;
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import forge.screens.match.views.VAssignCombatDamage;
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import forge.screens.match.views.VAssignGenericAmount;
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import forge.screens.match.views.VPhaseIndicator;
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import forge.screens.match.views.VPhaseIndicator.PhaseLabel;
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import forge.screens.match.views.VPlayerPanel;
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import forge.screens.match.views.VPlayerPanel.InfoTab;
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import forge.screens.match.views.VPrompt;
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@@ -213,21 +212,8 @@ public class MatchController extends AbstractGuiGame {
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@Override
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public void updatePhase(boolean saveState) {
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final PlayerView p = getGameView().getPlayerTurn();
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final PhaseType ph = getGameView().getPhase();
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PhaseLabel lbl = null;
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if(ph!=null) {
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lbl = p == null ? null : view.getPlayerPanel(p).getPhaseIndicator().getLabel(ph);
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} else {
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System.err.println("getGameView().getPhase() returned 'null'");
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}
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view.resetAllPhaseButtons();
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if (lbl != null) {
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lbl.setActive(true);
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}
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if(GuiBase.isNetworkplay())
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checkStack();
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@@ -358,6 +358,21 @@ public class MatchScreen extends FScreen {
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final GameView game = MatchController.instance.getGameView();
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if (game == null) { return; }
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//updatePhase to make it work with local MultiPlayer
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if (game.getPhaseLabelUpdate()) {
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PlayerView currentPlayer = game.getPlayerTurn();
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PhaseType phaseType = game.getPhase();
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//reset
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game.clearPhaseLabelUpdate();
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resetAllPhaseButtons();
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//set phaselabel
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try {
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getPlayerPanel(currentPlayer).getPhaseIndicator().getLabel(phaseType).setActive(true);
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} catch (Exception e) {
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//FIXME: it seems getting the phase or label causes NPE particularly after End of Turn, don't know why...
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}
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}
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if(gameMenu!=null) {
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if(gameMenu.getChildCount()>3){
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if(viewWinLose == null) {
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