sin_prodder.txt tighten up UI

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Northmoc
2022-08-09 19:47:15 -04:00
parent 555257c448
commit 3b8d335023

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@@ -6,9 +6,9 @@ K:Menace
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card | ImprintRevealed$ True | SubAbility$ DBRepeat SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card | ImprintRevealed$ True | SubAbility$ DBRepeat
SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBProd | SubAbility$ DBPutIntoHand SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBProd | SubAbility$ DBPutIntoHand
SVar:DBProd:DB$ GenericChoice | Defined$ Remembered | Choices$ DBMillAndDamage,DoNothing | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder SVar:DBProd:DB$ GenericChoice | Defined$ Remembered | Choices$ DBMillAndDamage,DoNothing | ChoicePrompt$ Have them put the card into their graveyard? | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder
SVar:DoNothing:DB$ Cleanup | SpellDescription$ Allow SVar:DoNothing:DB$ Cleanup | SpellDescription$ No
SVar:DBMillAndDamage:DB$ Mill | Defined$ You | NumCards$ 1 | SubAbility$ DBDamage | SpellDescription$ Deny SVar:DBMillAndDamage:DB$ Mill | Defined$ You | NumCards$ 1 | SubAbility$ DBDamage | SpellDescription$ Yes (take damage)
SVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | SubAbility$ DBCleanup SVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | SubAbility$ DBCleanup
SVar:X:Imprinted$CardManaCost SVar:X:Imprinted$CardManaCost
SVar:DBPutIntoHand:DB$ Dig | DigNum$ 1 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | SubAbility$ DBCleanup | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 SVar:DBPutIntoHand:DB$ Dig | DigNum$ 1 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | SubAbility$ DBCleanup | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1