From 3b8d335023eaa65bd2b88b649849217da939b415 Mon Sep 17 00:00:00 2001 From: Northmoc Date: Tue, 9 Aug 2022 19:47:15 -0400 Subject: [PATCH] sin_prodder.txt tighten up UI --- forge-gui/res/cardsfolder/s/sin_prodder.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/forge-gui/res/cardsfolder/s/sin_prodder.txt b/forge-gui/res/cardsfolder/s/sin_prodder.txt index d8d55f84714..cb5cf921d9c 100644 --- a/forge-gui/res/cardsfolder/s/sin_prodder.txt +++ b/forge-gui/res/cardsfolder/s/sin_prodder.txt @@ -6,9 +6,9 @@ K:Menace T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card | ImprintRevealed$ True | SubAbility$ DBRepeat SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBProd | SubAbility$ DBPutIntoHand -SVar:DBProd:DB$ GenericChoice | Defined$ Remembered | Choices$ DBMillAndDamage,DoNothing | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder -SVar:DoNothing:DB$ Cleanup | SpellDescription$ Allow -SVar:DBMillAndDamage:DB$ Mill | Defined$ You | NumCards$ 1 | SubAbility$ DBDamage | SpellDescription$ Deny +SVar:DBProd:DB$ GenericChoice | Defined$ Remembered | Choices$ DBMillAndDamage,DoNothing | ChoicePrompt$ Have them put the card into their graveyard? | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder +SVar:DoNothing:DB$ Cleanup | SpellDescription$ No +SVar:DBMillAndDamage:DB$ Mill | Defined$ You | NumCards$ 1 | SubAbility$ DBDamage | SpellDescription$ Yes (take damage) SVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | SubAbility$ DBCleanup SVar:X:Imprinted$CardManaCost SVar:DBPutIntoHand:DB$ Dig | DigNum$ 1 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | SubAbility$ DBCleanup | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1