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Added better logic when the AI is the defending player in a Sphinx Ambassador trigger, it is horrible at naming
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@@ -5,7 +5,7 @@ PT:5/5
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K:Flying
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
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SVar:TrigSearch:AB$ ChangeZone | Cost$ 0 | ChangeType$ Card | Origin$ Library | Destination$ Library | DefinedPlayer$ DefendingPlayer | Chooser$ You | Shuffle$ False | RememberChanged$ True | SubAbility$ DBName
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SVar:DBName:DB$ NameCard | Defined$ DefendingPlayer | SubAbility$ DBChangeZone
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SVar:DBName:DB$ NameCard | Defined$ DefendingPlayer | SubAbility$ DBChangeZone | AILogic$ BestCreatureInComputerDeck
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SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | GainControl$ True | ConditionDefined$ Remembered | Shuffle$ False | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ0 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBShuffle
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SVar:DBShuffle:DB$ Shuffle | Defined$ DefendingPlayer | SubAbility$ DBCleanup
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SVar:X:Count$ValidLibrary Creature.IsRemembered
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@@ -97,6 +97,8 @@ public class ChooseCardNameEffect extends SpellAbilityEffect {
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chosen = ComputerUtilCard.getMostProminentCardName(p.getCardsIn(ZoneType.Library));
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} else if (logic.equals("MostProminentInHumanDeck")) {
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chosen = ComputerUtilCard.getMostProminentCardName(p.getOpponent().getCardsIn(ZoneType.Library));
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} else if (logic.equals("BestCreatureInComputerDeck")) {
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chosen = ComputerUtilCard.getBestCreatureAI(p.getCardsIn(ZoneType.Library)).getName();
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}
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} else {
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List<Card> list = CardLists.filterControlledBy(p.getGame().getCardsInGame(), p.getOpponent());
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