AttackRequirement - convert keywords to MustAttack static checks

This commit is contained in:
Northmoc
2022-04-21 13:58:39 -04:00
parent 8a1479d9fe
commit 39da1523db

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@@ -4,6 +4,7 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import forge.game.staticability.StaticAbility;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.base.Function;
@@ -51,24 +52,33 @@ public class AttackRequirement {
nAttackAnything += attacker.getGoaded().size();
}
// remove it when all of them are HIDDEN or static
for (final KeywordInterface inst : attacker.getKeywords()) {
final String keyword = inst.getOriginal();
if (keyword.startsWith("CARDNAME attacks specific player each combat if able")) {
final String defined = keyword.split(":")[1];
final GameEntity mustAttack2 = AbilityUtils.getDefinedPlayers(attacker, defined, null).get(0);
defenderSpecific.add(mustAttack2);
} else if (keyword.equals("CARDNAME attacks each combat if able.")) {
nAttackAnything++;
}
}
for (final String keyword : attacker.getHiddenExtrinsicKeywords()) {
if (keyword.startsWith("CARDNAME attacks specific player each combat if able")) {
final String defined = keyword.split(":")[1];
final GameEntity mustAttack2 = AbilityUtils.getDefinedPlayers(attacker, defined, null).get(0);
defenderSpecific.add(mustAttack2);
} else if (keyword.equals("CARDNAME attacks each combat if able.")) {
nAttackAnything++;
final Game game = attacker.getGame();
for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) {
for (final StaticAbility stAb : ca.getStaticAbilities()) {
if (stAb.isSuppressed() || !stAb.checkConditions()) {
continue;
}
if (stAb.getParam("Mode").equals("MustAttack")) {
if (stAb.matchesValid(attacker, stAb.getParam("Affected").split(","))) {
if (stAb.hasParam("MustAttack")) {
GameEntity e = AbilityUtils.getDefinedEntities(attacker, stAb.getParam("MustAttack"),
stAb).get(0);
if (e instanceof Player) {
Player attackPl = (Player) e;
if (!game.getPhaseHandler().isPlayerTurn(attackPl)) { // CR 506.2
defenderSpecific.add(attackPl);
}
} else if (e instanceof Card) {
Card attackPW = (Card) e;
if (!game.getPhaseHandler().isPlayerTurn(attackPW.getController())) { // CR 506.2
defenderSpecific.add(attackPW);
}
}
} else {
nAttackAnything++;
}
}
}
}
}
@@ -77,7 +87,6 @@ public class AttackRequirement {
defenderSpecific.add(mustAttackThisTurn3);
}
final Game game = attacker.getGame();
for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if (c.hasKeyword("Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.")) {