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- Creatures coming back onto the battlefield from persist should have other counters reset.
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@@ -742,6 +742,10 @@ public class GameAction
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c.setTempDefenseBoost(0);
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c.setTempDefenseBoost(0);
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c.setExaltedBonus(false);
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c.setExaltedBonus(false);
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//reset more stuff ?
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//reset more stuff ?
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for(Counters counter : Counters.values())
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if (c.getCounters(counter) != 0)
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c.setCounter(counter, 0);
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c.addCounter(Counters.M1M1, 1);
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c.addCounter(Counters.M1M1, 1);
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}
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}
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