From 378cee9ee1d4adc43f8092cf871ad5d212f455f0 Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 03:24:26 +0000 Subject: [PATCH] - Creatures coming back onto the battlefield from persist should have other counters reset. --- src/forge/GameAction.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/forge/GameAction.java b/src/forge/GameAction.java index 3cda472b45f..b446c6b67bf 100644 --- a/src/forge/GameAction.java +++ b/src/forge/GameAction.java @@ -742,6 +742,10 @@ public class GameAction c.setTempDefenseBoost(0); c.setExaltedBonus(false); //reset more stuff ? + + for(Counters counter : Counters.values()) + if (c.getCounters(counter) != 0) + c.setCounter(counter, 0); c.addCounter(Counters.M1M1, 1); }