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https://github.com/Card-Forge/forge.git
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New options introduced to see the popup only for nonbasic lands.
Trigger of the popup moved earlier so as the sound will play on its closure (when the lands enters play) and not on its opening.
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@@ -125,8 +125,7 @@ public class Zone implements java.io.Serializable, Iterable<Card> {
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}
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}
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onChanged();
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game.fireEvent(new GameEventZone(zoneType, getPlayer(), EventValueChangeType.Added, c));
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if(zoneType == ZoneType.Battlefield && c.isLand()) {
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PlayerCollection playerCollection = game.getPlayers();
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int numPlayers = playerCollection.size();
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@@ -138,6 +137,9 @@ public class Zone implements java.io.Serializable, Iterable<Card> {
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}
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}
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}
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game.fireEvent(new GameEventZone(zoneType, getPlayer(), EventValueChangeType.Added, c));
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}
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public final boolean contains(final Card c) {
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@@ -451,7 +451,8 @@ public enum CSubmenuPreferences implements ICDoc {
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private void initializeLandPlayedComboBox() {
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final String[] elems = {ForgeConstants.LAND_PLAYED_NOTIFICATION_NEVER, ForgeConstants.LAND_PLAYED_NOTIFICATION_ALWAYS,
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ForgeConstants.LAND_PLAYED_NOTIFICATION_AI};
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ForgeConstants.LAND_PLAYED_NOTIFICATION_ALWAYS_FOR_NONBASIC_LANDS, ForgeConstants.LAND_PLAYED_NOTIFICATION_AI,
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ForgeConstants.LAND_PLAYED_NOTIFICATION_AI_FOR_NONBASIC_LANDS};
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final FPref userSetting = FPref.UI_LAND_PLAYED_NOTIFICATION_POLICY;
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final FComboBoxPanel<String> panel = this.view.getCbpLandPlayedComboBoxPanel();
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final FComboBox<String> comboBox = createComboBox(elems, userSetting);
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@@ -1454,7 +1454,10 @@ public final class CMatchUI
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String landPlayedNotificationPolicy = FModel.getPreferences().getPref(FPref.UI_LAND_PLAYED_NOTIFICATION_POLICY);
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Player cardController = land.getController();
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boolean isAi = cardController.isAI();
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if(ForgeConstants.LAND_PLAYED_NOTIFICATION_ALWAYS.equals(landPlayedNotificationPolicy) || (ForgeConstants.LAND_PLAYED_NOTIFICATION_AI.equals(landPlayedNotificationPolicy) && (isAi))) {
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if(ForgeConstants.LAND_PLAYED_NOTIFICATION_ALWAYS.equals(landPlayedNotificationPolicy)
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|| (ForgeConstants.LAND_PLAYED_NOTIFICATION_AI.equals(landPlayedNotificationPolicy) && (isAi))
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|| (ForgeConstants.LAND_PLAYED_NOTIFICATION_ALWAYS_FOR_NONBASIC_LANDS.equals(landPlayedNotificationPolicy) && !land.isBasicLand())
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|| (ForgeConstants.LAND_PLAYED_NOTIFICATION_AI_FOR_NONBASIC_LANDS.equals(landPlayedNotificationPolicy) && !land.isBasicLand()) && (isAi)) {
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String title = "Forge";
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List<String> options = ImmutableList.of(Localizer.getInstance().getMessage("lblOK"));
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@@ -325,7 +325,9 @@ public final class ForgeConstants {
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// Constants for LAnd played notification policy
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public static final String LAND_PLAYED_NOTIFICATION_NEVER = "Never";
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public static final String LAND_PLAYED_NOTIFICATION_ALWAYS = "Always";
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public static final String LAND_PLAYED_NOTIFICATION_ALWAYS_FOR_NONBASIC_LANDS = "Always, but only for nonbasic lands";
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public static final String LAND_PLAYED_NOTIFICATION_AI = "Lands entering a battlefield because of an action of a AI player";
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public static final String LAND_PLAYED_NOTIFICATION_AI_FOR_NONBASIC_LANDS = "Nonbasic lands entering a battlefield because of an action of a AI player";
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// Set boolean constant for landscape mode for gdx port
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public static final boolean isGdxPortLandscape = FileUtil.doesFileExist(ASSETS_DIR + "switch_orientation.ini");
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