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A few additions to default skin.
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Before Width: | Height: | Size: 555 KiB After Width: | Height: | Size: 553 KiB |
@@ -271,6 +271,22 @@ public enum FSkin {
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public int[] getCoords() { return coords; }
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}
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/** */
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public enum LayoutImages implements SkinProp { /** */
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IMG_HANDLE (new int[] {320, 450, 80, 20}), /** */
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IMG_CUR_L (new int[] {644, 524, 32, 32}), /** */
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IMG_CUR_R (new int[] {644, 564, 32, 32}), /** */
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IMG_CUR_T (new int[] {644, 604, 32, 32}), /** */
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IMG_CUR_B (new int[] {644, 644, 32, 32}), /** */
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IMG_CUR_TAB (new int[] {644, 684, 32, 32});
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private int[] coords;
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/** @param xy   int[] coordinates */
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LayoutImages(final int[] xy) { this.coords = xy; }
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/** @return int[] */
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public int[] getCoords() { return coords; }
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}
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/** */
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public enum ButtonImages implements SkinProp { /** */
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IMG_BTN_START_UP (new int[] {480, 200, 160, 80}), /** */
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@@ -488,6 +504,7 @@ public enum FSkin {
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for (final ManaImages e : ManaImages.values()) { FSkin.setImage(e); }
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for (final ColorlessManaImages e : ColorlessManaImages.values()) { FSkin.setImage(e); }
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for (final GameplayImages e : GameplayImages.values()) { FSkin.setImage(e); }
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for (final LayoutImages e : LayoutImages.values()) { FSkin.setImage(e); }
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// Foils have a separate sprite, so uses a specific method.
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for (final Foils e : Foils.values()) { FSkin.setFoil(e); }
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