Added UI elements required for Brawl variant

This commit is contained in:
austinio7116
2018-03-26 06:57:15 +01:00
committed by maustin
parent 81373d2b69
commit 364bf3724f
22 changed files with 241 additions and 20 deletions

View File

@@ -183,6 +183,7 @@ public class FDeckChooser extends FScreen {
break; //delay initialize for constructed until saved decks can be reloaded
case Commander:
case TinyLeaders:
case Brawl:
case Gauntlet:
initialize(null, DeckType.CUSTOM_DECK);
break;
@@ -220,6 +221,9 @@ public class FDeckChooser extends FScreen {
case TinyLeaders:
lstDecks.setSelectedString(DeckPreferences.getTinyLeadersDeck());
break;
case Brawl:
lstDecks.setSelectedString(DeckPreferences.getBrawlDeck());
break;
case Archenemy:
lstDecks.setSelectedString(DeckPreferences.getSchemeDeck());
break;
@@ -389,6 +393,8 @@ public class FDeckChooser extends FScreen {
return EditorType.Commander;
case TinyLeaders:
return EditorType.TinyLeaders;
case Brawl:
return EditorType.Brawl;
case Archenemy:
return EditorType.Archenemy;
case Planechase:
@@ -454,6 +460,7 @@ public class FDeckChooser extends FScreen {
break;
case Commander:
case TinyLeaders:
case Brawl:
cmbDeckTypes.addItem(DeckType.CUSTOM_DECK);
cmbDeckTypes.addItem(DeckType.RANDOM_DECK);
if(FModel.isdeckGenMatrixLoaded()) {
@@ -564,6 +571,10 @@ public class FDeckChooser extends FScreen {
pool = DeckProxy.getAllTinyLeadersDecks();
config = ItemManagerConfig.COMMANDER_DECKS;
break;
case Brawl:
pool = DeckProxy.getAllBrawlDecks();
config = ItemManagerConfig.COMMANDER_DECKS;
break;
case Archenemy:
pool = DeckProxy.getAllSchemeDecks();
config = ItemManagerConfig.SCHEME_DECKS;
@@ -971,6 +982,12 @@ public class FDeckChooser extends FScreen {
return;
}
if (selectedDeckType == DeckType.BRAWL_DECKS) {
//cannot create gauntlet for tiny leaders decks, so just start single match
testVariantDeck(userDeck, GameType.Brawl);
return;
}
GuiChoose.getInteger("How many opponents are you willing to face?", 1, 50, new Callback<Integer>() {
@Override
public void run(final Integer numOpponents) {

View File

@@ -89,6 +89,12 @@ public class FDeckEditor extends TabPageScreen<FDeckEditor> {
return new Deck();
}
}), DeckFormat.TinyLeaders.isLegalCardPredicate()),
Brawl(new DeckController<Deck>(FModel.getDecks().getCommander(), new Supplier<Deck>() {
@Override
public Deck get() {
return new Deck();
}
}), Predicates.and(DeckFormat.Brawl.isLegalCardPredicate(),FModel.getFormats().getStandard().getFilterPrinted())),//include standard format requirement
Archenemy(new DeckController<Deck>(FModel.getDecks().getScheme(), new Supplier<Deck>() {
@Override
public Deck get() {

View File

@@ -122,6 +122,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
cbVariants.addItem(GameType.MomirBasic);
cbVariants.addItem(GameType.Commander);
cbVariants.addItem(GameType.TinyLeaders);
cbVariants.addItem(GameType.Brawl);
cbVariants.addItem(GameType.Planechase);
cbVariants.addItem(GameType.Archenemy);
cbVariants.addItem(GameType.ArchenemyRumble);
@@ -154,13 +155,13 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
FThreads.invokeInBackgroundThread(new Runnable() {
@Override
public void run() {
playerPanels.get(0).initialize(FPref.CONSTRUCTED_P1_DECK_STATE, FPref.COMMANDER_P1_DECK_STATE, FPref.TINY_LEADER_P1_DECK_STATE, DeckType.PRECONSTRUCTED_DECK);
playerPanels.get(1).initialize(FPref.CONSTRUCTED_P2_DECK_STATE, FPref.COMMANDER_P2_DECK_STATE, FPref.TINY_LEADER_P2_DECK_STATE, DeckType.COLOR_DECK);
playerPanels.get(0).initialize(FPref.CONSTRUCTED_P1_DECK_STATE, FPref.COMMANDER_P1_DECK_STATE, FPref.TINY_LEADER_P1_DECK_STATE, FPref.BRAWL_P1_DECK_STATE, DeckType.PRECONSTRUCTED_DECK);
playerPanels.get(1).initialize(FPref.CONSTRUCTED_P2_DECK_STATE, FPref.COMMANDER_P2_DECK_STATE, FPref.TINY_LEADER_P2_DECK_STATE, FPref.BRAWL_P2_DECK_STATE, DeckType.COLOR_DECK);
if(getNumPlayers()>2) {
playerPanels.get(2).initialize(FPref.CONSTRUCTED_P3_DECK_STATE, FPref.COMMANDER_P3_DECK_STATE, FPref.TINY_LEADER_P3_DECK_STATE, DeckType.COLOR_DECK);
playerPanels.get(2).initialize(FPref.CONSTRUCTED_P3_DECK_STATE, FPref.COMMANDER_P3_DECK_STATE, FPref.TINY_LEADER_P3_DECK_STATE, FPref.BRAWL_P3_DECK_STATE, DeckType.COLOR_DECK);
}
if(getNumPlayers()>3) {
playerPanels.get(3).initialize(FPref.CONSTRUCTED_P4_DECK_STATE, FPref.COMMANDER_P4_DECK_STATE, FPref.TINY_LEADER_P4_DECK_STATE, DeckType.COLOR_DECK);
playerPanels.get(3).initialize(FPref.CONSTRUCTED_P4_DECK_STATE, FPref.COMMANDER_P4_DECK_STATE, FPref.TINY_LEADER_P4_DECK_STATE, FPref.BRAWL_P4_DECK_STATE, DeckType.COLOR_DECK);
}
/*playerPanels.get(4).initialize(FPref.CONSTRUCTED_P5_DECK_STATE, DeckType.COLOR_DECK);
playerPanels.get(5).initialize(FPref.CONSTRUCTED_P6_DECK_STATE, DeckType.COLOR_DECK);
@@ -346,6 +347,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
lstVariants.addItem(new Variant(GameType.MomirBasic));
lstVariants.addItem(new Variant(GameType.Commander));
lstVariants.addItem(new Variant(GameType.TinyLeaders));
lstVariants.addItem(new Variant(GameType.Brawl));
lstVariants.addItem(new Variant(GameType.Planechase));
lstVariants.addItem(new Variant(GameType.Archenemy));
lstVariants.addItem(new Variant(GameType.ArchenemyRumble));
@@ -479,10 +481,10 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
else {
panel = new PlayerPanel(this, allowNetworking, i, slot, lobby.mayEdit(i), lobby.hasControl());
if(i==2) {
panel.initialize(FPref.CONSTRUCTED_P3_DECK_STATE, FPref.COMMANDER_P3_DECK_STATE, FPref.TINY_LEADER_P3_DECK_STATE, DeckType.COLOR_DECK);
panel.initialize(FPref.CONSTRUCTED_P3_DECK_STATE, FPref.COMMANDER_P3_DECK_STATE, FPref.TINY_LEADER_P3_DECK_STATE, FPref.BRAWL_P3_DECK_STATE, DeckType.COLOR_DECK);
}
if(i==3) {
panel.initialize(FPref.CONSTRUCTED_P4_DECK_STATE, FPref.COMMANDER_P4_DECK_STATE, FPref.TINY_LEADER_P4_DECK_STATE, DeckType.COLOR_DECK);
panel.initialize(FPref.CONSTRUCTED_P4_DECK_STATE, FPref.COMMANDER_P4_DECK_STATE, FPref.TINY_LEADER_P4_DECK_STATE, FPref.BRAWL_P4_DECK_STATE, DeckType.COLOR_DECK);
}
playerPanels.add(panel);
playersScroll.add(panel);
@@ -534,7 +536,10 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
deck = playerPanel.getTinyLeadersDeck();
playerPanel.getTinyLeadersDeckChooser().saveState();
}
else {
else if (hasVariant(GameType.Brawl)) {
deck = playerPanel.getBrawlDeck();
playerPanel.getBrawlDeckChooser().saveState();
}else {
deck = playerPanel.getDeck();
playerPanel.getDeckChooser().saveState();
}

View File

@@ -71,10 +71,11 @@ public class PlayerPanel extends FContainer {
private final FLabel btnSchemeDeck = new FLabel.ButtonBuilder().text("Scheme Deck: Random Generated Deck").build();
private final FLabel btnCommanderDeck = new FLabel.ButtonBuilder().text("Commander Deck: Random Generated Deck").build();
private final FLabel btnTinyLeadersDeck = new FLabel.ButtonBuilder().text("Tiny Leaders Deck: Random Generated Deck").build();
private final FLabel btnBrawlDeck = new FLabel.ButtonBuilder().text("Brawl Deck: Random Generated Deck").build();
private final FLabel btnPlanarDeck = new FLabel.ButtonBuilder().text("Planar Deck: Random Generated Deck").build();
private final FLabel btnVanguardAvatar = new FLabel.ButtonBuilder().text("Vanguard Avatar: Random").build();
private final FDeckChooser deckChooser, lstSchemeDecks, lstCommanderDecks, lstTinyLeadersDecks, lstPlanarDecks;
private final FDeckChooser deckChooser, lstSchemeDecks, lstCommanderDecks, lstTinyLeadersDecks, lstBrawlDecks, lstPlanarDecks;
private final FVanguardChooser lstVanguardAvatars;
public PlayerPanel(final LobbyScreen screen0, final boolean allowNetworking0, final int index0, final LobbySlot slot, final boolean mayEdit0, final boolean mayControl0) {
@@ -128,6 +129,17 @@ public class PlayerPanel extends FContainer {
}
}
});
lstBrawlDecks = new FDeckChooser(GameType.Brawl, isAi, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
if( ((DeckManager)e.getSource()).getSelectedItem() != null) {
btnTinyLeadersDeck.setText("Brawl Deck: " + ((DeckManager) e.getSource()).getSelectedItem().getName());
lstTinyLeadersDecks.saveState();
}else{
btnTinyLeadersDeck.setText("Brawl Deck");
}
}
});
lstSchemeDecks = new FDeckChooser(GameType.Archenemy, isAi, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
@@ -235,10 +247,11 @@ public class PlayerPanel extends FContainer {
cbTeam.setEnabled(true);
}
public void initialize(FPref savedStateSetting, FPref savedStateSettingCommander, FPref savedStateSettingTinyLeader, DeckType defaultDeckType) {
public void initialize(FPref savedStateSetting, FPref savedStateSettingCommander, FPref savedStateSettingTinyLeader, FPref savedStateSettingBrawl, DeckType defaultDeckType) {
deckChooser.initialize(savedStateSetting, defaultDeckType);
lstCommanderDecks.initialize(savedStateSettingCommander, DeckType.COMMANDER_DECK);
lstTinyLeadersDecks.initialize(savedStateSettingTinyLeader, DeckType.TINY_LEADERS_DECKS);
lstBrawlDecks.initialize(savedStateSettingBrawl, DeckType.BRAWL_DECKS);
lstPlanarDecks.initialize(null, DeckType.RANDOM_DECK);
lstSchemeDecks.initialize(null, DeckType.RANDOM_DECK);
}
@@ -404,6 +417,7 @@ public class PlayerPanel extends FContainer {
public void updateVariantControlsVisibility() {
boolean isCommanderApplied = false;
boolean isTinyLeadersApplied = false;
boolean isBrawlApplied = false;
boolean isPlanechaseApplied = false;
boolean isVanguardApplied = false;
boolean isArchenemyApplied = false;
@@ -429,6 +443,10 @@ public class PlayerPanel extends FContainer {
isTinyLeadersApplied = true;
isDeckBuildingAllowed = false; //Tiny Leaders deck replaces basic deck, so hide that
break;
case Brawl:
isBrawlApplied = true;
isDeckBuildingAllowed = false; //Tiny Leaders deck replaces basic deck, so hide that
break;
case Planechase:
isPlanechaseApplied = true;
break;
@@ -693,6 +711,10 @@ public class PlayerPanel extends FContainer {
return lstTinyLeadersDecks;
}
public FDeckChooser getBrawlDeckChooser() {
return lstBrawlDecks;
}
public Deck getDeck() {
return deckChooser.getDeck();
@@ -706,6 +728,10 @@ public class PlayerPanel extends FContainer {
return lstTinyLeadersDecks.getDeck();
}
public Deck getBrawlDeck() {
return lstBrawlDecks.getDeck();
}
public Deck getSchemeDeck() {
return lstSchemeDecks.getDeck();
}