Merge branch 'patch-8' into 'master'

Several deck updates - descriptions and premium cards

See merge request core-developers/forge!137
This commit is contained in:
Michael Kamensky
2018-01-22 04:41:07 +00:00
19 changed files with 24 additions and 24 deletions

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[metadata]
Name=Swift Justice
Description=The plan is simple: Come roaring out of the gates and keep them off balance. They won't know what hit them!
Description=When you're surrounded by things that want to kill you, kill them first! Fearlessly lead your creatures headlong into battle, and their ferocity will win you the day.
Deck Type=Constructed
Set=DKA
Image=swift_justice.jpg

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[metadata]
Name=Take to the Sky
Description=Magic Origins intro deck.
Description=High in the air you have a unique view of the battlefield. Your army flies about the conflict, ready to strike your opponents as they scramble to take cover from your forces in the sky.
Deck Type=constructed
Set=ORI
Image=take_to_the_sky.jpg
[Main]
1 Alhammarret, High Arbiter|ORI
1 Alhammarret, High Arbiter+|ORI
1 Aven Battle Priest|ORI
1 Celestial Flare|ORI
2 Charging Griffin|ORI

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[metadata]
Name=Temur Avalanche
Description=The Temur are a clan of hardy nomadic warriors living in the inhospitable northern territories of Tarkir. In those difficult conditions, under the banner of the dragon's claw, they defend their territory against outsiders by harnessing the savagery of nature itself.
Description=The Temur embody the claws-out savagery of the wild frontier. Crush the weaker clans under a landslide of brutal warriors toughened by ice, meat, and ferocious magic.
Deck Type=constructed
Set=KTK
Image=temur_avalanche.jpg

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[metadata]
Name=Tezzeret, Master of Metal
Description=Tezzeret, Master of Metal - UB Aether Revolt Planeswalker Deck
Description=Fill the streets of Kaladesh with a legion of mechanical soldiers, drawing on superior resources to control the battlefield and crush your enemies. Call on the cunning of the Planeswalker Tezzeret-- with a card unique to this deck-- to power your way to victory.
Deck Type=constructed
Set=AER
Image=tezzeret_master_of_metal.jpg

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[metadata]
Name=The Adventurers
Description="The Adventurers" deck puts you in control of an intrepid party of adventurers who have banded together to explore their hostile and dangerous world. With them at your side, you'll overcome any obstacles your opponents can put in your path.
Description=Use your Allies to grow in strength! Turntimber Ranger heads this deck full of adventurous creatures that gain powerful abilities whenever a similar creature enters the battlefield. And you'll also quest after enchantments that can be sacrificed for great effect.
Deck Type=constructed
Set=ZEN
Image=the_adventurers.jpg

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[metadata]
Name=The Spikes
Description="The Spikes" deck introduces new creatures that sling +1/+1 counters from card to card, giving a player more control over the battlefield. As a starting point for more sophisticated decks using Spike creatures, this green and red deck is sure to be popular around gaming tables.
Description=In the second episode of the Rath Cycle, Gerrard and the heroes of the Weatherlight confront perplexing powers inside Volrath's stronghold. "The Spikes" introduces new creatures that sling counters around the table, creating fresh strategies and unique situations.
Deck Type=constructed
Set=STH
Image=the_spikes.jpg

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[metadata]
Name=The Swarm
Description="The Swarm" is a Tempest green theme deck featuring elves.
Description=From the shadow plane of Rath emerges "The Swarm," a preconstructed deck designed to engulf your opponents with a relentless army of creatures. Loaded with strategy and packed with new creatures, "The Swarm" is fast, furious, and fun.
Set=TMP
Image=the_swarm.jpg
[main]

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[metadata]
Name=The Wilds and the Deep
Description="The Wilds and the Deep" features the monstrosity ability, which allows you to pay a lump sum of mana to permanently increase a creature's power and toughness. Just when your opponent thinks everything is under control, your monstrosity creatures can grow to unfathomable size. Power out your large monsters early, and make them unstoppable late.
Description=Harness the power of the untamed places of the world and turn it upon those who stand against you. Savage lands and oceanic depths yield monstrosities that grow in ferocity as the game progresses.
Deck Type=constructed
Set=JOU
Image=the_wilds_and_the_deep.jpg
@@ -17,7 +17,7 @@ Image=the_wilds_and_the_deep.jpg
1 Cloaked Siren|JOU
2 Fleetfeather Cockatrice|JOU
2 Golden Hind|JOU
1 Heroes' Bane|JOU
1 Heroes' Bane+|JOU
2 Kiora's Follower|BNG
1 Nessian Asp|THS
1 Nessian Courser|THS

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[metadata]
Name=Tombstone
Description=Blue/black/white is a powerful combination in this reanimator deck. Cycling allows you to get the cards you need when you need them!
Description=In this black and blue deck, cycling cards give you options while reanimation cards bring back the pain. Over and over.
Deck Type=constructed
Set=USG
Image=tombstone.jpg

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[metadata]
Name=Totem Power
Description=Generate powerful Auras with the totem armor mechanic to ensure that your threats survive any assault.
Description=Generate powerful Auras with the totem armor mechanic to ensure that your threats survive any assault. And with Gigantomancer, you can turn any of your creatures-- or all of them-- into 7/7 threats.
Deck Type=constructed
Set=ROE
Image=totem_power.jpg
@@ -16,7 +16,7 @@ Image=totem_power.jpg
1 Cudgel Troll|M10
1 Daggerback Basilisk|ROE
2 Elvish Visionary|M10
1 Gigantomancer|ROE
1 Gigantomancer+|ROE
1 Kor Spiritdancer|ROE
1 Nema Siltlurker|ROE
1 Pelakka Wurm|ROE

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[metadata]
Name=Transference
Description=What's the next best thing to creatures that can't be destroyed? How about creatures that pass along their power and toughness when they're destroyed? The "Transference" deck explores the Darksteel set's modular ability. It runs plenty of Arcbound creatures, all of which have modular, plus there's a little blue for faster mana (that's right, blue for mana!) and some other zany tricks.
Description=If one of your modular creatures is destroyed, make your opponent pay dearly by using that creature's +1/+1 counters to pump up another artifact creature.
Deck Type=constructed
Set=DST
Image=transference.jpg

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[metadata]
Name=Trounce-O-Matic
Description=Introducing the "Trounce-O-Matic" deck! It slices, it dices, it minces... your opponents. If you love win-win situations, this is your kind of deck. Its cheap creatures start out strong and only get stronger when you reach threshold.
Description=Innocent little forest creatures become raging monstrosities when you cross the threshold. With the "Trounce-O-Matic" deck, your weenies morph into meanies with the help of deck-filtering cards that fill up your graveyard.
Deck Type=constructed
Set=ODY
Image=trounce-o-matic.jpg

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[metadata]
Name=Truth Seekers
Description=With the "Truth Seekers" deck you'll be loving life - it's packed with spells and abilities that'll raise your life total to the skies. The rest of the deck is filled with Spirits, and they have some nifty tricks up their sleeves. Many have "spiritcraft" abilities, which means they give you a benefit whenever you play another Spirit or Arcane spell.
Description=The best offense is a good defense-- so say the wise. Bounteous Kirin leads an impressive array of life-gaining spells that let you hang back and exhaust your opponent. When the dust settles, winning is but a formality.
Deck Type=constructed
Set=SOK
Image=truth_seekers.jpg

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[metadata]
Name=Turnabout
Description=Normally, tapping your creatures leaves you defenseless. With the "Turnabout" deck, having a bunch of tapped creatures leaves you primed to strike! Safehold Sentry, Pale Wayfarer, and any creature equipped by Umbral Mantle have Untap abilities that let them untap to provide an awesome bonus
Description=They'll never see it coming. Your tricky creatures can untap at a whim to create combat superiority or machine-gun combos. Use their untap abilities repeatedly to build up immense creatures or swarms of tokens—and leave your opponents wondering what hit them.
Deck Type=constructed
Set=SHM
Image=turnabout.jpg

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[metadata]
Name=Twisted Reality
Description=Oath of the Gatewatch U/C Intro Pack
Description=The Eldrazi titan Kozilek has risen, warping mana in new ways to lay waste to the plane of Zendikar. Now, some Eldrazi have abilities powered up by colorless mana. Take advantage of this new kind of magic to slip past any resistance and destroy the opposition.
Deck Type=constructed
Set=OGW
Image=twisted_reality.jpg
@@ -15,7 +15,7 @@ Image=twisted_reality.jpg
1 Blighted Cataract|BFZ
3 Blinding Drone|OGW
3 Cultivator Drone|OGW
1 Deepfathom Skulker|OGW
1 Deepfathom Skulker+|OGW
2 Eldrazi Skyspawner|BFZ
1 Endless One|BFZ
1 Evolving Wilds|BFZ

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[metadata]
Name=Ultimate Sacrifice
Description=The end is coming, and the Ultimate Sacrifice Event Deck is poised to hasten that end. Mostly for your opponent. Combining the ready-made-to-sacrifice Eldrazi Scions with several powerful cards from Tarkir Block and Magic Origins, this deck can create a horde of token creatures capable of burying the opponent in combat, fueling powerful spells, or feeding larger creatures.
Description=The battle is joined! The Eldrazi rampage across Zendikar, heedless of the losses they suffer. The plane's defenders lay down their lives to stop them. Harness the powers of life and death to drive your enemies to extinction.
Deck Type=constructed
Set=BFZ
Image=ultimate_sacrifice.jpg

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[metadata]
Name=Unearthed Secrets
Description=Unearthed Secrets - Shadows over Innistrad U/G intro pack.
Description=Horrors lurk in the darkness, and even the angels have gone mad. Now you can explore these mysteries and turn your knowledge against your opponent. As you uncover more and more clues, you'll gather the creatures and spells you need to claim victory.
Deck Type=constructed
Set=SOI
Image=unearthed_secrets.jpg
@@ -22,7 +22,7 @@ Image=unearthed_secrets.jpg
1 Pack Guardian|SOI
2 Thornhide Wolves|SOI
1 Watcher in the Web|SOI
1 Nephalia Moondrakes|SOI
1 Nephalia Moondrakes+|SOI
1 Press for Answers|SOI
1 Root Out|SOI
2 Gone Missing|SOI

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[metadata]
Name=Unnatural Schemes
Description=Your enemies will try to exploit every advantage they have over you - so you need to take those advantages away from them. Use the etherium artifacts of Esper and the necromancy of Grixis to conjure up a combined assault of the unnatural and the undead.
Description=Your enemies will try to exploit every advantage they have over you - so you need to take those advantages away from them. Use the etherium artifacts of Esper and the necromancy of Grixis to conjure up a combined assault of the unnatural and the undead. Strip your opponents' hands of annoying spells, grind away their libraries, and shrivel up their creatures.
Deck Type=constructed
Set=ARB
Image=unnatural_schemes.jpg

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[metadata]
Name=Unstable Terrain
Description=The "Unstable Terrain" deck lets you harness the primal energy of the indigenous wildlife of Zendikar. This dangerous plane's powerful beasts will run roughshod over your enemies.
Description=Playing Land pays big with the "landfall" ability. Make a creature bigger, gain life, steal an opponent's creature, and more. Then swoop down for a deadly finish with the Sphinx of Jwar Isle, a 5/5 blue flier that can't be targeted.
Deck Type=constructed
Set=ZEN
Image=unstable_terrain.jpg