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Tweak message
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@@ -98,9 +98,9 @@ public class InputPassPriority extends InputSyncronizedBase {
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ThreadUtil.invokeInGameThread(new Runnable() { //must invoke in game thread so dialog can be shown on mobile game
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ThreadUtil.invokeInGameThread(new Runnable() { //must invoke in game thread so dialog can be shown on mobile game
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@Override
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@Override
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public void run() {
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public void run() {
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String message = "You have mana floating in your mana pool that will be lost if you pass priority now.";
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String message = "You have mana floating in your mana pool that could be lost if you pass priority now.";
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if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)) {
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if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)) {
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message += " You will take mana burn damage equal to the amount of floating mana.";
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message += " You will take mana burn damage equal to the amount of floating mana lost this way.";
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}
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}
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if (SOptionPane.showOptionDialog(message, "Mana Floating", SOptionPane.WARNING_ICON, new String[]{"OK", "Cancel"}) == 0) {
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if (SOptionPane.showOptionDialog(message, "Mana Floating", SOptionPane.WARNING_ICON, new String[]{"OK", "Cancel"}) == 0) {
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runnable.run();
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runnable.run();
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