Tweak message

This commit is contained in:
drdev
2014-07-01 06:07:26 +00:00
parent 43372d84c8
commit 352b551038

View File

@@ -98,9 +98,9 @@ public class InputPassPriority extends InputSyncronizedBase {
ThreadUtil.invokeInGameThread(new Runnable() { //must invoke in game thread so dialog can be shown on mobile game ThreadUtil.invokeInGameThread(new Runnable() { //must invoke in game thread so dialog can be shown on mobile game
@Override @Override
public void run() { public void run() {
String message = "You have mana floating in your mana pool that will be lost if you pass priority now."; String message = "You have mana floating in your mana pool that could be lost if you pass priority now.";
if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)) { if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)) {
message += " You will take mana burn damage equal to the amount of floating mana."; message += " You will take mana burn damage equal to the amount of floating mana lost this way.";
} }
if (SOptionPane.showOptionDialog(message, "Mana Floating", SOptionPane.WARNING_ICON, new String[]{"OK", "Cancel"}) == 0) { if (SOptionPane.showOptionDialog(message, "Mana Floating", SOptionPane.WARNING_ICON, new String[]{"OK", "Cancel"}) == 0) {
runnable.run(); runnable.run();