From 352b5510386d4e724c4b3dd9dcd1a6f8f1cacf14 Mon Sep 17 00:00:00 2001 From: drdev Date: Tue, 1 Jul 2014 06:07:26 +0000 Subject: [PATCH] Tweak message --- .../src/main/java/forge/match/input/InputPassPriority.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-gui/src/main/java/forge/match/input/InputPassPriority.java b/forge-gui/src/main/java/forge/match/input/InputPassPriority.java index 356bc497648..3149d81dba1 100644 --- a/forge-gui/src/main/java/forge/match/input/InputPassPriority.java +++ b/forge-gui/src/main/java/forge/match/input/InputPassPriority.java @@ -98,9 +98,9 @@ public class InputPassPriority extends InputSyncronizedBase { ThreadUtil.invokeInGameThread(new Runnable() { //must invoke in game thread so dialog can be shown on mobile game @Override public void run() { - String message = "You have mana floating in your mana pool that will be lost if you pass priority now."; + String message = "You have mana floating in your mana pool that could be lost if you pass priority now."; if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)) { - message += " You will take mana burn damage equal to the amount of floating mana."; + message += " You will take mana burn damage equal to the amount of floating mana lost this way."; } if (SOptionPane.showOptionDialog(message, "Mana Floating", SOptionPane.WARNING_ICON, new String[]{"OK", "Cancel"}) == 0) { runnable.run();