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GlobalRuleChange remove toughnessAssignsDamage
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@@ -33,7 +33,6 @@ public enum GlobalRuleChange {
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onlyOneBlocker ("No more than one creature can block each combat."),
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onlyOneBlockerPerOpponent ("Each opponent can't block with more than one creature."),
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onlyTwoBlockers ("No more than two creatures can block each combat."),
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toughnessAssignsDamage ("Each creature assigns combat damage equal to its toughness rather than its power."),
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blankIsChaos("Each blank roll of the planar dice is a {CHAOS} roll.");
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private final String ruleText;
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