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Update SubAbility for a few of my favorite cards (SVar= is not needed and has not been needed for a long time.)
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@@ -2,7 +2,7 @@ Name:Bazaar of Baghdad
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ManaCost:no cost
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Types:Land
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Text:no text
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A:AB$ Draw | Cost$ T | NumCards$ 2 | SpellDescription$ Draw two cards, then discard three cards. | SubAbility$ SVar=DBDiscard
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A:AB$ Draw | Cost$ T | NumCards$ 2 | SpellDescription$ Draw two cards, then discard three cards. | SubAbility$ DBDiscard
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SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 3 | Mode$ TgtChoose
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/bazaar_of_baghdad.jpg
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@@ -2,7 +2,7 @@ Name:Energy Tap
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ManaCost:U
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Types:Sorcery
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Text:no text
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A:SP$ Tap | Cost$ U | TgtPrompt$ Select target untapped creature you control | ValidTgts$ Creature.untapped+YouCtrl | SubAbility$ SVar=DBMana | SpellDescription$ Tap target untapped creature you control. If you do, add X to your mana pool, where X is that creature's converted mana cost.
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A:SP$ Tap | Cost$ U | TgtPrompt$ Select target untapped creature you control | ValidTgts$ Creature.untapped+YouCtrl | SubAbility$ DBMana | SpellDescription$ Tap target untapped creature you control. If you do, add X to your mana pool, where X is that creature's converted mana cost.
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SVar:DBMana:DB$Mana | Produced$ X
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SVar:X:Targeted$CardManaCost
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SVar:RemAIDeck:True
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@@ -4,8 +4,8 @@ Types:Land
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Text:no text
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K:CARDNAME enters the battlefield tapped.
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A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
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A:AB$ PutCounter | Cost$ U T | Defined$ Self | CounterType$ EON | CounterNum$ 1 | SubAbility$ SVar=DBSkipTurn | SpellDescription$ Put an eon counter on CARDNAME. Skip your next turn.
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A:AB$ AddTurn | Cost$ T SubCounter<1/EON> | NumTurns$ 1 | Defined$ You | SubAbility$ SVar=DBBounce | SpellDescription$ Take an extra turn after this one.
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A:AB$ PutCounter | Cost$ U T | Defined$ Self | CounterType$ EON | CounterNum$ 1 | SubAbility$ DBSkipTurn | SpellDescription$ Put an eon counter on CARDNAME. Skip your next turn.
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A:AB$ AddTurn | Cost$ T SubCounter<1/EON> | NumTurns$ 1 | Defined$ You | SubAbility$ DBBounce | SpellDescription$ Take an extra turn after this one.
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SVar:DBSkipTurn:DB$AddTurn | NumTurns$ 1 | Defined$ Opponent
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SVar:DBBounce:DB$ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand
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SVar:RemAIDeck:True
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@@ -2,7 +2,7 @@ Name:Mana Drain
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ManaCost:U U
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Types:Instant
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Text:no text
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A:SP$Counter | Cost$ U U | TargetType$ Spell | RememberTargets$ True | ForgetOtherTargets$ True | ValidTgts$ Card | SubAbility$ SVar=DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell's converted mana cost.
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A:SP$Counter | Cost$ U U | TargetType$ Spell | RememberTargets$ True | ForgetOtherTargets$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell's converted mana cost.
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SVar:DBDelTrig:DB$DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ CARDNAME - At the beginning of your next main phase, add X to your mana pool, where X is the countered spell's converted mana cost.
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SVar:AddMana:DB$ Mana | Cost$ 0 | Produced$ 1 | Amount$ X
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SVar:X:Remembered$CardManaCost
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@@ -2,7 +2,7 @@ Name:Opt
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ManaCost:U
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Types:Instant
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Text:no text
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A:SP$ Dig | Cost$ U | DigNum$ 1 | ChangeNum$ 1 | DestinationZone$ Library | LibraryPosition$ -1 | Optional$ True | LibraryPosition2$ 0 | SubAbility$ SVar=DBDraw | SpellDescription$ Look at the top card of your library. You may put that card on the bottom of your library. Draw a card.
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A:SP$ Dig | Cost$ U | DigNum$ 1 | ChangeNum$ 1 | DestinationZone$ Library | LibraryPosition$ -1 | Optional$ True | LibraryPosition2$ 0 | SubAbility$ DBDraw | SpellDescription$ Look at the top card of your library. You may put that card on the bottom of your library. Draw a card.
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SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ 1
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SVar:RemAIDeck:True
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SVar:Rarity:Common
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@@ -2,7 +2,7 @@ Name:Preordain
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ManaCost:U
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Types:Sorcery
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Text:no text
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A:SP$ Scry | Cost$ U | ScryNum$ 2 | SpellDescription$ Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | SubAbility$ SVar=DBDraw
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A:SP$ Scry | Cost$ U | ScryNum$ 2 | SpellDescription$ Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | SubAbility$ DBDraw
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SVar:DBDraw:DB$Draw | NumCards$ 1
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SVar:RemAIDeck:True
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SVar:Rarity:Common
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@@ -2,7 +2,7 @@ Name:Ring of Renewal
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ManaCost:5
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Types:Artifact
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Text:no text
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A:AB$ Discard | Cost$ 5 T | NumCards$ 1 | Mode$ Random | SpellDescription$ Discard a card at random, then draw two cards. | SubAbility$ SVar=DB
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A:AB$ Discard | Cost$ 5 T | NumCards$ 1 | Mode$ Random | SpellDescription$ Discard a card at random, then draw two cards. | SubAbility$ DB
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SVar:DB:DB$Draw | NumCards$ 2
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/ring_of_renewal.jpg
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@@ -2,7 +2,7 @@ Name:Swords to Plowshares
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ManaCost:W
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Types:Instant
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Text:no text
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A:SP$ ChangeZone | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature. Its controller gains life equal to its power. | SubAbility$ SVar=DBGainLife
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A:SP$ ChangeZone | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature. Its controller gains life equal to its power. | SubAbility$ DBGainLife
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SVar:DBGainLife:DB$GainLife | Defined$ TargetedController | LifeAmount$ X
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SVar:X:Targeted$CardPower
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SVar:Rarity:Uncommon
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@@ -5,7 +5,7 @@ Text:no text
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Loyalty:3
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A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Artifact | SpellDescription$ Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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A:AB$ Animate | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Power$ 5 | Toughness$ 5 | Types$ Creature | Permanent$ True | SpellDescription$ Target artifact becomes a 5/5 artifact creature.
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A:AB$ LoseLife | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ X | SubAbility$ SVar=DBGain | SpellDescription$ Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
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A:AB$ LoseLife | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ X | SubAbility$ DBGain | SpellDescription$ Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
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SVar:DBGain:DB$GainLife | Defined$ You | LifeAmount$ X
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SVar:X:Count$Valid Artifact.YouCtrl/Times.2
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SVar:Rarity:Mythic
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@@ -7,7 +7,7 @@ A:AB$ ChangeZone | Cost$ 2 U U T | ValidTgts$ Permanent.unenchanted | TgtPrompt$
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T:Mode$ Attacks | ValidCard$ Card.Self | DelayedTrigger$ DelayedTrig | TriggerDescription$ When CARDNAME attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
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T:Mode$ Blocks | ValidCard$ Card.Self | DelayedTrigger$ DelayedTrig | Secondary$ True | TriggerDescription$ When CARDNAME attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
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SVar:DelayedTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Each | Execute$ TrigSac | TriggerDescription$ At end of combat, sacrifice CARDNAME and CARDNAME deals 5 damage to you.
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SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self | SubAbility$ SVar=DBDamage
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SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self | SubAbility$ DBDamage
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SVar:DBDamage:DB$DealDamage | NumDmg$ 5 | Defined$ You
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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@@ -2,9 +2,9 @@ Name:Timetwister
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ManaCost:2 U
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Types:Sorcery
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Text:no text
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A:SP$ ChangeZoneAll | Cost$ 2 U | ChangeType$ Card | Origin$ Hand | Destination$ Library | Shuffle$ True | SubAbility$ SVar=DBChangeAll | SpellDescription$ Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards.
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SVar:DBChangeAll:DB$ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | SubAbility$ SVar=DBDraw | Shuffle$ True
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SVar:DBDraw:DB$Draw | NumCards$ 7 | Defined$ Each | SubAbility$ SVar=DBChange
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A:SP$ ChangeZoneAll | Cost$ 2 U | ChangeType$ Card | Origin$ Hand | Destination$ Library | Shuffle$ True | SubAbility$ DBChangeAll | SpellDescription$ Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards.
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SVar:DBChangeAll:DB$ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | SubAbility$ DBDraw | Shuffle$ True
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SVar:DBDraw:DB$Draw | NumCards$ 7 | Defined$ Each | SubAbility$ DBChange
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SVar:DBChange:DB$ChangeZone | Origin$ Stack | Destination$ Graveyard
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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@@ -5,7 +5,7 @@ Text:no text
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K:Enchant creature
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A:SP$ Attach | Cost$ X U U | ValidTgts$ Creature | AILogic$ Curse
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and put X sleep counters on it.
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SVar:TrigTap:AB$Tap | Cost$ 0 | Defined$ Enchanted | SubAbility$ SVar=DBPutCounter
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SVar:TrigTap:AB$Tap | Cost$ 0 | Defined$ Enchanted | SubAbility$ DBPutCounter
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SVar:DBPutCounter:DB$PutCounter | Cost$ 0 | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ X
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S:Mode$ Continuous | Affected$ Creature.AttachedBy+counters_GE1_SLEEP | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedController | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
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@@ -2,7 +2,7 @@ Name:Wheel of Fortune
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ManaCost:2 R
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Types:Sorcery
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Text:no text
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A:SP$ Discard | Cost$ 2 R | Mode$ Hand | Defined$ Each | SubAbility$ SVar=DBEachDraw | SpellDescription$ Each player discards his or her hand and draws seven cards.
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A:SP$ Discard | Cost$ 2 R | Mode$ Hand | Defined$ Each | SubAbility$ DBEachDraw | SpellDescription$ Each player discards his or her hand and draws seven cards.
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SVar:DBEachDraw:DB$Draw | Defined$ Each | NumCards$ 7
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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