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some code cleanup in ComputerAI_General
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@@ -45,146 +45,137 @@ public class ComputerAI_General implements Computer {
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}//playCards()
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private SpellAbility[] getMain1() {
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//Card list of all cards to consider
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CardList hand = new CardList(AllZone.Computer_Hand.getCards());
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hand = hand.filter(new CardListFilter() {
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// Beached As Start
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public boolean addCard(Card c) {
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//Collection<Card> play = playMain1Cards;
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if (c.getSVar("PlayMain1").equals("TRUE"))
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return true;
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if(c.isCreature() && (c.getKeyword().contains("Haste")) || c.getKeyword().contains("Exalted")) return true;
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//Card list of all cards to consider
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CardList hand = AllZoneUtil.getPlayerHand(AllZone.ComputerPlayer);
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CardList buffed = new CardList(AllZone.Computer_Battlefield.getCards()); //get all cards the computer controls with BuffedBy
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for(int j = 0; j < buffed.size(); j++) {
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Card buffedcard = buffed.get(j);
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if (buffedcard.getSVar("BuffedBy").length() > 0) {
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String buffedby = buffedcard.getSVar("BuffedBy");
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String bffdby[] = buffedby.split(",");
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if (c.isValidCard(bffdby,c.getController(),c)) return true;
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}
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}//BuffedBy
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hand = hand.filter(new CardListFilter() {
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// Beached As Start
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public boolean addCard(Card c) {
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//Collection<Card> play = playMain1Cards;
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if (c.getSVar("PlayMain1").equals("TRUE"))
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return true;
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CardList antibuffed = new CardList(AllZone.Human_Battlefield.getCards()); //get all cards the human controls with AntiBuffedBy
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for(int k = 0; k < antibuffed.size(); k++) {
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Card buffedcard = antibuffed.get(k);
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if (buffedcard.getSVar("AntiBuffedBy").length() > 0) {
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String buffedby = buffedcard.getSVar("AntiBuffedBy");
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String bffdby[] = buffedby.split(",");
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if (c.isValidCard(bffdby,c.getController(),c)) return true;
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}
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}//AntiBuffedBy
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if(c.isCreature() && (c.getKeyword().contains("Haste")) || c.getKeyword().contains("Exalted")) return true;
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if(c.isLand()) return false;
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CardList buffed = AllZoneUtil.getPlayerCardsInPlay(AllZone.ComputerPlayer); //get all cards the computer controls with BuffedBy
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for(int j = 0; j < buffed.size(); j++) {
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Card buffedcard = buffed.get(j);
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if (buffedcard.getSVar("BuffedBy").length() > 0) {
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String buffedby = buffedcard.getSVar("BuffedBy");
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String bffdby[] = buffedby.split(",");
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if (c.isValidCard(bffdby,c.getController(),c)) return true;
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}
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}//BuffedBy
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CardList Vengevines = new CardList();
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Vengevines.addAll(AllZone.getZone(Constant.Zone.Graveyard, AllZone.ComputerPlayer).getCards());
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Vengevines = Vengevines.getName("Vengevine");
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if(Vengevines.size() > 0) {
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CardList Creatures = new CardList();
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CardList Creatures2 = new CardList();
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Creatures.addAll(AllZone.getZone(Constant.Zone.Hand, AllZone.ComputerPlayer).getCards());
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for(int i = 0; i < Creatures.size(); i++) {
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if(Creatures.get(i).getType().contains("Creature") && CardUtil.getConvertedManaCost(Creatures.get(i).getManaCost()) <= 3) {
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Creatures2.add(Creatures.get(i));
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}
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}
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if(Creatures2.size() + Phase.ComputerCreatureSpellCount > 1
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&& c.getType().contains("Creature") && CardUtil.getConvertedManaCost(c.getManaCost()) <= 3) return true;
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} // AI Improvement for Vengevine
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// Beached As End
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return false;
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}
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});
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CardList all = new CardList();
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all.addAll(hand.toArray());
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all.addAll(AllZone.Computer_Battlefield.getCards());
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CardList humanPlayable = new CardList();
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humanPlayable.addAll(AllZone.Human_Battlefield.getCards());
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humanPlayable = humanPlayable.filter(new CardListFilter()
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{
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public boolean addCard(Card c)
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{
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return (c.canAnyPlayerActivate());
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}
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});
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all.addAll(humanPlayable.toArray());
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return getPlayable(all);
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CardList antibuffed = AllZoneUtil.getPlayerCardsInPlay(AllZone.HumanPlayer); //get all cards the human controls with AntiBuffedBy
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for(int k = 0; k < antibuffed.size(); k++) {
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Card buffedcard = antibuffed.get(k);
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if (buffedcard.getSVar("AntiBuffedBy").length() > 0) {
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String buffedby = buffedcard.getSVar("AntiBuffedBy");
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String bffdby[] = buffedby.split(",");
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if (c.isValidCard(bffdby,c.getController(),c)) return true;
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}
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}//AntiBuffedBy
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if(c.isLand()) return false;
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CardList vengevines = AllZoneUtil.getPlayerGraveyard(AllZone.ComputerPlayer, "Vengevine");
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if(vengevines.size() > 0) {
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CardList creatures = AllZoneUtil.getPlayerHand(AllZone.ComputerPlayer);
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CardList creatures2 = new CardList();
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for(int i = 0; i < creatures.size(); i++) {
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if(creatures.get(i).getType().contains("Creature") && CardUtil.getConvertedManaCost(creatures.get(i).getManaCost()) <= 3) {
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creatures2.add(creatures.get(i));
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}
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}
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if(creatures2.size() + Phase.ComputerCreatureSpellCount > 1
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&& c.getType().contains("Creature") && CardUtil.getConvertedManaCost(c.getManaCost()) <= 3) return true;
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} // AI Improvement for Vengevine
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// Beached As End
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return false;
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}
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});
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CardList all = AllZoneUtil.getPlayerCardsInPlay(AllZone.ComputerPlayer);
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all.addAll(hand);
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CardList humanPlayable = AllZoneUtil.getPlayerCardsInPlay(AllZone.HumanPlayer);
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humanPlayable = humanPlayable.filter(new CardListFilter()
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{
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public boolean addCard(Card c)
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{
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return (c.canAnyPlayerActivate());
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}
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});
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all.addAll(humanPlayable);
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return getPlayable(all);
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}//getMain1()
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private SpellAbility[] getMain2() {
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//Card list of all cards to consider
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CardList all = new CardList();
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all.addAll(AllZone.Computer_Hand.getCards());
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//Don't play permanents with Flash before humans declare attackers step
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all = all.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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if(c.isPermanent() && c.getKeyword().contains("Flash") && (AllZone.Phase.isPlayerTurn(AllZone.ComputerPlayer)
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|| AllZone.Phase.isBefore(Constant.Phase.Combat_Declare_Attackers_InstantAbility)))
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return false;
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return true;
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}
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});
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all.addAll(AllZone.Computer_Battlefield.getCards());
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all.addAll(CardFactoryUtil.getGraveyardActivationCards(AllZone.ComputerPlayer).toArray());
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// Prevent the computer from summoning Ball Lightning type creatures during main phase 2
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all = all.getNotKeyword("At the beginning of the end step, sacrifice CARDNAME.");
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all = all.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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if(c.isLand()) return false;
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return true;
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}
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});
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CardList humanPlayable = new CardList();
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humanPlayable.addAll(AllZone.Human_Battlefield.getCards());
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humanPlayable = humanPlayable.filter(new CardListFilter()
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{
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public boolean addCard(Card c)
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{
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return (c.canAnyPlayerActivate());
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}
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});
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all.addAll(humanPlayable.toArray());
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return getPlayable(all);
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//Card list of all cards to consider
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CardList all = AllZoneUtil.getPlayerHand(AllZone.ComputerPlayer);
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//Don't play permanents with Flash before humans declare attackers step
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all = all.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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if(c.isPermanent() && c.getKeyword().contains("Flash") && (AllZone.Phase.isPlayerTurn(AllZone.ComputerPlayer)
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|| AllZone.Phase.isBefore(Constant.Phase.Combat_Declare_Attackers_InstantAbility)))
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return false;
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return true;
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}
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});
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all.addAll(AllZoneUtil.getPlayerCardsInPlay(AllZone.ComputerPlayer));
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all.addAll(CardFactoryUtil.getGraveyardActivationCards(AllZone.ComputerPlayer));
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// Prevent the computer from summoning Ball Lightning type creatures during main phase 2
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all = all.getNotKeyword("At the beginning of the end step, sacrifice CARDNAME.");
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all = all.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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if(c.isLand()) return false;
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return true;
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}
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});
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CardList humanPlayable = AllZoneUtil.getPlayerCardsInPlay(AllZone.HumanPlayer);
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humanPlayable = humanPlayable.filter(new CardListFilter()
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{
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public boolean addCard(Card c)
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{
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return (c.canAnyPlayerActivate());
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}
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});
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all.addAll(humanPlayable.toArray());
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return getPlayable(all);
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}//getMain2()
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private CardList getAvailableSpellAbilities(){
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CardList all = new CardList();
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all.addAll(AllZone.Computer_Hand.getCards());
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//Don't play permanents with Flash before humans declare attackers step
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all = all.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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if(c.isPermanent() && c.getKeyword().contains("Flash") && (AllZone.Phase.isPlayerTurn(AllZone.ComputerPlayer)
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|| AllZone.Phase.isBefore(Constant.Phase.Combat_Declare_Attackers_InstantAbility)))
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return false;
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return true;
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}
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});
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all.addAll(AllZone.Computer_Battlefield.getCards());
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all.addAll(CardFactoryUtil.getGraveyardActivationCards(AllZone.ComputerPlayer).toArray());
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CardList all = AllZoneUtil.getPlayerHand(AllZone.ComputerPlayer);
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//Don't play permanents with Flash before humans declare attackers step
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all = all.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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if(c.isPermanent() && c.getKeyword().contains("Flash") && (AllZone.Phase.isPlayerTurn(AllZone.ComputerPlayer)
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|| AllZone.Phase.isBefore(Constant.Phase.Combat_Declare_Attackers_InstantAbility)))
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return false;
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return true;
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}
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});
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all.addAll(AllZoneUtil.getPlayerCardsInPlay(AllZone.ComputerPlayer));
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all.addAll(CardFactoryUtil.getGraveyardActivationCards(AllZone.ComputerPlayer));
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CardList humanPlayable = new CardList();
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humanPlayable.addAll(AllZone.Human_Battlefield.getCards());
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humanPlayable = humanPlayable.filter(new CardListFilter()
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{
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public boolean addCard(Card c)
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{
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return (c.canAnyPlayerActivate());
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}
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});
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all.addAll(humanPlayable.toArray());
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return all;
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CardList humanPlayable = AllZoneUtil.getPlayerCardsInPlay(AllZone.HumanPlayer);
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humanPlayable = humanPlayable.filter(new CardListFilter()
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{
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public boolean addCard(Card c)
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{
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return (c.canAnyPlayerActivate());
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}
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});
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all.addAll(humanPlayable.toArray());
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return all;
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}
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private SpellAbility[] getOtherPhases(){
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