Edit pile cleanup: Line reordering, second pass: part 10, folders 'w' to 'z'

This commit is contained in:
Renato Filipe Vidal Santos
2024-10-13 12:14:44 +01:00
committed by GitHub
parent 5bf12ab4eb
commit 31a1f05d51
22 changed files with 26 additions and 27 deletions

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@@ -4,6 +4,6 @@ Types:Creature Bird
PT:2/1
K:Flying
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Knight.YouCtrl,Soldier.YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control a Knight or Soldier.
DeckNeeds:Type$Knight|Soldier
SVar:BuffedBy:Knight,Soldier
DeckNeeds:Type$Knight|Soldier
Oracle:Flying\nWar Falcon can't attack unless you control a Knight or a Soldier.

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@@ -6,6 +6,6 @@ T:Mode$ Taps | ValidCard$ Card.Self | IsPresent$ Card.Self+enchanted,Card.Self+e
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_2_1_dwarf_berserker | TokenOwner$ You
SVar:EnchantMe:Once
SVar:EquipMe:Once
DeckNeeds:Type$Enchantment|Equipment
DeckHas:Ability$Token
DeckNeeds:Type$Enchantment|Equipment
Oracle:Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.

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@@ -5,6 +5,6 @@ A:SP$ Charm | Choices$ DBExile,DBCounter,DBToken
SVar:DBExile:DB$ ChangeZone | ValidTgts$ Creature.powerLE1,Creature.toughnessLE1 | TgtPrompt$ Choose target creature with power or toughness 1 or less | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power or toughness 1 or less.
SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card.Sorcery | TgtPrompt$ Counter target sorcery spell | SpellDescription$ Counter target sorcery spell.
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
DeckNeeds:Ability$Mana.Colorless
DeckHas:Ability$Token
DeckNeeds:Ability$Mana.Colorless
Oracle:({C} represents colorless mana.)\nChoose one —\n• Exile target creature with power or toughness 1 or less.\n• Counter target sorcery spell.\n• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."

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@@ -5,6 +5,6 @@ PT:4/3
K:Squad:2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters, each player sacrifices a creature.
SVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature
DeckHas:Ability$Token
SVar:NeedsToPlay:Creature.YouDontCtrl
DeckHas:Ability$Token
Oracle:Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)\nWhen Wasteland Raider enters, each player sacrifices a creature.

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@@ -4,6 +4,6 @@ Types:Enchantment
S:Mode$ Continuous | Affected$ Card.Creature+Legendary+YouCtrl+wasCast | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
T:Mode$ Attacks | ValidCard$ Card.IsCommander+YouOwn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_mercenary_tappump | TokenOwner$ You
DeckNeeds:Type$Legendary & Type$Creature
DeckHas:Ability$Token & Type$Mercenary & Color$Red
DeckNeeds:Type$Legendary & Type$Creature
Oracle:Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)\nWhenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

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@@ -5,7 +5,7 @@ PT:4/4
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | IsPresent$ Blood.token+YouCtrl | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on CARDNAME and draw a card.
SVar:TrigPutCounter:AB$ PutCounter | Cost$ Sac<1/Blood.token/Blood token> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 1
DeckNeeds:Type$Blood
DeckHas:Ability$Counters|Sacrifice
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Counters|Sacrifice
DeckNeeds:Type$Blood
Oracle:Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

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@@ -5,8 +5,7 @@ K:Chapter:3:DBToken,DBFood,DBPutCounter
SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human | TokenAmount$ 1 | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human creature token.
SVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token.
SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
DeckHas:Ability$Token|Counters & Type$Human|Food
SVar:X:Count$Valid Food.YouCtrl/Plus.1
DeckHints:Type$Food
DeckHints:Ability$Token
DeckHas:Ability$Token|Counters & Type$Human|Food
DeckHints:Ability$Token & Type$Food
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human creature token.\nII — Create a Food token.\nIII — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

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@@ -5,6 +5,6 @@ PT:1/3
T:Mode$ Surveil | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigDamageAll | TriggerDescription$ Whenever you surveil for the first time each turn, CARDNAME deals 1 damage to each opponent and you gain 1 life.
SVar:TrigDamageAll:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
DeckNeeds:Ability$Surveil
DeckHas:Ability$LifeGain
DeckNeeds:Ability$Surveil
Oracle:Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.

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@@ -5,7 +5,7 @@ K:Hideaway:5
T:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a multicolored spell, create a Treasure token. Then, you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
SVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBPlay
SVar:DBPlay:DB$ Play | UnlessCost$ W U B R G | UnlessSwitched$ True | UnlessPayer$ You | Defined$ ExiledWith | Amount$ All | Controller$ You | WithoutManaCost$ True | Optional$ True
AI:RemoveDeck:Random
SVar:BuffedBy:Card.MultiColor
AI:RemoveDeck:Random
DeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact
Oracle:Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)\nWhenever you cast a multicolored spell, create a Treasure token. Then, you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.

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@@ -6,6 +6,6 @@ T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$
SVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie_decayed
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Zombie> | NumCards$ 1
DeckNeeds:Type$Zombie
DeckHas:Ability$Token|Sacrifice
DeckNeeds:Type$Zombie
Oracle:Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)\nAt the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

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@@ -6,6 +6,6 @@ K:Flying
K:Haste
S:Mode$ Continuous | Affected$ Creature.YouCtrl+HasCounters+Other | AddKeyword$ Flying & Haste | Description$ The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
SVar:PlayMain1:TRUE
DeckNeeds:Ability$Counters
DeckHas:Keyword$Flying|Haste
DeckNeeds:Ability$Counters
Oracle:Flying, haste\nThe Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.

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@@ -5,6 +5,6 @@ PT:2/3
K:etbCounter:SHIELD:1
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, up to one other target creature gains flying until end of turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other | TgtPrompt$ Select up to one other target creature | TargetMin$ 0 | TargetMax$ 1 | KW$ Flying
DeckHas:Ability$Counters
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Counters
Oracle:Wingshield Agent enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\nWhenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

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@@ -5,6 +5,6 @@ PT:2/2
T:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
SVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainOneLife
SVar:DBGainOneLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
DeckNeeds:Type$Instant|Sorcery
DeckHas:Ability$LifeGain
DeckNeeds:Type$Instant|Sorcery
Oracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

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@@ -7,7 +7,7 @@ A:AB$ Mana | Cost$ X T Sac<1/CARDNAME> | Produced$ Combo Any | Amount$ X | Spell
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1
SVar:X:Count$xPaid
SVar:SacMe:1
AI:RemoveDeck:All
DeckHas:Ability$Sacrifice
SVar:SacMe:1
Oracle:Wizard's Rockets enters tapped.\n{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.\nWhen Wizard's Rockets is put into a graveyard from the battlefield, draw a card.

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@@ -5,6 +5,6 @@ PT:4/4
A:AB$ Pump | Cost$ G G | KW$ Landwalk:Forest | Defined$ Self | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
A:AB$ Pump | Cost$ B B | KW$ Landwalk:Swamp | Defined$ Self | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
SVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 2
DeckNeeds:Color$Black
DeckHas:Keyword$Swampwalk|Forestwalk
DeckNeeds:Color$Black
Oracle:{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)\n{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

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@@ -6,6 +6,6 @@ A:SP$ Dig | Defined$ Opponent | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | SpellDescription$ You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | MayPlayAltManaCost$ PayLife<ConvertedManaCost> | Description$ You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Sacrifice
SVar:AIPreference:SacCost$Creature.token+powerEQ2,Creature.powerEQ2
DeckHas:Ability$Sacrifice
Oracle:Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)\nEach opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.

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@@ -9,7 +9,7 @@ SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ Fountain
SVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | Description$ That land is an island in addition to its other types for as long as it has a flood counter on it.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap each permanent you control with a counter on it.
SVar:TrigUntap:DB$ UntapAll | ValidCards$ Permanent.YouCtrl+HasCounters
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Counters
DeckHints:Ability$Counters
SVar:HasAttackEffect:TRUE
Oracle:Whenever Xolatoyac, the Smiling Flood enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it.

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@@ -12,6 +12,6 @@ SVar:DBElderSpawnCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:NeedsToPlayVar:Z GE3
SVar:Z:Count$Valid Artifact.YouCtrl+inZoneBattlefield
AI:RemoveDeck:Random
DeckNeeds:Type$Artifact
DeckHas:Ability$Sacrifice
DeckNeeds:Type$Artifact
Oracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

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@@ -8,7 +8,7 @@ SVar:TrigCharm:DB$ Charm | Choices$ Powerstone,Seek | ChoiceRestriction$ YourLas
SVar:Powerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token.
SVar:Seek:DB$ Seek | Type$ Card.nonLand+cmcEQX | SpellDescription$ Seek a nonland card with mana value equal to the number of Powerstones you control.
SVar:X:Count$Valid Powerstone.YouCtrl
DeckNeeds:Type$Artifact
DeckHas:Ability$Token & Type$Artifact
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Token & Type$Artifact
DeckNeeds:Type$Artifact
Oracle:Flying\nWhenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —\n• Create a tapped Powerstone token.\n• Seek a nonland card with mana value equal to the number of Powerstones you control.

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@@ -5,10 +5,10 @@ PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ ExileFromGrave<2/card> | Execute$ TrigReturn | SpellDescription$ When you do, return target creature card from your graveyard to the battlefield.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature to return from your graveyard
DeckHas:Ability$Graveyard
DeckHints:Ability$Discard
SVar:NeedsToPlayVar:Z EQ3
SVar:X:Count$InYourYard/LimitMax.3
SVar:Y:Count$TypeInYourYard.Creature/LimitMax.1
SVar:Z:SVar$X/Times.Y
DeckHas:Ability$Graveyard
DeckHints:Ability$Discard
Oracle:When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

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@@ -7,7 +7,7 @@ SVar:DBScry:DB$ Scry | ScryNum$ 1 | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenScript$ ur_4_4_elemental | TokenOwner$ You | ConditionCheckSVar$ TriggeredStackInstance$CardManaCostLKI | ConditionSVarCompare$ GE5 | SubAbility$ DBChoose
SVar:DBChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBDamage
SVar:DBDamage:DB$ DealDamage | NumDmg$ 10 | Defined$ ChosenPlayer | ConditionCheckSVar$ TriggeredStackInstance$CardManaCostLKI | ConditionSVarCompare$ GE10
DeckHas:Ability$Token
SVar:BuffedBy:Instant,Sorcery
DeckHas:Ability$Token
DeckHints:Type$Instant|Sorcery
Oracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

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@@ -6,6 +6,6 @@ K:Flying
S:Mode$ Continuous | Affected$ Creature.Enchantment+YouCtrl | AddKeyword$ Deathtouch & Lifelink & Hexproof | Description$ Enchantment creatures you control have deathtouch, lifelink, and hexproof.
A:AB$ Animate | Cost$ 1 W | ValidTgts$ Enchantment.nonAura+YouCtrl | TgtPrompt$ Select target non-Aura enchantment you control | Power$ X | Toughness$ X | Types$ Creature | Duration$ Permanent | StackDescription$ {c:Targeted} becomes a creature in addition to its other types and has base power and toughness each equal to its mana value. | SpellDescription$ Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and toughness each equal to its mana value.
SVar:X:Targeted$CardManaCost
DeckNeeds:Type$Enchantment
DeckHas:Ability$LifeGain
DeckNeeds:Type$Enchantment
Oracle:Flying\nEnchantment creatures you control have deathtouch, lifelink, and hexproof.\n{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and toughness each equal to its mana value.