- Triggers on Effects get activated when it moves into the Command zone, no need to add it twice.

This commit is contained in:
Sol
2014-11-17 03:42:00 +00:00
parent 944f64a213
commit 2fea283147

View File

@@ -239,9 +239,9 @@ public class EffectEffect extends SpellAbilityEffect {
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone); game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
Card cmdEffect = game.getAction().moveTo(ZoneType.Command, eff); Card cmdEffect = game.getAction().moveTo(ZoneType.Command, eff);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone); game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
if (effectTriggers != null) { //if (effectTriggers != null) {
game.getTriggerHandler().registerActiveTrigger(cmdEffect, false); // game.getTriggerHandler().registerActiveTrigger(cmdEffect, false);
} //}
} }
} }