From 2fea28314730aa42ca35c8f03d22c9cda0ee314f Mon Sep 17 00:00:00 2001 From: Sol Date: Mon, 17 Nov 2014 03:42:00 +0000 Subject: [PATCH] - Triggers on Effects get activated when it moves into the Command zone, no need to add it twice. --- .../main/java/forge/game/ability/effects/EffectEffect.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/forge-game/src/main/java/forge/game/ability/effects/EffectEffect.java b/forge-game/src/main/java/forge/game/ability/effects/EffectEffect.java index cb71db2a785..61df46254d4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/EffectEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/EffectEffect.java @@ -239,9 +239,9 @@ public class EffectEffect extends SpellAbilityEffect { game.getTriggerHandler().suppressMode(TriggerType.ChangesZone); Card cmdEffect = game.getAction().moveTo(ZoneType.Command, eff); game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone); - if (effectTriggers != null) { - game.getTriggerHandler().registerActiveTrigger(cmdEffect, false); - } + //if (effectTriggers != null) { + // game.getTriggerHandler().registerActiveTrigger(cmdEffect, false); + //} } }