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- Triggers on Effects get activated when it moves into the Command zone, no need to add it twice.
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@@ -239,9 +239,9 @@ public class EffectEffect extends SpellAbilityEffect {
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game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
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game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
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Card cmdEffect = game.getAction().moveTo(ZoneType.Command, eff);
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Card cmdEffect = game.getAction().moveTo(ZoneType.Command, eff);
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game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
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game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
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if (effectTriggers != null) {
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//if (effectTriggers != null) {
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game.getTriggerHandler().registerActiveTrigger(cmdEffect, false);
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// game.getTriggerHandler().registerActiveTrigger(cmdEffect, false);
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}
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//}
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}
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}
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}
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}
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