fix for Relic Vial

This commit is contained in:
paul_snoops
2020-09-20 12:44:54 +01:00
parent 901deed1e9
commit 2ec2c5ca49

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@@ -6,5 +6,6 @@ S:Mode$ Continuous | Affected$ Card.Self | AddTrigger$ TrigDrain | IsPresent$ Cl
SVar:TrigDrain:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
DeckHints:Type$Cleric
DeckHas:Ability$Sacrifice
DeckNeeds:Type$Cleric
Oracle:{2}, {T}, Sacrifice a creature: Draw a card.\nAs long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."