mirror of
https://github.com/Card-Forge/forge.git
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@@ -17,8 +17,6 @@
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*/
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package forge.game.spellability;
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import org.apache.commons.lang3.ObjectUtils;
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import forge.card.CardStateName;
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import forge.card.mana.ManaCost;
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import forge.game.card.Card;
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@@ -26,6 +24,10 @@ import forge.game.card.CardUtil;
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import forge.game.cost.Cost;
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import forge.game.player.Player;
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import forge.game.staticability.StaticAbility;
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import forge.util.CardTranslation;
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import forge.util.Localizer;
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import org.apache.commons.lang3.ObjectUtils;
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import org.apache.commons.lang3.StringUtils;
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public class LandAbility extends Ability {
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@@ -85,10 +87,12 @@ public class LandAbility extends Ability {
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@Override
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public String toUnsuppressedString() {
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StringBuilder sb = new StringBuilder("Play land");
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Localizer localizer = Localizer.getInstance();
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StringBuilder sb = new StringBuilder(StringUtils.capitalize(localizer.getMessage("lblPlayLand")));
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if (getHostCard().isModal()) {
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sb.append(" (").append(getHostCard().getName(ObjectUtils.firstNonNull(getCardStateName(), CardStateName.Original))).append(")");
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sb.append(" (").append(CardTranslation.getTranslatedName(getHostCard().getName(ObjectUtils.firstNonNull(getCardStateName(), CardStateName.Original)))).append(")");
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}
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StaticAbility sta = getMayPlay();
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File diff suppressed because it is too large
Load Diff
@@ -1457,7 +1457,7 @@ lblChooseAPuzzle=Choisir un casse-tête
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lblLoadingThePuzzle=Chargement du puzzle...
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#InputPassPriority.java
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lblCastSpell=lancer un sort
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lblPlayLand=jouer au terrain
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lblPlayLand=jouer terrain
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lblActivateAbility=activer la capacité
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lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=Vous avez du mana flottant dans votre réserve de mana qui pourrait être perdu si vous passez la priorité maintenant.
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lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=Vous subirez des dégâts de mana égaux à la quantité de mana flottant perdu de cette façon.
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@@ -2102,6 +2102,7 @@ lblRemoveFromGame=Supprimer la carte du jeu
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lblRiggedRoll=Roll planaire gréé
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lblWalkTo=Transplaner vers
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lblAskAI=Demander une suggestion à l''IA
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lblAskSimulationAI=Demander à l'IA de simulation une suggestion
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#PhaseType.java
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lblUntapStep=Étape de dégagement
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lblUpkeepStep=Étape d''entretien
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