fixing openZones method signature for network-play

Changes introduced in ef0a1a84 altered the method signature for
openZones, but did not fully update the signature for network-play
calls.

Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
This commit is contained in:
Jamin W. Collins
2020-03-04 19:06:07 -07:00
parent db396e6b5c
commit 2a993eb0e0

View File

@@ -75,7 +75,7 @@ public enum ProtocolMethod {
clearSelectables (Mode.SERVER), clearSelectables (Mode.SERVER),
refreshField (Mode.SERVER), refreshField (Mode.SERVER),
// TODO case "setPlayerAvatar": // TODO case "setPlayerAvatar":
openZones (Mode.SERVER, PlayerZoneUpdates.class, Collection/*ZoneType*/.class, Map/*PlayerView,Object*/.class), openZones (Mode.SERVER, PlayerZoneUpdates.class, PlayerView.class, Collection/*ZoneType*/.class, Map/*PlayerView,Object*/.class),
restoreOldZones (Mode.SERVER, Void.TYPE, PlayerView.class, PlayerZoneUpdates.class), restoreOldZones (Mode.SERVER, Void.TYPE, PlayerView.class, PlayerZoneUpdates.class),
isUiSetToSkipPhase (Mode.SERVER, Boolean.TYPE, PlayerView.class, PhaseType.class), isUiSetToSkipPhase (Mode.SERVER, Boolean.TYPE, PlayerView.class, PhaseType.class),
setRememberedActions(Mode.SERVER, Void.TYPE), setRememberedActions(Mode.SERVER, Void.TYPE),