mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-15 10:18:01 +00:00
Pop up other zones during targeting
This commit is contained in:
@@ -17,39 +17,11 @@
|
||||
*/
|
||||
package forge.screens.match;
|
||||
|
||||
import java.awt.Component;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.EnumMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
|
||||
import javax.swing.JMenu;
|
||||
import javax.swing.JOptionPane;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JPopupMenu;
|
||||
import javax.swing.KeyStroke;
|
||||
import javax.swing.SwingUtilities;
|
||||
import javax.swing.event.PopupMenuEvent;
|
||||
import javax.swing.event.PopupMenuListener;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
|
||||
import forge.FThreads;
|
||||
import forge.GuiBase;
|
||||
import forge.ImageCache;
|
||||
import forge.LobbyPlayer;
|
||||
import forge.Singletons;
|
||||
import forge.StaticData;
|
||||
import com.google.common.collect.Lists;
|
||||
import forge.*;
|
||||
import forge.assets.FSkinProp;
|
||||
import forge.card.CardStateName;
|
||||
import forge.control.KeyboardShortcuts;
|
||||
@@ -71,51 +43,26 @@ import forge.game.phase.PhaseType;
|
||||
import forge.game.player.DelayedReveal;
|
||||
import forge.game.player.IHasIcon;
|
||||
import forge.game.player.PlayerView;
|
||||
import forge.game.spellability.SpellAbility;
|
||||
import forge.game.spellability.SpellAbilityStackInstance;
|
||||
import forge.game.spellability.SpellAbilityView;
|
||||
import forge.game.spellability.StackItemView;
|
||||
import forge.game.spellability.TargetChoices;
|
||||
import forge.game.spellability.*;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.gui.FNetOverlay;
|
||||
import forge.gui.GuiChoose;
|
||||
import forge.gui.GuiDialog;
|
||||
import forge.gui.GuiUtils;
|
||||
import forge.gui.SOverlayUtils;
|
||||
import forge.gui.framework.DragCell;
|
||||
import forge.gui.framework.EDocID;
|
||||
import forge.gui.framework.FScreen;
|
||||
import forge.gui.framework.ICDoc;
|
||||
import forge.gui.framework.IVDoc;
|
||||
import forge.gui.framework.SDisplayUtil;
|
||||
import forge.gui.framework.SLayoutIO;
|
||||
import forge.gui.framework.VEmptyDoc;
|
||||
import forge.gui.*;
|
||||
import forge.gui.framework.*;
|
||||
import forge.item.InventoryItem;
|
||||
import forge.item.PaperCard;
|
||||
import forge.match.AbstractGuiGame;
|
||||
import forge.menus.IMenuProvider;
|
||||
import forge.model.FModel;
|
||||
import forge.player.PlayerZoneUpdate;
|
||||
import forge.player.PlayerZoneUpdates;
|
||||
import forge.properties.ForgeConstants;
|
||||
import forge.properties.ForgePreferences;
|
||||
import forge.properties.ForgePreferences.FPref;
|
||||
import forge.screens.match.controllers.CAntes;
|
||||
import forge.screens.match.controllers.CCombat;
|
||||
import forge.screens.match.controllers.CDetailPicture;
|
||||
import forge.screens.match.controllers.CDev;
|
||||
import forge.screens.match.controllers.CDock;
|
||||
import forge.screens.match.controllers.CLog;
|
||||
import forge.screens.match.controllers.CPrompt;
|
||||
import forge.screens.match.controllers.CStack;
|
||||
import forge.screens.match.controllers.*;
|
||||
import forge.screens.match.menus.CMatchUIMenus;
|
||||
import forge.screens.match.views.VField;
|
||||
import forge.screens.match.views.VHand;
|
||||
import forge.toolbox.FButton;
|
||||
import forge.toolbox.FLabel;
|
||||
import forge.toolbox.FOptionPane;
|
||||
import forge.toolbox.FSkin;
|
||||
import forge.toolbox.*;
|
||||
import forge.toolbox.FSkin.SkinImage;
|
||||
import forge.toolbox.FTextArea;
|
||||
import forge.toolbox.imaging.FImagePanel;
|
||||
import forge.toolbox.imaging.FImagePanel.AutoSizeImageMode;
|
||||
import forge.toolbox.imaging.FImageUtil;
|
||||
@@ -123,15 +70,26 @@ import forge.toolbox.special.PhaseIndicator;
|
||||
import forge.toolbox.special.PhaseLabel;
|
||||
import forge.trackable.TrackableCollection;
|
||||
import forge.util.ITriggerEvent;
|
||||
import forge.util.Localizer;
|
||||
import forge.util.collect.FCollection;
|
||||
import forge.util.collect.FCollectionView;
|
||||
import forge.util.gui.SOptionPane;
|
||||
import forge.util.Localizer;
|
||||
import forge.view.FView;
|
||||
import forge.view.arcane.CardPanel;
|
||||
import forge.view.arcane.FloatingZone;
|
||||
import net.miginfocom.swing.MigLayout;
|
||||
|
||||
import javax.swing.*;
|
||||
import javax.swing.event.PopupMenuEvent;
|
||||
import javax.swing.event.PopupMenuListener;
|
||||
import java.awt.*;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
|
||||
/**
|
||||
* Constructs instance of match UI controller, used as a single point of
|
||||
* top-level control for child UIs. Tasks targeting the view of individual
|
||||
@@ -459,6 +417,8 @@ public final class CMatchUI
|
||||
|
||||
@Override
|
||||
public Iterable<PlayerZoneUpdate> tempShowZones(final PlayerView controller, final Iterable<PlayerZoneUpdate> zonesToUpdate) {
|
||||
List<PlayerZoneUpdate> updatedPlayerZones = Lists.newArrayList();
|
||||
|
||||
for (final PlayerZoneUpdate update : zonesToUpdate) {
|
||||
final PlayerView player = update.getPlayer();
|
||||
for (final ZoneType zone : update.getZones()) {
|
||||
@@ -467,7 +427,9 @@ public final class CMatchUI
|
||||
break;
|
||||
case Hand: // controller hand always shown
|
||||
if (controller != player) {
|
||||
FloatingZone.show(this,player,zone);
|
||||
if (FloatingZone.show(this,player,zone)) {
|
||||
updatedPlayerZones.add(update);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Library:
|
||||
@@ -475,14 +437,16 @@ public final class CMatchUI
|
||||
case Exile:
|
||||
case Flashback:
|
||||
case Command:
|
||||
FloatingZone.show(this,player,zone);
|
||||
if (FloatingZone.show(this,player,zone)) {
|
||||
updatedPlayerZones.add(update);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return zonesToUpdate; //pfps should return only the newly shown zones
|
||||
return updatedPlayerZones;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -1086,21 +1050,30 @@ public final class CMatchUI
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean openZones(final Collection<ZoneType> zones, final Map<PlayerView, Object> players) {
|
||||
if (zones.size() == 1) {
|
||||
switch (zones.iterator().next()) {
|
||||
case Battlefield:
|
||||
case Hand:
|
||||
return true; //don't actually need to open anything, but indicate that zone can be opened
|
||||
default:
|
||||
return false;
|
||||
public PlayerZoneUpdates openZones(PlayerView controller, final Collection<ZoneType> zones, final Map<PlayerView, Object> playersWithTargetables) {
|
||||
final PlayerZoneUpdates zonesToUpdate = new PlayerZoneUpdates();
|
||||
for (final PlayerView view : playersWithTargetables.keySet()) {
|
||||
for(final ZoneType zone : zones) {
|
||||
if (zone.equals(ZoneType.Battlefield) || zone.equals(ZoneType.Hand)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (zone.equals(ZoneType.Stack)) {
|
||||
// TODO: Remove this if we have ever have a Stack zone that's displayable for Counters
|
||||
continue;
|
||||
}
|
||||
|
||||
zonesToUpdate.add(new PlayerZoneUpdate(view, zone));
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
tempShowZones(controller, zonesToUpdate);
|
||||
return zonesToUpdate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void restoreOldZones(final Map<PlayerView, Object> playersToRestoreZonesFor) {
|
||||
public void restoreOldZones(PlayerView playerView, PlayerZoneUpdates playerZoneUpdates) {
|
||||
hideZones(playerView, playerZoneUpdates);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -17,18 +17,6 @@
|
||||
*/
|
||||
package forge.view.arcane;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.awt.Rectangle;
|
||||
import java.awt.Component;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import javax.swing.ScrollPaneConstants;
|
||||
import javax.swing.Timer;
|
||||
|
||||
import forge.Singletons;
|
||||
import forge.game.card.CardView;
|
||||
import forge.gui.framework.SDisplayUtil;
|
||||
@@ -39,10 +27,19 @@ import forge.screens.match.CMatchUI;
|
||||
import forge.toolbox.FMouseAdapter;
|
||||
import forge.toolbox.FScrollPane;
|
||||
import forge.toolbox.MouseTriggerEvent;
|
||||
//import forge.util.collect.FCollectionView;
|
||||
import forge.view.FDialog;
|
||||
import forge.view.FFrame;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
//import forge.util.collect.FCollectionView;
|
||||
|
||||
// show some cards in a new window
|
||||
public abstract class FloatingCardArea extends CardArea {
|
||||
|
||||
@@ -67,18 +64,20 @@ public abstract class FloatingCardArea extends CardArea {
|
||||
getWindow().setFocusableWindowState(false); // should probably do this earlier
|
||||
getWindow().setVisible(true);
|
||||
}
|
||||
|
||||
protected void hideWindow() {
|
||||
onShow();
|
||||
getWindow().setFocusableWindowState(false); // should probably do this earlier
|
||||
getWindow().setVisible(false);
|
||||
getWindow().dispose(); //pfps so that old content does not show up
|
||||
getWindow().dispose(); //pfps so that old content does not show up
|
||||
}
|
||||
|
||||
protected void showOrHideWindow() {
|
||||
if (getWindow().isVisible()) {
|
||||
hideWindow();
|
||||
} else {
|
||||
showWindow();
|
||||
}
|
||||
if (getWindow().isVisible()) {
|
||||
hideWindow();
|
||||
} else {
|
||||
showWindow();
|
||||
}
|
||||
}
|
||||
protected void onShow() {
|
||||
if (!hasBeenShown) {
|
||||
@@ -98,24 +97,31 @@ public abstract class FloatingCardArea extends CardArea {
|
||||
if (hasBeenShown || locLoaded) { return; }
|
||||
super.setLocationRelativeTo(c);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setVisible(boolean b0) {
|
||||
if (isVisible() == b0) { return; }
|
||||
if (isVisible() == b0) {
|
||||
return;
|
||||
}
|
||||
if (!b0 && hasBeenShown && locPref != null) {
|
||||
//update preference before hiding window, as otherwise its location will be 0,0
|
||||
prefs.setPref(locPref,
|
||||
getX() + COORD_DELIM + getY() + COORD_DELIM +
|
||||
getWidth() + COORD_DELIM + getHeight());
|
||||
getWidth() + COORD_DELIM + getHeight());
|
||||
//don't call prefs.save(), instead allowing them to be saved when match ends
|
||||
}
|
||||
if (b0) {
|
||||
doRefresh(); // force a refresh before showing to pick up any changes when hidden
|
||||
doRefresh(); // force a refresh before showing to pick up any changes when hidden
|
||||
hasBeenShown = true;
|
||||
}
|
||||
}
|
||||
super.setVisible(b0);
|
||||
}
|
||||
};
|
||||
|
||||
public boolean isVisible() {
|
||||
return window.isVisible();
|
||||
}
|
||||
|
||||
protected FDialog getWindow() {
|
||||
return window;
|
||||
}
|
||||
|
||||
@@ -6,38 +6,37 @@
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package forge.view.arcane;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
|
||||
import java.awt.event.MouseEvent;
|
||||
import javax.swing.ScrollPaneConstants;
|
||||
import javax.swing.WindowConstants;
|
||||
|
||||
import forge.FThreads;
|
||||
import forge.assets.FSkinProp;
|
||||
import forge.game.card.CardView;
|
||||
import forge.game.player.PlayerView;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.properties.ForgePreferences.FPref;
|
||||
import forge.screens.match.CMatchUI;
|
||||
import forge.toolbox.FScrollPane;
|
||||
import forge.toolbox.FMouseAdapter;
|
||||
import forge.toolbox.FScrollPane;
|
||||
import forge.toolbox.FSkin;
|
||||
import forge.util.Lang;
|
||||
import forge.util.collect.FCollection;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class FloatingZone extends FloatingCardArea {
|
||||
private static final long serialVersionUID = 1927906492186378596L;
|
||||
|
||||
@@ -46,18 +45,44 @@ public class FloatingZone extends FloatingCardArea {
|
||||
private static int getKey(final PlayerView player, final ZoneType zone) {
|
||||
return 40 * player.getId() + zone.hashCode();
|
||||
}
|
||||
|
||||
public static void showOrHide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
final FloatingZone cardArea = _init(matchUI, player, zone);
|
||||
cardArea.showOrHideWindow();
|
||||
}
|
||||
public static void show(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
|
||||
public static boolean show(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
final FloatingZone cardArea = _init(matchUI, player, zone);
|
||||
cardArea.showWindow();
|
||||
|
||||
if (cardArea.isVisible()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
FThreads.invokeInEdtNowOrLater(new Runnable() {
|
||||
@Override public void run() {
|
||||
cardArea.showWindow();
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
public static void hide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
|
||||
public static boolean hide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
final FloatingZone cardArea = _init(matchUI, player, zone);
|
||||
cardArea.hideWindow();
|
||||
|
||||
if (!cardArea.isVisible()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
FThreads.invokeInEdtNowOrLater(new Runnable() {
|
||||
@Override public void run() {
|
||||
cardArea.hideWindow();
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static FloatingZone _init(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
final int key = getKey(player, zone);
|
||||
FloatingZone cardArea = floatingAreas.get(key);
|
||||
@@ -69,10 +94,12 @@ public class FloatingZone extends FloatingCardArea {
|
||||
}
|
||||
return cardArea;
|
||||
}
|
||||
|
||||
public static CardPanel getCardPanel(final CMatchUI matchUI, final CardView card) {
|
||||
final FloatingZone window = _init(matchUI, card.getController(), card.getZone());
|
||||
return window.getCardPanel(card.getId());
|
||||
}
|
||||
|
||||
public static void refresh(final PlayerView player, final ZoneType zone) {
|
||||
FloatingZone cardArea = floatingAreas.get(getKey(player, zone));
|
||||
if (cardArea != null) {
|
||||
@@ -82,21 +109,23 @@ public class FloatingZone extends FloatingCardArea {
|
||||
|
||||
//refresh flashback zone when graveyard, library, or exile zones updated
|
||||
switch (zone) {
|
||||
case Graveyard:
|
||||
case Library:
|
||||
case Exile:
|
||||
refresh(player, ZoneType.Flashback);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case Graveyard:
|
||||
case Library:
|
||||
case Exile:
|
||||
refresh(player, ZoneType.Flashback);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void closeAll() {
|
||||
for (final FloatingZone cardArea : floatingAreas.values()) {
|
||||
cardArea.window.setVisible(false);
|
||||
}
|
||||
floatingAreas.clear();
|
||||
}
|
||||
|
||||
public static void refreshAll() {
|
||||
for (final FloatingZone cardArea : floatingAreas.values()) {
|
||||
cardArea.refresh();
|
||||
@@ -110,23 +139,23 @@ public class FloatingZone extends FloatingCardArea {
|
||||
protected FCollection<CardView> cardList;
|
||||
|
||||
private final Comparator<CardView> comp = new Comparator<CardView>() {
|
||||
@Override
|
||||
public int compare(CardView lhs, CardView rhs) {
|
||||
if ( !getMatchUI().mayView(lhs) ) {
|
||||
return ( getMatchUI().mayView(rhs) ) ? 1 : 0 ;
|
||||
} else if ( !getMatchUI().mayView(rhs) ) {
|
||||
return -1;
|
||||
} else {
|
||||
return lhs.getName().compareTo(rhs.getName());
|
||||
}
|
||||
}
|
||||
};
|
||||
@Override
|
||||
public int compare(CardView lhs, CardView rhs) {
|
||||
if (!getMatchUI().mayView(lhs)) {
|
||||
return (getMatchUI().mayView(rhs)) ? 1 : 0;
|
||||
} else if (!getMatchUI().mayView(rhs)) {
|
||||
return -1;
|
||||
} else {
|
||||
return lhs.getName().compareTo(rhs.getName());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
protected Iterable<CardView> getCards() {
|
||||
Iterable<CardView> zoneCards = player.getCards(zone);
|
||||
if ( zoneCards != null ) {
|
||||
if (zoneCards != null) {
|
||||
cardList = new FCollection<>(zoneCards);
|
||||
if ( sortedByName ) {
|
||||
if (sortedByName) {
|
||||
Collections.sort(cardList, comp);
|
||||
}
|
||||
return cardList;
|
||||
@@ -138,28 +167,28 @@ public class FloatingZone extends FloatingCardArea {
|
||||
private FloatingZone(final CMatchUI matchUI, final PlayerView player0, final ZoneType zone0) {
|
||||
super(matchUI, new FScrollPane(false, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER));
|
||||
window.add(getScrollPane(), "grow, push");
|
||||
window.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE); //pfps so that old content does not reappear?
|
||||
window.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE); //pfps so that old content does not reappear?
|
||||
getScrollPane().setViewportView(this);
|
||||
setOpaque(false);
|
||||
switch (zone0) {
|
||||
case Exile:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_EXILE));
|
||||
break;
|
||||
case Graveyard:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_GRAVEYARD));
|
||||
break;
|
||||
case Hand:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_HAND));
|
||||
break;
|
||||
case Library:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_LIBRARY));
|
||||
break;
|
||||
case Flashback:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_FLASHBACK));
|
||||
break;
|
||||
default:
|
||||
locPref = null;
|
||||
break;
|
||||
case Exile:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_EXILE));
|
||||
break;
|
||||
case Graveyard:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_GRAVEYARD));
|
||||
break;
|
||||
case Hand:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_HAND));
|
||||
break;
|
||||
case Library:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_LIBRARY));
|
||||
break;
|
||||
case Flashback:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_FLASHBACK));
|
||||
break;
|
||||
default:
|
||||
locPref = null;
|
||||
break;
|
||||
}
|
||||
zone = zone0;
|
||||
setPlayer(player0);
|
||||
@@ -167,19 +196,20 @@ public class FloatingZone extends FloatingCardArea {
|
||||
}
|
||||
|
||||
private void toggleSorted() {
|
||||
sortedByName = !sortedByName;
|
||||
setTitle();
|
||||
refresh();
|
||||
// revalidation does not appear to be necessary here
|
||||
getWindow().repaint();
|
||||
sortedByName = !sortedByName;
|
||||
setTitle();
|
||||
refresh();
|
||||
// revalidation does not appear to be necessary here
|
||||
getWindow().repaint();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
super.onShow();
|
||||
super.onShow();
|
||||
if (!hasBeenShown) {
|
||||
getWindow().getTitleBar().addMouseListener(new FMouseAdapter() {
|
||||
@Override public final void onRightClick(final MouseEvent e) {
|
||||
@Override
|
||||
public final void onRightClick(final MouseEvent e) {
|
||||
toggleSorted();
|
||||
}
|
||||
});
|
||||
@@ -188,34 +218,36 @@ public class FloatingZone extends FloatingCardArea {
|
||||
|
||||
private void setTitle() {
|
||||
title = Lang.getPossessedObject(player.getName(), zone.name()) + " (%d)" +
|
||||
( sortedByName ? " - sorted by name (right click in title to not sort)" : " (right click in title to sort)" ) ;
|
||||
}
|
||||
(sortedByName ? " - sorted by name (right click in title to not sort)" : " (right click in title to sort)");
|
||||
}
|
||||
|
||||
private void setPlayer(PlayerView player0) {
|
||||
if (player == player0) { return; }
|
||||
if (player == player0) {
|
||||
return;
|
||||
}
|
||||
player = player0;
|
||||
setTitle();
|
||||
setTitle();
|
||||
|
||||
boolean isAi = player0.isAI();
|
||||
switch (zone) {
|
||||
case Exile:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_EXILE : FPref.ZONE_LOC_HUMAN_EXILE;
|
||||
break;
|
||||
case Graveyard:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_GRAVEYARD : FPref.ZONE_LOC_HUMAN_GRAVEYARD;
|
||||
break;
|
||||
case Hand:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_HAND : FPref.ZONE_LOC_HUMAN_HAND;
|
||||
break;
|
||||
case Library:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_LIBRARY : FPref.ZONE_LOC_HUMAN_LIBRARY;
|
||||
break;
|
||||
case Flashback:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_FLASHBACK : FPref.ZONE_LOC_HUMAN_FLASHBACK;
|
||||
break;
|
||||
default:
|
||||
locPref = null;
|
||||
break;
|
||||
case Exile:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_EXILE : FPref.ZONE_LOC_HUMAN_EXILE;
|
||||
break;
|
||||
case Graveyard:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_GRAVEYARD : FPref.ZONE_LOC_HUMAN_GRAVEYARD;
|
||||
break;
|
||||
case Hand:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_HAND : FPref.ZONE_LOC_HUMAN_HAND;
|
||||
break;
|
||||
case Library:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_LIBRARY : FPref.ZONE_LOC_HUMAN_LIBRARY;
|
||||
break;
|
||||
case Flashback:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_FLASHBACK : FPref.ZONE_LOC_HUMAN_FLASHBACK;
|
||||
break;
|
||||
default:
|
||||
locPref = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
package forge.interfaces;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
|
||||
import forge.LobbyPlayer;
|
||||
import forge.assets.FSkinProp;
|
||||
import forge.deck.CardPool;
|
||||
@@ -22,9 +17,14 @@ import forge.game.spellability.SpellAbilityView;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.item.PaperCard;
|
||||
import forge.player.PlayerZoneUpdate;
|
||||
import forge.player.PlayerZoneUpdates;
|
||||
import forge.trackable.TrackableCollection;
|
||||
import forge.util.ITriggerEvent;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public interface IGuiGame {
|
||||
void setGameView(GameView gameView);
|
||||
GameView getGameView();
|
||||
@@ -107,7 +107,6 @@ public interface IGuiGame {
|
||||
* @return null if choices is missing, empty, or if the users' choices are
|
||||
* empty; otherwise, returns the first item in the List returned by
|
||||
* getChoices.
|
||||
* @see #getChoices(String, int, int, Object...)
|
||||
*/
|
||||
<T> T oneOrNone(String message, List<T> choices);
|
||||
|
||||
@@ -158,8 +157,8 @@ public interface IGuiGame {
|
||||
|
||||
void setCard(CardView card);
|
||||
void setPlayerAvatar(LobbyPlayer player, IHasIcon ihi);
|
||||
boolean openZones(Collection<ZoneType> zones, Map<PlayerView, Object> players);
|
||||
void restoreOldZones(Map<PlayerView, Object> playersToRestoreZonesFor);
|
||||
PlayerZoneUpdates openZones(PlayerView controller, Collection<ZoneType> zones, Map<PlayerView, Object> players);
|
||||
void restoreOldZones(PlayerView playerView, PlayerZoneUpdates playerZoneUpdates);
|
||||
void setHighlighted(PlayerView pv, boolean b);
|
||||
void setUsedToPay(CardView card, boolean value);
|
||||
void setSelectables(final Iterable<CardView> cards);
|
||||
|
||||
@@ -1,23 +1,22 @@
|
||||
package forge.match.input;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import forge.FThreads;
|
||||
import forge.game.GameEntity;
|
||||
import forge.game.card.Card;
|
||||
import forge.game.card.CardView;
|
||||
|
||||
import forge.game.player.Player;
|
||||
import forge.game.spellability.SpellAbility;
|
||||
import forge.game.zone.Zone;
|
||||
import forge.player.PlayerControllerHuman;
|
||||
import forge.util.collect.FCollection;
|
||||
import forge.util.collect.FCollectionView;
|
||||
import forge.util.ITriggerEvent;
|
||||
import forge.player.PlayerZoneUpdate;
|
||||
import forge.player.PlayerZoneUpdates;
|
||||
import forge.game.zone.Zone;
|
||||
import forge.FThreads;
|
||||
import forge.util.ITriggerEvent;
|
||||
import forge.util.collect.FCollection;
|
||||
import forge.util.collect.FCollectionView;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
public class InputSelectEntitiesFromList<T extends GameEntity> extends InputSelectManyBase<T> {
|
||||
private static final long serialVersionUID = -6609493252672573139L;
|
||||
@@ -31,31 +30,32 @@ public class InputSelectEntitiesFromList<T extends GameEntity> extends InputSele
|
||||
}
|
||||
|
||||
public InputSelectEntitiesFromList(final PlayerControllerHuman controller, final int min, final int max, final FCollectionView<T> validChoices0, final SpellAbility sa0) {
|
||||
super(controller, Math.min(min, validChoices0.size()), Math.min(max, validChoices0.size()),sa0);
|
||||
super(controller, Math.min(min, validChoices0.size()), Math.min(max, validChoices0.size()), sa0);
|
||||
validChoices = validChoices0;
|
||||
if (min > validChoices.size()) { // pfps does this really do anything useful??
|
||||
System.out.println(String.format("Trying to choose at least %d things from a list with only %d things!", min, validChoices.size()));
|
||||
}
|
||||
ArrayList<CardView> vCards = new ArrayList<>();
|
||||
for ( T c : validChoices0 ) {
|
||||
if ( c instanceof Card ) {
|
||||
vCards.add(((Card)c).getView()) ;
|
||||
}
|
||||
}
|
||||
getController().getGui().setSelectables(vCards);
|
||||
final PlayerZoneUpdates zonesToUpdate = new PlayerZoneUpdates();
|
||||
for (final GameEntity c : validChoices) {
|
||||
final Zone cz = (c instanceof Card) ? ((Card) c).getZone() : null ;
|
||||
if ( cz != null ) {
|
||||
zonesToUpdate.add(new PlayerZoneUpdate(cz.getPlayer().getView(),cz.getZoneType()));
|
||||
}
|
||||
}
|
||||
FThreads.invokeInEdtNowOrLater(new Runnable() {
|
||||
@Override public void run() {
|
||||
getController().getGui().updateZones(zonesToUpdate);
|
||||
zonesShown = getController().getGui().tempShowZones(controller.getPlayer().getView(),zonesToUpdate);
|
||||
ArrayList<CardView> vCards = new ArrayList<>();
|
||||
for (T c : validChoices0) {
|
||||
if (c instanceof Card) {
|
||||
vCards.add(((Card) c).getView());
|
||||
}
|
||||
});
|
||||
}
|
||||
getController().getGui().setSelectables(vCards);
|
||||
final PlayerZoneUpdates zonesToUpdate = new PlayerZoneUpdates();
|
||||
for (final GameEntity c : validChoices) {
|
||||
final Zone cz = (c instanceof Card) ? ((Card) c).getZone() : null;
|
||||
if (cz != null) {
|
||||
zonesToUpdate.add(new PlayerZoneUpdate(cz.getPlayer().getView(), cz.getZoneType()));
|
||||
}
|
||||
}
|
||||
FThreads.invokeInEdtNowOrLater(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
getController().getGui().updateZones(zonesToUpdate);
|
||||
zonesShown = getController().getGui().tempShowZones(controller.getPlayer().getView(), zonesToUpdate);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
package forge.match.input;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
import forge.FThreads;
|
||||
import forge.game.GameEntity;
|
||||
import forge.game.GameObject;
|
||||
import forge.game.ability.ApiType;
|
||||
@@ -18,13 +12,18 @@ import forge.game.spellability.SpellAbility;
|
||||
import forge.game.spellability.TargetRestrictions;
|
||||
import forge.model.FModel;
|
||||
import forge.player.PlayerControllerHuman;
|
||||
import forge.player.PlayerZoneUpdate;
|
||||
import forge.player.PlayerZoneUpdates;
|
||||
import forge.properties.ForgeConstants;
|
||||
import forge.properties.ForgePreferences;
|
||||
import forge.util.ITriggerEvent;
|
||||
import forge.util.TextUtil;
|
||||
import forge.player.PlayerZoneUpdate;
|
||||
import forge.player.PlayerZoneUpdates;
|
||||
import forge.FThreads;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
public final class InputSelectTargets extends InputSyncronizedBase {
|
||||
private final List<Card> choices;
|
||||
@@ -47,16 +46,17 @@ public final class InputSelectTargets extends InputSyncronizedBase {
|
||||
this.tgt = sa.getTargetRestrictions();
|
||||
this.sa = sa;
|
||||
this.mandatory = mandatory;
|
||||
controller.getGui().setSelectables(CardView.getCollection(choices));
|
||||
final PlayerZoneUpdates zonesToUpdate = new PlayerZoneUpdates();
|
||||
for (final Card c : choices) {
|
||||
zonesToUpdate.add(new PlayerZoneUpdate(c.getZone().getPlayer().getView(),c.getZone().getZoneType()));
|
||||
}
|
||||
FThreads.invokeInEdtNowOrLater(new Runnable() {
|
||||
@Override public void run() {
|
||||
controller.getGui().updateZones(zonesToUpdate);
|
||||
controller.getGui().setSelectables(CardView.getCollection(choices));
|
||||
final PlayerZoneUpdates zonesToUpdate = new PlayerZoneUpdates();
|
||||
for (final Card c : choices) {
|
||||
zonesToUpdate.add(new PlayerZoneUpdate(c.getZone().getPlayer().getView(), c.getZone().getZoneType()));
|
||||
}
|
||||
FThreads.invokeInEdtNowOrLater(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
controller.getGui().updateZones(zonesToUpdate);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,14 +1,6 @@
|
||||
package forge.net;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.lang.reflect.Method;
|
||||
import java.util.Collection;
|
||||
import java.util.ConcurrentModificationException;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
|
||||
import forge.GuiBase;
|
||||
import forge.assets.FSkinProp;
|
||||
import forge.deck.CardPool;
|
||||
@@ -22,11 +14,19 @@ import forge.game.spellability.SpellAbilityView;
|
||||
import forge.interfaces.IGameController;
|
||||
import forge.interfaces.IGuiGame;
|
||||
import forge.match.NextGameDecision;
|
||||
import forge.player.PlayerZoneUpdates;
|
||||
import forge.trackable.TrackableCollection;
|
||||
import forge.util.ITriggerEvent;
|
||||
import forge.util.ReflectionUtil;
|
||||
import org.apache.commons.lang3.SerializationUtils;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.lang.reflect.Method;
|
||||
import java.util.Collection;
|
||||
import java.util.ConcurrentModificationException;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* The methods that can be sent through this protocol.
|
||||
*/
|
||||
@@ -75,8 +75,8 @@ public enum ProtocolMethod {
|
||||
clearSelectables (Mode.SERVER),
|
||||
refreshField (Mode.SERVER),
|
||||
// TODO case "setPlayerAvatar":
|
||||
openZones (Mode.SERVER, Boolean.TYPE, Collection/*ZoneType*/.class, Map/*PlayerView,Object*/.class),
|
||||
restoreOldZones (Mode.SERVER, Void.TYPE, Map/*PlayerView,Object*/.class),
|
||||
openZones (Mode.SERVER, PlayerZoneUpdates.class, Collection/*ZoneType*/.class, Map/*PlayerView,Object*/.class),
|
||||
restoreOldZones (Mode.SERVER, Void.TYPE, PlayerView.class, PlayerZoneUpdates.class),
|
||||
isUiSetToSkipPhase (Mode.SERVER, Boolean.TYPE, PlayerView.class, PhaseType.class),
|
||||
setRememberedActions(Mode.SERVER, Void.TYPE),
|
||||
nextRememberedAction(Mode.SERVER, Void.TYPE),
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
package forge.net.server;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
|
||||
import forge.LobbyPlayer;
|
||||
import forge.assets.FSkinProp;
|
||||
import forge.deck.CardPool;
|
||||
@@ -23,9 +18,14 @@ import forge.match.AbstractGuiGame;
|
||||
import forge.net.GameProtocolSender;
|
||||
import forge.net.ProtocolMethod;
|
||||
import forge.player.PlayerZoneUpdate;
|
||||
import forge.player.PlayerZoneUpdates;
|
||||
import forge.trackable.TrackableCollection;
|
||||
import forge.util.ITriggerEvent;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class NetGuiGame extends AbstractGuiGame {
|
||||
|
||||
private final GameProtocolSender sender;
|
||||
@@ -283,14 +283,14 @@ public class NetGuiGame extends AbstractGuiGame {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean openZones(final Collection<ZoneType> zones, final Map<PlayerView, Object> players) {
|
||||
public PlayerZoneUpdates openZones(PlayerView controller, final Collection<ZoneType> zones, final Map<PlayerView, Object> players) {
|
||||
updateGameView();
|
||||
return sendAndWait(ProtocolMethod.openZones, zones, players);
|
||||
return sendAndWait(ProtocolMethod.openZones, controller, zones, players);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void restoreOldZones(final Map<PlayerView, Object> playersToRestoreZonesFor) {
|
||||
send(ProtocolMethod.restoreOldZones, playersToRestoreZonesFor);
|
||||
public void restoreOldZones(PlayerView playerView, PlayerZoneUpdates playerZoneUpdates) {
|
||||
send(ProtocolMethod.restoreOldZones, playerView, playerZoneUpdates);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -100,7 +100,7 @@ public class TargetSelection {
|
||||
return true;
|
||||
}
|
||||
|
||||
final List<ZoneType> zone = tgt.getZone();
|
||||
final List<ZoneType> zones = tgt.getZone();
|
||||
final boolean mandatory = tgt.getMandatory() && hasCandidates;
|
||||
|
||||
final boolean choiceResult;
|
||||
@@ -110,7 +110,7 @@ public class TargetSelection {
|
||||
final GameObject choice = Aggregates.random(candidates);
|
||||
return ability.getTargets().add(choice);
|
||||
}
|
||||
else if (zone.size() == 1 && zone.get(0) == ZoneType.Stack) {
|
||||
else if (zones.size() == 1 && zones.get(0) == ZoneType.Stack) {
|
||||
// If Zone is Stack, the choices are handled slightly differently.
|
||||
// Handle everything inside function due to interaction with StackInstance
|
||||
return this.chooseCardFromStack(mandatory);
|
||||
@@ -152,12 +152,15 @@ public class TargetSelection {
|
||||
for (Card card : validTargets) {
|
||||
playersWithValidTargets.put(PlayerView.get(card.getController()), null);
|
||||
}
|
||||
if (controller.getGui().openZones(zone, playersWithValidTargets)) {
|
||||
|
||||
PlayerView playerView = controller.getLocalPlayerView();
|
||||
PlayerZoneUpdates playerZoneUpdates = controller.getGui().openZones(playerView, zones, playersWithValidTargets);
|
||||
if (!zones.contains(ZoneType.Stack)) {
|
||||
InputSelectTargets inp = new InputSelectTargets(controller, validTargets, ability, mandatory);
|
||||
inp.showAndWait();
|
||||
choiceResult = !inp.hasCancelled();
|
||||
bTargetingDone = inp.hasPressedOk();
|
||||
controller.getGui().restoreOldZones(playersWithValidTargets);
|
||||
controller.getGui().restoreOldZones(playerView, playerZoneUpdates);
|
||||
}
|
||||
else {
|
||||
// for every other case an all-purpose GuiChoose
|
||||
|
||||
Reference in New Issue
Block a user