- Fix Lightning Runner

This commit is contained in:
Sol
2017-02-17 04:21:04 +00:00
parent c03b38ca9b
commit 2650c7611b

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@@ -5,11 +5,12 @@ PT:2/2
K:Double Strike
K:Haste
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ Whenever CARDNAME attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2 | SubAbility$ DBUntapAll
SVar:DBUntap:AB$ UntapAll | Cost$ PayEnergy<8> | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat
SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ BeginCombat | AfterPhase$ EndCombat
SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2 | SubAbility$ ResetSVar
SVar:ResetSVar:DB$ StoreSVar | SVar$ Relentless | Type$ Number | Expression$ 0 | SubAbility$ PayEnergy
SVar:PayEnergy:DB$ StoreSVar | SVar$ Relentless | Type$ Number | Expression$ 1 | UnlessCost$ PayEnergy<8> | UnlessPayer$ You | UnlessSwitched$ True | SubAbility$ DBUntapAll
SVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat | ConditionCheckSVar$ Relentless | ConditionSVarCompare$ EQ1
SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ BeginCombat | AfterPhase$ EndCombat | ConditionCheckSVar$ Relentless | ConditionSVarCompare$ EQ1
SVar:Relentless:Number$0
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/lightning_runner.jpg
Oracle:Double strike, haste\nWhenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.