This commit is contained in:
Chris H
2019-01-28 22:43:07 -05:00
5 changed files with 26 additions and 4 deletions

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Name:Domri, Chaos Bringer
ManaCost:2 R G
Types:Legendary Planeswalker Domri
Loyalty:5
A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ Combo R G | Amount$ 1 | AddsKeywords$ Riot | AddsKeywordsType$ Creature | SpellDescription$ Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
A:AB$ Dig | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ForceRevealToController$ True | DigNum$ 4 | ChangeNum$ 2 | Optional$ True | ChangeValid$ Creature | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Domri, Chaos Bringer | Image$ emblem_domri_chaos_bringer | Triggers$ EffPhase | SVars$ EmblemTrigToken | Duration$ Permanent | SpellDescription$ You get an emblem with “At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.”
SVar:EffPhase:Mode$ Phase | Phase$ End of Turn | Execute$ EmblemTrigToken | TriggerDescription$ At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.
SVar:EmblemTrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenPower$ 4 | TokenToughness$ 4 | TokenColors$ Red,Green | TokenTypes$ Creature,Beast | TokenKeywords$ Trample | TokenImage$ rg 4 4 beast rna
Oracle:+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)\n3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\n8: You get an emblem with “At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.”

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Name:Domri, City Smasher
ManaCost:4 R G
Types:Legendary Planeswalker Domri
Loyalty:4
A:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | ValidCards$ Creature.YouCtrl | KW$ Haste | NumAtt$ +1 | NumDef$ +1 | Planeswalker$ True | AILogic$ Main1 | SpellDescription$ Creatures you control get +1/+1 and gain haste until end of turn.
A:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.
A:AB$ PutCounterAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPumpAll | SpellDescription$ Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
SVar:DBPumpAll:DB$ PumpAll | KW$ Trample | ValidCards$ Creature.YouCtrl
Oracle:+2: Creatures you control get +1/+1 and gain haste until end of turn.\n3: Domri, City Smasher deals 3 damage to any target.\n8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

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@@ -2,7 +2,7 @@ Name:Dovin's Automaton
ManaCost:4 ManaCost:4
Types:Artifact Creature Homunculus Types:Artifact Creature Homunculus
PT:3/3 PT:3/3
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | IsPresent$ Planeswalker.Dovin+YouCtrl | Description$ As long as you control a planeswalker planeswalker, CARDNAME gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | IsPresent$ Planeswalker.Dovin+YouCtrl | Description$ As long as you control a Dovin planeswalker, CARDNAME gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
SVar:BuffedBy:Dovin SVar:BuffedBy:Dovin
DeckNeeds:Type$Dovin DeckNeeds:Type$Dovin
Oracle:As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Oracle:As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

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@@ -5,7 +5,7 @@ S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1
S:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures your opponents control get -1/-1. S:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures your opponents control get -1/-1.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
A:AB$ ChangeZone | Cost$ 4 W B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | SubAbility$ DBToken | SpellDescription$ Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. A:AB$ ChangeZone | Cost$ 2 W B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | SubAbility$ DBToken | SpellDescription$ Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
SVar:DBToken:DB$ Token | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | TokenAmount$ 1 | TokenScript$ wb_1_1_spirit_flying | TokenOwner$ You | SubAbility$ DBCleanup | LegacyImage$ wb 1 1 spirit flying rna SVar:DBToken:DB$ Token | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | TokenAmount$ 1 | TokenScript$ wb_1_1_spirit_flying | TokenOwner$ You | SubAbility$ DBCleanup | LegacyImage$ wb 1 1 spirit flying rna
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
DeckHas:Ability$Token DeckHas:Ability$Token

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@@ -3,8 +3,11 @@ ManaCost:2 U U
Types:Creature Sphinx Types:Creature Sphinx
PT:4/4 PT:4/4
K:MayEffectFromOpeningHand:RevealCard K:MayEffectFromOpeningHand:RevealCard
SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ DBPump | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ ScryOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
SVar:DBPump:DB$ Scry | ScryNum$ 3 SVar:ScryOnUpkeep:DB$ Effect | Triggers$ TrigOpenScry | SVars$ DBScry,RemoveMe | Duration$ Permanent | Name$ Sphinx of Foresight effect | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
SVar:TrigOpenScry:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBScry | TriggerDescription$ If you do, scry 3 at the beginning of your first upkeep.
SVar:DBScry:DB$ Scry | ScryNum$ 3 | SubAbility$ RemoveMe
SVar:RemoveMe:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
K:Flying K:Flying
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry 1. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry 1.
SVar:TrigScry:DB$ Scry | ScryNum$ 1 SVar:TrigScry:DB$ Scry | ScryNum$ 1