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Merge branch 'master' of https://git.cardforge.org/core-developers/forge
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forge-gui/res/cardsfolder/upcoming/domri_chaos_bringer.txt
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forge-gui/res/cardsfolder/upcoming/domri_chaos_bringer.txt
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Name:Domri, Chaos Bringer
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ManaCost:2 R G
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Types:Legendary Planeswalker Domri
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Loyalty:5
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A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ Combo R G | Amount$ 1 | AddsKeywords$ Riot | AddsKeywordsType$ Creature | SpellDescription$ Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
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A:AB$ Dig | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ForceRevealToController$ True | DigNum$ 4 | ChangeNum$ 2 | Optional$ True | ChangeValid$ Creature | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Domri, Chaos Bringer | Image$ emblem_domri_chaos_bringer | Triggers$ EffPhase | SVars$ EmblemTrigToken | Duration$ Permanent | SpellDescription$ You get an emblem with “At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.”
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SVar:EffPhase:Mode$ Phase | Phase$ End of Turn | Execute$ EmblemTrigToken | TriggerDescription$ At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.
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SVar:EmblemTrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenPower$ 4 | TokenToughness$ 4 | TokenColors$ Red,Green | TokenTypes$ Creature,Beast | TokenKeywords$ Trample | TokenImage$ rg 4 4 beast rna
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Oracle:+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)\n−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\n−8: You get an emblem with “At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.”
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Name:Domri, City Smasher
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ManaCost:4 R G
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Types:Legendary Planeswalker Domri
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Loyalty:4
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A:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | ValidCards$ Creature.YouCtrl | KW$ Haste | NumAtt$ +1 | NumDef$ +1 | Planeswalker$ True | AILogic$ Main1 | SpellDescription$ Creatures you control get +1/+1 and gain haste until end of turn.
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A:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.
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A:AB$ PutCounterAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPumpAll | SpellDescription$ Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
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SVar:DBPumpAll:DB$ PumpAll | KW$ Trample | ValidCards$ Creature.YouCtrl
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Oracle:+2: Creatures you control get +1/+1 and gain haste until end of turn.\n−3: Domri, City Smasher deals 3 damage to any target.\n−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
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@@ -2,7 +2,7 @@ Name:Dovin's Automaton
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ManaCost:4
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Types:Artifact Creature Homunculus
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PT:3/3
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | IsPresent$ Planeswalker.Dovin+YouCtrl | Description$ As long as you control a planeswalker planeswalker, CARDNAME gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | IsPresent$ Planeswalker.Dovin+YouCtrl | Description$ As long as you control a Dovin planeswalker, CARDNAME gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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SVar:BuffedBy:Dovin
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DeckNeeds:Type$Dovin
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Oracle:As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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@@ -5,7 +5,7 @@ S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1
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S:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures your opponents control get -1/-1.
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SVar:PlayMain1:TRUE
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SVar:RemRandomDeck:True
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A:AB$ ChangeZone | Cost$ 4 W B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | SubAbility$ DBToken | SpellDescription$ Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
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A:AB$ ChangeZone | Cost$ 2 W B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | SubAbility$ DBToken | SpellDescription$ Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
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SVar:DBToken:DB$ Token | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | TokenAmount$ 1 | TokenScript$ wb_1_1_spirit_flying | TokenOwner$ You | SubAbility$ DBCleanup | LegacyImage$ wb 1 1 spirit flying rna
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SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
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DeckHas:Ability$Token
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@@ -3,8 +3,11 @@ ManaCost:2 U U
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Types:Creature Sphinx
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PT:4/4
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K:MayEffectFromOpeningHand:RevealCard
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SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ DBPump | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
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SVar:DBPump:DB$ Scry | ScryNum$ 3
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SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ ScryOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
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SVar:ScryOnUpkeep:DB$ Effect | Triggers$ TrigOpenScry | SVars$ DBScry,RemoveMe | Duration$ Permanent | Name$ Sphinx of Foresight effect | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
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SVar:TrigOpenScry:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBScry | TriggerDescription$ If you do, scry 3 at the beginning of your first upkeep.
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SVar:DBScry:DB$ Scry | ScryNum$ 3 | SubAbility$ RemoveMe
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SVar:RemoveMe:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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K:Flying
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry 1.
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SVar:TrigScry:DB$ Scry | ScryNum$ 1
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