Create spirit_water_revival.txt

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Fulgur14
2025-11-10 07:08:42 +01:00
committed by Chris H
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commit 24beee1d4c

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Name:Spirit Water Revival
ManaCost:1 U U
Types:Sorcery
S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Waterbend<6> | Description$ As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
A:SP$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True | CheckSVar$ X | SubAbility$ DBDraw | SpellDescription$ Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
SVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | StaticAbilities$ STHandSize | Duration$ Permanent | CheckSVar$ X | SubAbility$ DBExile | SpellDescription$ You have no maximum hand size for the rest of the game.
SVar:STHandSize:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size for the rest of the game.
SVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile
SVar:X:Count$OptionalGenericCostPaid.1.0
SVar:Y:Count$OptionalGenericCostPaid.7.2
Oracle:As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)\nDraw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.\nExile Spirit Water Revival.