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https://github.com/Card-Forge/forge.git
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adjust blur divisor
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@@ -139,6 +139,30 @@ public class Config {
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return configData;
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}
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public int getBlurDivisor() {
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int val = 1;
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try {
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switch(settingsData.videomode) {
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case "720p":
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case "768p":
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val = 8;
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break;
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case "900p":
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case "1080p":
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val = 16;
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break;
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case "1440p":
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case "2160p":
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val = 32;
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break;
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default:
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break;
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}
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} catch (Exception e) {
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return val;
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}
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return val;
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}
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public String getPrefix() {
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return prefix;
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}
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@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.glutils.FrameBuffer;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.utils.Disposable;
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import forge.adventure.util.Config;
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import forge.util.BlurUtils;
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import forge.Forge;
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import forge.Graphics;
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@@ -63,7 +64,7 @@ public class WorldSaveHeader implements java.io.Serializable, Disposable {
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Pixmap pixmap = Pixmap.createFromFrameBuffer(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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if (Forge.lastPreview != null)
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Forge.lastPreview.dispose();
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Pixmap blurred = BlurUtils.blur(pixmap, 4, 2, false, true);
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Pixmap blurred = BlurUtils.blur(pixmap, 4, 2, false, Config.instance().getBlurDivisor());
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Forge.lastPreview = new Texture(blurred);
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Pixmap scaled = new Pixmap(WorldSaveHeader.previewImageWidth, (int) (WorldSaveHeader.previewImageWidth / (Scene.getIntendedWidth() / (float) Scene.getIntendedHeight())), Pixmap.Format.RGBA8888);
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scaled.drawPixmap(pixmap,
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@@ -270,12 +270,12 @@ public class BlurUtils {
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pixmap.getWidth(), pixmap.getHeight(), radius, iterations,
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disposePixmap);
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}
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public static Pixmap blur(Pixmap pixmap, int radius, int iterations, boolean disposePixmap, boolean crop) {
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public static Pixmap blur(Pixmap pixmap, int radius, int iterations, boolean disposePixmap, int div) {
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int x = (int)(pixmap.getWidth()*0.35f);
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int y = (int)(pixmap.getHeight()*0.35f);
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int width = pixmap.getWidth()-x;
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int height = pixmap.getHeight()-y;
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return blur(pixmap, x/2, y/2, width, height, 0, 0, width/4, height/4, radius, iterations, disposePixmap);
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return blur(pixmap, x/2, y/2, width, height, 0, 0, width/div, height/div, radius, iterations, disposePixmap);
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}
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/**
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