mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-15 10:18:01 +00:00
break out more reusable code to GameAction.promptForShuffle(Player);
updated Natural Selection to exercise this new function
This commit is contained in:
@@ -287,46 +287,41 @@ public class AllZoneUtil {
|
||||
|
||||
//zone manipulation, maybe be better off in GameAction.java...
|
||||
/**
|
||||
* use this when you need to rearrange the top X cards in a player's library. You
|
||||
* use this when Human needs to rearrange the top X cards in a player's library. You
|
||||
* may also specify a shuffle when done
|
||||
*
|
||||
* @param player the player to target (currently *cannot* be Computer - no effect)
|
||||
* @param player the player to target
|
||||
* @param numCards the number of cards from the top to rearrange
|
||||
* @param shuffle true if a shuffle is desired at the end, false otherwise
|
||||
*/
|
||||
public static void rearrangeTopOfLibrary(final String player, final int numCards, boolean shuffle) {
|
||||
if(player.equals(Constant.Player.Human)) {
|
||||
PlayerZone lib = AllZone.getZone(Constant.Zone.Library, player);
|
||||
int maxCards = lib.size();
|
||||
maxCards = Math.min(maxCards, numCards);
|
||||
if(maxCards == 0) return;
|
||||
CardList topCards = new CardList();
|
||||
//show top n cards:
|
||||
for(int j = 0; j < maxCards; j++ ) {
|
||||
topCards.add(lib.get(j));
|
||||
}
|
||||
for(int i = 1; i <= maxCards; i++) {
|
||||
String suffix = "";
|
||||
switch(i) {
|
||||
case 1: suffix="st"; break;
|
||||
case 2: suffix="nd"; break;
|
||||
case 3: suffix="rd"; break;
|
||||
default: suffix="th";
|
||||
}
|
||||
String title = "Put "+i+suffix+" in Library: ";
|
||||
Object o = AllZone.Display.getChoiceOptional(title, topCards.toArray());
|
||||
if(o == null) break;
|
||||
Card c_1 = (Card) o;
|
||||
topCards.remove(c_1);
|
||||
lib.remove(c_1);
|
||||
lib.add(c_1, i - 1);
|
||||
}
|
||||
if(shuffle) {
|
||||
AllZone.GameAction.shuffle(player);
|
||||
}
|
||||
PlayerZone lib = AllZone.getZone(Constant.Zone.Library, player);
|
||||
int maxCards = lib.size();
|
||||
maxCards = Math.min(maxCards, numCards);
|
||||
if(maxCards == 0) return;
|
||||
CardList topCards = new CardList();
|
||||
//show top n cards:
|
||||
for(int j = 0; j < maxCards; j++ ) {
|
||||
topCards.add(lib.get(j));
|
||||
}
|
||||
else {
|
||||
//this does not and is not expected to work for the AI at this time
|
||||
for(int i = 1; i <= maxCards; i++) {
|
||||
String suffix = "";
|
||||
switch(i) {
|
||||
case 1: suffix="st"; break;
|
||||
case 2: suffix="nd"; break;
|
||||
case 3: suffix="rd"; break;
|
||||
default: suffix="th";
|
||||
}
|
||||
String title = "Put "+i+suffix+" in Library: ";
|
||||
Object o = AllZone.Display.getChoiceOptional(title, topCards.toArray());
|
||||
if(o == null) break;
|
||||
Card c_1 = (Card) o;
|
||||
topCards.remove(c_1);
|
||||
lib.remove(c_1);
|
||||
lib.add(c_1, i - 1);
|
||||
}
|
||||
if(shuffle) {
|
||||
AllZone.GameAction.shuffle(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17779,12 +17779,7 @@ public class CardFactory implements NewConstants {
|
||||
public void resolve() {
|
||||
String player = getTargetPlayer();
|
||||
AllZoneUtil.rearrangeTopOfLibrary(player, 3, false);
|
||||
String[] choices = new String[] {"Yes", "No"};
|
||||
Object o = AllZone.Display.getChoice("Shuffle target player's library?", choices);
|
||||
String myChoice = (String) o;
|
||||
if(myChoice.equals("Yes")) {
|
||||
AllZone.GameAction.shuffle(player);
|
||||
}
|
||||
AllZone.GameAction.promptForShuffle(player);
|
||||
}
|
||||
@Override
|
||||
public boolean canPlayAI() {
|
||||
|
||||
Reference in New Issue
Block a user