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- More fixes (quest and combat).
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@@ -4744,7 +4744,8 @@ public class GameActionUtil {
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}; // ability2
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ability2.setStackDescription("Guilty Conscience deals " + damage + " damage to " + c.getName());
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AllZone.Stack.add(ability2);
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if (damage >= 0)
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AllZone.Stack.add(ability2);
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}
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public static void executeGuiltyConscienceEffects(Card c, Card source, int n) {
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@@ -150,7 +150,7 @@ public class Gui_WinLose extends JFrame implements NewConstants {
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if (turn < 1)
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turn = 1;
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winLose.setWinTurn(game, AllZone.Phase.getTurn());
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winLose.setWinTurn(game, turn);
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winLose.setMulliganedToZero(game, AllZone.GameInfo.getHumanMulliganedToZero());
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//winLose.setWinTurn(winLose.countWinLose()-1, AllZone.Phase.getTurn());
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