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- Fix issue with Proliferate accidentally overwriting Player proliferate key
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@@ -95,9 +95,7 @@ public final class InputProliferate extends InputSelectManyBase<GameEntity> {
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}
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final CounterType toAdd = choices.size() == 1 ? choices.get(0) : getController().getGui().one("Select counter type", choices);
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chosenCounters.put(player, toAdd);
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this.chosenCounters.put(player, CounterType.POISON);
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this.chosenCounters.put(player, toAdd);
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}
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refresh();
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