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Add green cards
This commit is contained in:
6
forge-gui/res/cardsfolder/upcoming/bristling_boar.txt
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forge-gui/res/cardsfolder/upcoming/bristling_boar.txt
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Name:Bristling Boar
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ManaCost:3 G
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Types:Creature Boar
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K:CantBeBlockedByAmount GT1
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Oracle:Bristling Boar can't be blocked by more than one creature.
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PT:4/3
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forge-gui/res/cardsfolder/upcoming/colossal_majesty.txt
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forge-gui/res/cardsfolder/upcoming/colossal_majesty.txt
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Name:Colossal Majesty
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ManaCost:2 G
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Types:Enchantment
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | PresentCompare$ GE1 | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
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Oracle:At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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forge-gui/res/cardsfolder/upcoming/declare_dominance.txt
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forge-gui/res/cardsfolder/upcoming/declare_dominance.txt
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Name:Declare Dominance
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ManaCost:3 G G
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Types:Sorcery
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A:SP$ Pump | Cost$ 3 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ HIDDEN All creatures able to block CARDNAME do so. | SpellDescription$ Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
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Oracle:Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
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forge-gui/res/cardsfolder/upcoming/druid_of_horns.txt
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forge-gui/res/cardsfolder/upcoming/druid_of_horns.txt
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Name:Druid of Horns
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ManaCost:3 G
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Types:Creature Human Druid
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T:Mode$ SpellCast | ValidCard$ Aura | ValidActivatingPlayer$ You | TargetValidTargeting$ Card.Self+YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Aura spell that targets CARDNAME, create a 3/3 green Beast creature token.
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SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenPower$ 3 | TokenToughness$ 3 | TokenColors$ Green | TokenName$ Beast | TokenTypes$ Beast,Creature | TokenImage$ g 3 3 beast m19
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Oracle:Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
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PT:3/3
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forge-gui/res/cardsfolder/upcoming/dryad_greenseeker.txt
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forge-gui/res/cardsfolder/upcoming/dryad_greenseeker.txt
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Name:Dryad Greenseeker
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ManaCost:1 G
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Types:Creature Dryad
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A:AB$ PeekAndReveal | Cost$ T | AILogic$ Main2 | PeekAmount$ 1 | RevealValid$ Land | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
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SVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
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PT:1/3
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forge-gui/res/cardsfolder/upcoming/elvish_clancaller.txt
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forge-gui/res/cardsfolder/upcoming/elvish_clancaller.txt
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Name:Elvish Clancaller
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ManaCost:G G
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Types:Creature Elf Druid
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S:Mode$ Continuous | Affected$ Elf.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.
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A:AB$ ChangeZone | Cost$ 4 G G T | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedElvish Clancaller | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.
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DeckNeeds:Name$Elvish Clancaller
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Oracle:Other Elves you control get +1/+1.\n{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.
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PT:1/1
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Name:Elvish Rejuvenator
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ManaCost:2 G
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Types:Creature Elf Druid
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top five cards of your library. You put a land card from among them onto the battlefield tapped. Put the rest on the bottom of that library in a random order.
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SVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Card.Land | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | Tapped$ True
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Oracle:When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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PT:1/1
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forge-gui/res/cardsfolder/upcoming/ghastbark_twins.txt
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forge-gui/res/cardsfolder/upcoming/ghastbark_twins.txt
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Name:Ghastbark Twins
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ManaCost:5 G G
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Types:Creature Treefolk
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K:Trample
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K:CARDNAME can block an additional creature each combat.
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Oracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGhastbark Twins can block an additional creature each combat.
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PT:7/7
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forge-gui/res/cardsfolder/upcoming/gigantosaurus.txt
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forge-gui/res/cardsfolder/upcoming/gigantosaurus.txt
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Name:Gigantosaurus
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ManaCost:G G G G G
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Types:Creature Dinosaur
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Oracle:
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PT:10/10
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Name:Goreclaw, Terror of Qal Sisma
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ManaCost:3 G
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Types:Legendary Creature Bear
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S:Mode$ ReduceCost | ValidCard$ Creature.powerGE4 | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Creature spells you cast with power 4 or greater cost {2} less to cast.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+powerGE4 | NumAtt$ +1 | NumDef$ +1 | KW$ Trample
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Oracle:Creature spells you cast with power 4 or greater cost {2} less to cast.\nWhenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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PT:4/3
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Name:Greenwood Sentinel
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ManaCost:1 G
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Types:Creature Elf Scout
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K:Vigilance
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Oracle:Vigilance (Attacking doesn't cause this creature to tap.)
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PT:2/2
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forge-gui/res/cardsfolder/upcoming/hungering_hydra.txt
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forge-gui/res/cardsfolder/upcoming/hungering_hydra.txt
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Name:Hungering Hydra
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ManaCost:X G
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Types:Creature Hydra
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K:CantBeBlockedByAmount GT1
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K:etbCounter:P1P1:X
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SVar:X:Count$xPaid
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T:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME is dealt damage, put that many +1/+1 counters on CARDNAME.
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SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ Y | References$ Y
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SVar:Y:TriggerCount$DamageAmount
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Oracle:Hungering Hydra enters the battlefield with X +1/+1 counters on it.\nHungering Hydra can't be blocked by more than one creature.\nWhenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
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PT:0/0
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forge-gui/res/cardsfolder/upcoming/prodigious_growth.txt
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forge-gui/res/cardsfolder/upcoming/prodigious_growth.txt
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Name:Prodigious Growth
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ManaCost:4 G G
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Types:Enchantment Aura
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K:Enchant creature
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A:SP$ Attach | Cost$ 4 G G | ValidTgts$ Creature | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 7 | AddToughness$ 7 | AddKeyword$ Trample | Description$ Enchanted creature gets +7/+7 and has trample.
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Oracle:Enchant creature\nEnchanted creature gets +7/+7 and has trample.
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forge-gui/res/cardsfolder/upcoming/rhox_oracle.txt
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forge-gui/res/cardsfolder/upcoming/rhox_oracle.txt
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Name:Rhox Oracle
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ManaCost:4 G
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Types:Rhino Monk
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.
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SVar:TrigDraw:DB$Draw | Defined$ You | NumCards$ 1
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Oracle:When Rox Oracle enters the battlefield, draw a card.
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PT:4/2
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forge-gui/res/cardsfolder/upcoming/root_snare.txt
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forge-gui/res/cardsfolder/upcoming/root_snare.txt
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Name:Root Snare
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ManaCost:1 G
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Types:Instant
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A:SP$ Fog | Cost$ 1 G | SpellDescription$ Prevent all combat damage that would be dealt this turn.
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Oracle:Prevent all combat damage that would be dealt this turn.
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forge-gui/res/cardsfolder/upcoming/runic_armasaur.txt
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forge-gui/res/cardsfolder/upcoming/runic_armasaur.txt
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Name:Runic Armasaur
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ManaCost:1 G G
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Types:Creature Dinosaur
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T:Mode$ AbilityCast | ValidActivatingPlayer$ Opponent | ValidCard$ Creature.inZoneBattlefield,Land.inZoneBattlefield | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
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SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
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Oracle:Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
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PT:2/5
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Name:Talons of Wildwood
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ManaCost:1 G
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Types:Enchantment Aura
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K:Enchant creature
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A:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+1 and has trample.
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A:AB$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.
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SVar:DiscardMe:1
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Oracle:Enchant creature\nEnchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\n{2}{G}: Return Talons of Wildwood from your graveyard to your hand.
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forge-gui/res/cardsfolder/upcoming/thorn_lieutenant.txt
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forge-gui/res/cardsfolder/upcoming/thorn_lieutenant.txt
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Name:Thorn Lieutenant
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ManaCost:1 G
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Types:Creature Elf Warrior
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T:Mode$ BecomesTarget | ValidTarget$ Card.Self | SourceType$ Spell.OppCtrl,Activated.OppCtrl,Triggered.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
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SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenToughness$ 1 | TokenPower$ 1 | TokenColors$ Green | TokenName$ Elf Warrior | TokenTypes$ Elf,Warrior,Creature | TokenImage$ g 1 1 elf warrior m19
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A:AB$ Pump | Cost$ 5 G | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ CARDNAME gets +4/+4 until end of turn.
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Oracle:Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.\n{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
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PT:2/3
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forge-gui/res/cardsfolder/upcoming/vigilant_baloth.txt
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forge-gui/res/cardsfolder/upcoming/vigilant_baloth.txt
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Name:Vigilant Baloth
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ManaCost:3 G G
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Types:Creature Beast
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K:Vigilance
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Oracle:Vigilance (Attacking doesn't cause this creature to tap.)
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PT:5/5
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forge-gui/res/cardsfolder/upcoming/vine_mare.txt
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forge-gui/res/cardsfolder/upcoming/vine_mare.txt
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Name:Vine Mare
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ManaCost:2 G G
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Types:Creature Elemental Horse
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K:Hexproof
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K:CantBeBlockedBy:Creature.Black
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Oracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nVine Mare can't be blocked by black creatures.
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PT:5/3
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forge-gui/res/cardsfolder/upcoming/vivien_reid.txt
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forge-gui/res/cardsfolder/upcoming/vivien_reid.txt
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Name:Vivien Reid
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ManaCost:3 G G
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Types:Legendary Planeswalker Vivien
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A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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A:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Enchantment,Creature.withFlying | TgtPrompt$ Select target artifact, enchantment or creature with flying | SpellDescription$ Destroy target artifact, enchantment or creature with flying.
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A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Vivien Reid | Image$ emblem_vivien_ried | Duration$ Permanent | StaticAbilities$ STVivien | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
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SVar:STVivien:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ +2 | AddToughness$ +2 | AddKeyword$ Vigilance & Trample & Indestructible
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Oracle:[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n[-3]: Destroy target artifact, enchantment, or creature with flying.\n[-8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
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Loyalty:5
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forge-gui/res/cardsfolder/upcoming/viviens_invocation.txt
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forge-gui/res/cardsfolder/upcoming/viviens_invocation.txt
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Name:Vivien's Invocation
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ManaCost:5 G G
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Types:Sorcery
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A:SP$ PeekAndReveal | Cost$ 4 G G | PeekAmount$ 7 | RememberPeeked$ True | SubAbility$ DBChangeZone | OptionalDecider$ You | Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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SVar:DBEffect:DB$ Effect | Name$ Vivien's Invocation Effect | Triggers$ EffTModeChangesZone | RememberObjects$ Remembered.Creature | SVars$ EffTrigDealDamage,EffX | Description$ When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. | SubAbility$ DBChangeZone
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | NoLooking$ True | Destination$ Battlefield | LimitSearchLibrary$ Creature.IsRemembered | ChangeValid$ Creature.IsRemembered | Controller$ You | WithoutManaCost$ True | Amount$ 1 | SubAbility$ DBRestRandomOrder
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SVar:DBRestRandomOrder:DB$ ChangeZone | Defined$ Remembered | AtRandom$ True | Origin$ Library | Destination$ Library | LibraryPosition$ -1
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SVar:EffTModeChangesZone:Mode$ ChangesZone | ValidCard$ Remembered.Creature | TriggerZones$ Stack | Origin$ Library | Destination$ Battlefield | SubAbility$ EffTrigDealDamage | TriggerDescription$ When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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SVar:EffTrigDealDamage:DB$ DealDamage | ValidSource$ Remembered+inZoneBattlefield | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ EffX | References$ EffX
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SVar:EffX:RememberedCard$CardPower
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Oracle:Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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