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- Simpler adventure card detection.
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@@ -360,7 +360,7 @@ public abstract class GameState {
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if (c.isFaceDown()) {
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if (c.isFaceDown()) {
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newText.append("|FaceDown"); // Exiled face down
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newText.append("|FaceDown"); // Exiled face down
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}
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}
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if (c.hasAlternateState() && c.getAlternateStateName() == CardStateName.Adventure && c.getZone().is(ZoneType.Exile)) {
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if (c.isAdventureCard() && c.getZone().is(ZoneType.Exile)) {
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// TODO: this will basically default all exiled cards with Adventure to being "On Adventure".
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// TODO: this will basically default all exiled cards with Adventure to being "On Adventure".
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// Need to figure out a better way to detect if it's actually on adventure.
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// Need to figure out a better way to detect if it's actually on adventure.
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newText.append("|OnAdventure");
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newText.append("|OnAdventure");
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