From 1af940b0348791eb59453a5402fc9b681135d76a Mon Sep 17 00:00:00 2001 From: Agetian Date: Thu, 7 Nov 2019 08:08:03 +0300 Subject: [PATCH] - Simpler adventure card detection. --- forge-ai/src/main/java/forge/ai/GameState.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-ai/src/main/java/forge/ai/GameState.java b/forge-ai/src/main/java/forge/ai/GameState.java index c2e15c96e2d..3d0c81eda1c 100644 --- a/forge-ai/src/main/java/forge/ai/GameState.java +++ b/forge-ai/src/main/java/forge/ai/GameState.java @@ -360,7 +360,7 @@ public abstract class GameState { if (c.isFaceDown()) { newText.append("|FaceDown"); // Exiled face down } - if (c.hasAlternateState() && c.getAlternateStateName() == CardStateName.Adventure && c.getZone().is(ZoneType.Exile)) { + if (c.isAdventureCard() && c.getZone().is(ZoneType.Exile)) { // TODO: this will basically default all exiled cards with Adventure to being "On Adventure". // Need to figure out a better way to detect if it's actually on adventure. newText.append("|OnAdventure");