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Improve DelayedTrigger for effects "during its controller's next turn"
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@@ -108,6 +108,17 @@ public class DelayedTriggerEffect extends SpellAbilityEffect {
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}
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};
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game.getCleanup().addUntil(nextTurnTrig);
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} else if (mapParams.containsKey("UpcomingTurn")) {
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final GameCommand upcomingTurnTrig = new GameCommand() {
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private static final long serialVersionUID = -5860518814760461373L;
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@Override
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public void run() {
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trigHandler.registerDelayedTrigger(delTrig);
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}
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};
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game.getCleanup().addUntil(upcomingTurnTrig);
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} else {
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trigHandler.registerDelayedTrigger(delTrig);
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}
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@@ -3,7 +3,7 @@ ManaCost:2 W W
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Types:Legendary Planeswalker Bahamut
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Loyalty:3
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S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Card.Self+counters_GE7_LOYALTY | AddKeyword$ Flying & Indestructible | AddType$ Creature & Dragon & God | SetPower$ 7 | SetToughness$ 7 | RemoveCardTypes$ True | CharacteristicDefining$ True | Description$ As long as CARDNAME has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
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A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.withoutFirst Strike+withoutDouble Strike+withoutVigilance | TgtPrompt$ Target creature without first strike, double strike, or vigilance | Select KW$ HIDDEN CARDNAME can't attack or block. | IsCurse$ True | Duration$ UntilYourNextTurn | AILogic$ DetainNonLand | SpellDescription$ Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
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A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.withoutFirst Strike+withoutDouble Strike+withoutVigilance | TgtPrompt$ Target creature without first strike, double strike, or vigilance | KW$ HIDDEN CARDNAME can't attack or block. | IsCurse$ True | Duration$ UntilYourNextTurn | AILogic$ DetainNonLand | SpellDescription$ Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
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A:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedMonk of the Open Hand | ChangeNum$ 1 | Optional$ True | SpellDescription$ Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
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DeckHas:Type$Dragon|God
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DeckHints:Name$Monk of the Open Hand
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@@ -20,7 +20,7 @@ ManaCost:no cost
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Colors:white
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Types:Legendary Planeswalker Gideon
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Loyalty:3
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A:AB$ DelayedTrigger | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Mode$ Phase | Phase$ Upkeep-> | Player$ TargetedController | NextTurn$ True | RememberObjects$ Targeted | Execute$ TrigEffect | Static$ True | SpellDescription$ Up to one target creature an opponent controls attacks CARDNAME during its controller's next turn if able.
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A:AB$ DelayedTrigger | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Mode$ Phase | Phase$ Upkeep-> | ValidPlayer$ Player.controlsCard.IsTriggerRemembered | UpcomingTurn$ True | RememberObjects$ Targeted | Execute$ TrigEffect | Static$ True | SpellDescription$ Up to one target creature an opponent controls attacks CARDNAME during its controller's next turn if able.
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SVar:TrigEffect:DB$ Effect | RememberObjects$ DelayTriggerRemembered | StaticAbilities$ MustAttack | SubAbility$ DBCleanup
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SVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Remembered | MustAttack$ EffectSource | Description$ This creature attacks EFFECTSOURCE during its controller's next turn if able.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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@@ -4,6 +4,6 @@ Types:Creature Wall
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PT:1/4
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K:Defender
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T:Mode$ AttackerBlocked | ValidBlocker$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks a creature, that creature can't attack during its controller's next turn.
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SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | Execute$ TrigPump | RememberObjects$ TriggeredAttacker | TriggerDescription$ Creatures blocked by CARDNAME can't attack this turn.
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SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep-> | ValidPlayer$ Player.controlsCard.IsTriggerRemembered | UpcomingTurn$ True | Static$ True | Execute$ TrigPump | RememberObjects$ TriggeredAttacker | TriggerDescription$ Creatures blocked by CARDNAME can't attack this turn.
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SVar:TrigPump:DB$ Pump | IsCurse$ True | Defined$ DelayTriggerRemembered | KW$ HIDDEN CARDNAME can't attack.
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Oracle:Defender (This creature can't attack.)\nWhenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
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