ChooseTypeEffect.resolve refactor Deck -> Zone

This commit is contained in:
Northmoc
2022-09-05 09:47:39 -04:00
parent c5fe581e38
commit 1aabf6d336

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@@ -14,6 +14,7 @@ import forge.game.card.CardFactoryUtil;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.game.zone.ZoneType;
import forge.util.Aggregates;
public class ChooseTypeEffect extends SpellAbilityEffect {
@@ -60,11 +61,12 @@ public class ChooseTypeEffect extends SpellAbilityEffect {
}
}
}
} else if (sa.hasParam("MostPrevalentInDefinedDeck")) {
Player definedP = AbilityUtils.getDefinedPlayers(
sa.getHostCard(), sa.getParam("MostPrevalentInDefinedDeck"), sa).get(0);
CardCollectionView deck = definedP.getAllCards();
for (String s : CardFactoryUtil.getMostProminentCreatureType(deck)) {
} else if (sa.hasParam("MostPrevalentInDefinedZone")) {
final String[] info = sa.getParam("MostPrevalentInDefinedZone").split("_");
final Player definedP = AbilityUtils.getDefinedPlayers(sa.getHostCard(), info[0], sa).get(0);
final ZoneType z = info.length > 1 ? ZoneType.smartValueOf(info[1]) : ZoneType.Battlefield;
CardCollectionView zoneCards = definedP.getCardsIn(z);
for (String s : CardFactoryUtil.getMostProminentCreatureType(zoneCards)) {
validTypes.add(s);
}