*Updated to triggers

Admonition Angel
	Harbor guardian
	Synod Sanctum
*You can now set the trigger parameter "Optional" to "OpponentDecides". Exactly what it says on the tin.
*Any AbilityFactory can now remember it's targets.Simply add a "RememberTargets$ True" parameter to make use of it. Also available is a "ForgetOtherTargets$ True" parameter. This will go far to implement Imprint mechanics, as well as things like Synod Sanctum,Admonition Angel and the like.
*Had GameAction.moveTo() clear tapped status of moved cards.
*Modded AF_ChangeZone to handle multiple cards as Defined.
This commit is contained in:
jendave
2011-08-06 16:14:40 +00:00
parent 6d9082ebd3
commit 1a5ec00b77
10 changed files with 114 additions and 13 deletions

View File

@@ -67,6 +67,13 @@ public class GameAction {
// todo: add attachment code here
}
if (!zone.is(Constant.Zone.Battlefield))
{
//Other characteristics should be cleared here also.
c.setTapped(false);
c.clearRemembered();
}
//Run triggers
HashMap<String,Object> runParams = new HashMap<String,Object>();